From what I'm reading, there's a lot of replay value here, even with the same character. It sounds like there are some events that will only happen on repeat playthroughs. Love this kind of idea for a short but high replay JRPG.
I could easily be wrong at this point but I'm not sure that's how Grelon works. In the Ameya demo I had a very even mixture of people with nightmares and people with dreams. BECAUSE of this I intentionally sought only nightmare havers in my Mido playthrough (for example I remembered the mayor to the right having a good dream, so did not unfreeze them). But I also had quite good luck or intuition because it's true I didn't even have to reset to accomplish this, so maybe I thought I was gaming it in a way it was already disposed to happen?An example of how scenarios change betwixt characters/playthroughs: In Tsunanori's path, when I got to Grelon, everyone was having nightmares about the Final Emperor, but in Ameya's path, everyone is having pleasant dreams about the Final Emperor. The actual mechanics are the same (run around with the kid to unfreeze people) though.
(Unfortunately, Grelon is the least interesting world I've visited so having to do it basically twice in a row is kinda.... At least the vibe is a bit different!)
An example of how scenarios change betwixt characters/playthroughs: In Tsunanori's path, when I got to Grelon, everyone was having nightmares about the Final Emperor, but in Ameya's path, everyone is having pleasant dreams about the Final Emperor. The actual mechanics are the same (run around with the kid to unfreeze people) though.
(Unfortunately, Grelon is the least interesting world I've visited so having to do it basically twice in a row is kinda.... At least the vibe is a bit different!)
SaGa games heavily deemphasize healing becuase it basically ends up taking up a mandatory slot (don't like your healer? Too bad, you're probably going to have to use them anyway unless you want the game to be fifty percent harder) in other JRPGs and ends up demanding its use, SaGa has always been really good at pacing becuase it keeps things going at a quick pace rather than being slowed down doing maintenance on your party in between battles. Its all about making careful decisions and burning down your enemies as fast as possible, not trying to outlast them through turtling or buffs. There ARE healing spells in Scarlet Grace but they're kind of a trap and you're better off staying on the offensive.
Emerald Beyond's battle system is still pretty fresh despite just coming off of Grace myself too.Damn, I forgot this was coming out today. I had restarted my lapsed first run of Scarlet Grace earlier this year, and then Rise of the Ronin and real life took a lot of my time. Why is all this good stuff dropping at the same time! I feel like I at least need to finish one run of SG before I get this. Very excited to dive into it though.
United attacks function nothing like they did before, killing enemies wedged between two party members seems to do nothing.
Rather its now about linking attacks together on the timeline to build combos and fill a gauge that will result in "overdrive" if its reaches 200%.
Emerald Beyond's battle system is still pretty fresh despite just coming off of Grace myself too.
Honestly prob the one of the best way to experience it first hand and self discover for yourself. The satisfaction of figuring it all out absolutely fresh is exhilarating, or frustrating depending on who you ask. I believe that's one of the appeals of SaGa for me. Throwing the conventional thinking out and learning the systems and quirks of the world Kawazu has for each title.This is the first SaGa game I'm playing on release before there's years of guides explaining everything. Dunno if that's a pro or a con.
Unless they added a new Protect mechanic in SagaEme, all Protect Skills are targeted.I also don't understand the attack techs that fall under protect, but don't seem to have any covering/deflecting/parry aspect?
And occasionally my techs are greyed out even if I have enough BP. Not sure why.
I never could get into Scarlet Grace, but planning on playing it after Emerald, figuring Emerald will be a good way of getting the hang of some of Scarlet Grace's unique structure/mechanics coming from older SaGa games.
Overdrive has a chance to proc at 150 but isn't guarnteed unless it hits 200.The second party member can join into an on-going combo of the first party member group if this happens.
Pretty sure overdrive kicks in at 150%? I haven't hit 200% yet.
I never could get into Scarlet Grace, but planning on playing it after Emerald, figuring Emerald will be a good way of getting the hang of some of Scarlet Grace's unique structure/mechanics coming from older SaGa games.
This is on PC I take it? I can't pretend to understand what any of this means but there was a reddit post about it. That might help you if you did want the transfer.Oh, damn. The save data import from the demo didn't work. That sucks. Oh well. At least I didn't put that much time into it.
This is on PC I take it? I can't pretend to understand what any of this means but there was a reddit post about it. That might help you if you did want the transfer.
I hope you're able to enjoy this one more than Scarlet Grace! Iirc you mentioned falling off Urpina's route when going under the castle in that one city maybe, which was a pretty early choke point in that game difficulty wise. So far I think the consensus might be that EB is on the whole a bit easier to get to grips with, though I do think there's a bit of a more chaotic element that can make battles almost unpredictable sometimes.
This is on PC I take it? I can't pretend to understand what any of this means but there was a reddit post about it. That might help you if you did want the transfer.
I hope you're able to enjoy this one more than Scarlet Grace! Iirc you mentioned falling off Urpina's route when going under the castle in that one city maybe, which was a pretty early choke point in that game difficulty wise. So far I think the consensus might be that EB is on the whole a bit easier to get to grips with, though I do think there's a bit of a more chaotic element that can make battles almost unpredictable sometimes.
Yeah, if you were playing the demo on your Steam Deck, that'd explain it.Yeah, I think the problem has to do with the save data sync between the demo and Steam Cloud, as well as my Steam Deck and my desktop PC. I could still see my demo save on the demo on the Steam Deck, but it looks like it never synced to the cloud and got beamed to my PC. So when I booted the full game up for the first time on my desktop, the game didn't have a demo to refer to and that was the origin of my Steam Cloud sync for the full game, ignoring the demo save on my Deck.
Yeah, if you were playing the demo on your Steam Deck, that'd explain it.
Short explanation, the Steam Deck's "Windows games on Linux" setup means that every game has its own "sandbox" of folders to put things like save files into. So, on Linux the full game can't see the demo's save files, because they're isolated from each other.
If you want, I could walk you through getting those demo save files so they can be transferred to the full game.
Showstoppers let you win due to an ally death much more commonly than you could in SSG.They have the same core idea but play vastly different. Especially the united attacks.
SSG can have way better highs because, by design, high-chain combos are waaaay harder to do.
And you can't always do it, which helps making gameplay be less monotonous (AKA "united attacks is always the goal").
Some scenarios also pretty much prevents united attack, like solo bosses, outside of your units dying.
On topic of death, that's also another "high", IMO.
Have you ever had a win because someone died?
I thought I was gonna get wiped out, then only one person dies, which initiates a 4-ally united attack.
Dead enemy. Was pleasantly surprised. Felt good.
I've only played 2 hours of SagaEme so far but I personally like SSG more.
So yeah I finished my Mido run at 11 hours last night, very cool.
Overdrive has a chance to proc at 150 but isn't guarnteed unless it hits 200.
Showstoppers let you win due to an ally death much more commonly than you could in SSG.
But yeah, I've played ~6 hours of a Diva run plus the demos on each platform and I think I'm with you preferring SSG. It's still better than damn near every other JRPG battle system, but Unite Attacks/Showstoppers are so powerful and easy to pull off that it feels like you're pigeonholed into a single playstyle, and fighting single enemies doesn't really feel very different from groups.
Does ranking up techs really make much of a difference? I swear rank II tech is the same but has like 1 point of higher damage which isn't much.
Showstoppers give the character all your remaining BP, plus a couple extra, to randomly use techs/spells from their current list. They can be a bit wimpy if you don't have many known techs or don't leave them much extra BP, but they're absolutely backbreaking if you do. It's to the point where it kind of feels hard to lose, since a couple characters dropping means it's much easier to set up a Showstopper on one of your heavy hitters.I feel like showstoppers are more useful for certain characters. In Diva's run I've pulled off a few and it just does 2-3 normal attacks and doesn't make much of a difference. But in the intro of the magic girl, where she's firing off rapid high damage spells that seemed to be way more OP.
Sometimes. Mostly it's just a little extra damage, but you also rank techs up a lot more quickly than usual.Doesn't ranking up a tech make it cost less BP? I think that's how it works in other SaGas.
Is that doing all 17 worlds? My understanding of the structure from trying Diva and Tsunanori is after the unique openings they all have access to the rest of the worlds and only a few are required to advance/finish their storyline but you can do all 17 worlds.
If it's ~11ish hours for all 17 worlds, which means if you speedrun just the required worlds, maybe a 4-5 hour run, that's pretty good for quick replays.
I kind of feel like since every world I've done so far only has two choices per event that after playing through the game twice and choosing the opposite choices, you've pretty much seen all the story/writing in the game outside the unique main story points for each character, so by run 3 probably will just do the main required worlds for each character while picking up a few characters for my party from other worlds if I really like them.
How long was a single run in Scarlet Grace in comparison?
Could anyone who's played this on Steam Deck tell me how the performance is?
Showstoppers give the character all your remaining BP, plus a couple extra, to randomly use techs/spells from their current list. They can be a bit wimpy if you don't have many known techs or don't leave them much extra BP, but they're absolutely backbreaking if you do. It's to the point where it kind of feels hard to lose, since a couple characters dropping means it's much easier to set up a Showstopper on one of your heavy hitters.
What with you having not played Scarlet Grace maybe you're missing some of the "tells" of the system but I feel like you're substantially underestimating the amount of variation in each world. I feel like most of the worlds I've been to probably have at least 3 major end point divergences, with more smaller ones throughout that may or may not have significance. I could be overestimating it as well, but only time will tell.
Scarlet Grace is ungodly long in comparison. I've only ever done one route (and I did it twice because I'm stupid) but it took me like 40-50 hours the first time (second time was faster but I didn't finish it lol).
It isn't necessarily just the dialogue options that affect things. Order matters a lot as well, and worlds apparently get new events in future playthroughs even for the same character. I played through SSG 8 times and was still seeing new stuff, and this game seems to be leaning much harder into run variety.Maybe. I'll see how it goes. Like I did the Dismal King scenario with both Diva and Tsunanori and it was basically 99% the same including the NPC dialogue (and can't skip dialogue which is a bit of a bummer unless that unlocks on NG+) with basically two options for each underlord and a boss. Maybe some of the other worlds are more complex.
FWIW, I don't think a playthrough of SSG is 40-50 hours. Maybe your first? It took me 200 hours to finish 8 playthroughs, and that includes a lot of preparation and experimentation to beat all the superbosses. You can blast through the game on replays.Yeah, I think I'll probably just do one run of Scarlet Grace, whereas with Emerald I'll do all the MC Protagonists for their stories. I really prefer the shorter games like Frontier 1 as I'm not really interested in replaying a 40-50 hour game that's heavily the same thing I've already done, but a 5-11 hour one, sure.
I'm currently on hour 8 for Diva and the playthrough shows no signs of ending as quickly as people are reporting for the other protagonists, either I'm missing something or she's actually one of the more open-ended protagonists in terms of possible progression.
Maybe. I'll see how it goes. Like I did the Dismal King scenario with both Diva and Tsunanori and it was basically 99% the same including the NPC dialogue (and can't skip dialogue which is a bit of a bummer unless that unlocks on NG+) with basically two options for each underlord and a boss. Maybe some of the other worlds are more complex.
That's by far the most difficult encounter I've had in the game. I just spent like 90 minutes trying a million different strategies and can't help but feel like I only won due to lucky RNG (though I also definitely lost once due to bad RNG - glimmered 2 brusque blades in a combo which pushed him into a showstopper combo 😭). I'm with a different character than you so while I could try to offer some advice I doubt any of it would help much haha. Might be an easier boss to do in future runs when you have more armaments and formations etc.I decided to go with Diva to start and while it's been a few years since Scarlet Grace, I'm experiencing that familiar feeling of not knowing what the hell I'm doing. Went to the futurish world with the elevators and researchers. Normal encounters have been fine but I just placed a page back into a necronomicon which triggered a Brutal boss fight with a flying thunder thing that had minions with instant death . It felt pretty impossible.
I'm definitely not getting the finer points of combat but again, I had a similar situation with SG before it clicked and I loved it. I'll say, off the bat I'm not liking the method of united attacks compared to before but I might just not be adapting well.
That's actually reassuring to hear thanks!That's by far the most difficult encounter I've had in the game. I just spent like 90 minutes trying a million different strategies and can't help but feel like I only won due to lucky RNG (though I also definitely lost once due to bad RNG - glimmered 2 brusque blades in a combo which pushed him into a showstopper combo 😭). I'm with a different character than you so while I could try to offer some advice I doubt any of it would help much haha. Might be an easier boss to do in future runs when you have more armaments and formations etc.
Ephemerals will reincarnate when they run out of LP, passing down stats and techs to the next generation. I don't have one yet so I'm not sure how it works but you should be good, it's expected for her to run out!That's actually reassuring to hear thanks!
There's other games where I'll happily slam my head against a wall against an early optional difficulty spike. Like in Elden Ring I spent a similar 90 minutes beating the Tree Sentinel at the beginning. However with this game I still don't quite get the ins and outs of basic fights so it's not worth the headache.
I don't even understand why the flower girl in my retinue seems to level up her class which reduces her max LP, to the point she has 1/1 right now so I'm kinda screwed if she goes down once I guess?
I don't even understand why the flower girl in my retinue seems to level up her class which reduces her max LP, to the point she has 1/1 right now so I'm kinda screwed if she goes down once I guess?
One where you have to use status effects from the very start of the game.
Menu - Tips - Character Fundamentals - Ephemerals
You actually want Ephemerals to LP die at their Elder stage so they can reincarnate with better stats and new skills. The form they reincarnate into depends on their weapon skill and spell affinity.
I could easily be wrong at this point but I'm not sure that's how Grelon works. In the Ameya demo I had a very even mixture of people with nightmares and people with dreams. BECAUSE of this I intentionally sought only nightmare havers in my Mido playthrough (for example I remembered the mayor to the right having a good dream, so did not unfreeze them). But I also had quite good luck or intuition because it's true I didn't even have to reset to accomplish this, so maybe I thought I was gaming it in a way it was already disposed to happen?