Quell can cancel out enemy conditionals, it's a counter-counter basically. It's actually really important to have quell coverage if any enemies in the timeline are using "???," which denotes a conditional.
I'm finding the damage output a little underwhelming but no, martial arts characters unlock new moves like every other weapon now.Is martial arts good? Are you stuck with only punch and kick for a long time like in SG?
If a boss is doing an AoE your best bet is to use deflect and parry techs (or any others that protect others/self) and everyone else just guard. You can try to stun as well but man I have shit luck with stunning and even have monstrously high dex (affects proc rate) on my "dedicated" debuffer. Scarlet Grace had a decent way of ensuring you could put status ailments on enemies, this one they changed it so it's based on remaining HP so that kind of sucks. You get to recognize fuck-you moves pretty quickly, but you might also have luck using L2/LT to check the ⭐BP value of moves on the timeline if you're not sure. There's also some techs or weapons that let you still block or evade when performing an attack, if you look at the bottom of page 2 I posted the icon (the same icon is constantly on the top of your in battle UI, I guess for general guarding parameters of each weapon? Not sure). That's kind of some fine detail stuff I've never bothered with though.Are there any defensive strategies for enemy attacks that hit all party members if you can't stun the boss? Can you interrupt all boss attacks if you have the right interrupt?
Noticing all the big bosses just do full party attacks so idk what you can do besides use a formation with higher defense/lower damage, though with lower damage the fight may last more rounds which means the boss gets off more all-party attacks, so not sure that helps.
They can always be hit by the null damage type. Otherwise it seems random to me.What kind of weaknesses can an Ore have? Is it just one out of all the physical damage types and elemental damage types?
Say an enemy uses 3 squares for the attack they're using. If you defeat that enemy within a united attack, all 3 of those square's they were hogging become yours, that is a capture. This could also allow you to connect allies who are further down the timeline, adding them to the in progress combo.Can someone explain what they are talking about? I don't understand how your combo can grab an enemy's combo?
Say an enemy uses 3 squares for the attack they're using. If you defeat that enemy within a united attack, all 3 of those square's they were hogging become yours, that is a capture. This could also allow you to connect allies who are further down the timeline, adding them to the in progress combo.
When you kill the enemy during a combo the spaces its tech takes up on the timeline get captured by you, so yeah if you have an ally in range once the enemy is defeated that ally will join in on the combo. That is what it is referring to.So they're talking about a Scarlet Grace thing where you kill an enemy between your groups to join them?
like
A = Ally
E = Enemy
A_A_A_E_A_
and the enemy is killed during AAA's triple united attack so the 4th Ally links up and joins them. Is that the capture they're talking about here?
Actually it says "capture to create" so you can't start with a united attack combo and it wants you to do this?
A1______A2_E1_A3
And the first Ally kills the enemy with A2 and A3 set to do attacks and then A2 and A3 join and the combo is created. Maybe it's that?
So like, if the enemy is using Slap, lets say it has a combo range of five so it would look like _ _ E _ _So they're talking about a Scarlet Grace thing where you kill an enemy between your groups to join them?
like
A = Ally
E = Enemy
A_A_A_E_A_
and the enemy is killed during AAA's triple united attack so the 4th Ally links up and joins them. Is that the capture they're talking about here?
Actually it says "capture to create" so you can't start with a united attack combo and it wants you to do this?
A1______A2_E1_A3
And the first Ally kills the enemy with A2 and A3 set to do attacks and then A2 and A3 join and the combo is created. Maybe it's that?
So like, if the enemy is using Slap, lets say it has a combo range of five so it would look like _ _ E _ _
So in this situation: A1 _ A2 _ A3 _ _ E _ _ _ A4 _
A1, A2, A3 are in a united attack and attack E
If you kill E it'll become A1 _ A2 _ A3 _ _ _ _ _ _ A4 _
The enemy grid becomes green, allowing the combo range to extend to A4, bringing them into the United attack despite being 5 spaces away from A3, this is because killing E gave you their 5 spaces, allowing you to connect with A4
That's correctAnd just to clarify, A4 will need to have been set to do an attack and not be defending, correct?
An easy way to accomplish this is to use an interrupt to kill an enemy that is between two allies using techs on the timeline. The interrupt automatically forms a combo with the ally that attacked before the enemy if the techs connect on the timeline.And just to clarify, A4 will need to have been set to do an attack and not be defending, correct?
Adding to what everyone else said, I have a video showing it in actual practice. It's actually much simpler than it looks, but you'll have to make sure you are actually going to KO the enemy you are trying to steal their combo range from, and not using a stun/paralysis technique either because canceling an enemy action removes their combo range.
Can someone explain what they are talking about? I don't understand how your combo can grab an enemy's combo?
Definitely agree with you. I was originally thinking of trying out an all robot team for Diva's route, but ended up liking Diva's starting team too much to sideline them.Still chugging along on Diva's route.
Boudica and Constantine are the MVPs by far. Boudica dishes out absolutely hilarious amounts of damage with Gravedigger, and I can get ultra cheeky since mine sparked a provoke AND a counterattack. Constantine's Covering Fire is great for shoving that combo meter up, and he also gets to do Boudica's cheeky provoke + counterattack shit if he wants to, along with having a bunch of interrupts.
Yeah, I'm kind of with you so far.Showstoppers let you win due to an ally death much more commonly than you could in SSG.
But yeah, I've played ~6 hours of a Diva run plus the demos on each platform and I think I'm with you preferring SSG. It's still better than damn near every other JRPG battle system, but Unite Attacks/Showstoppers are so powerful and easy to pull off that it feels like you're pigeonholed into a single playstyle, and fighting single enemies doesn't really feel very different from groups.
It does add a lot of busywork between encounters. I'm using the trade-in to exchange starter gear for basic materials I'm low on, and buying higher tier materials with the other trade option.Not sure I like the item trading system. Maybe I'm dumb and don't currently get it, but both options feel like real pains in the butt
I still haven't found any magic stones in Diva's route other than the preorder ones to upgrade the more advanced weapons to +1 and I am a bit further than you.I feel like my party sucks and everyone is weak and has low stats and dies quick. Haven't grinded at all and the small amount of stat increases and glimmers from the story battles haven't really grown the party much from the start tbh. I feel like my biggest leaps in strength are when I recruit new characters and they have better stats/attacks so I replace someone in my party with them. Or when I can upgrade a weapon or armor to +1.
I fought a dragon in the
I still haven't found any magic stones in Diva's route other than the preorder ones to upgrade the more advanced weapons to +1 and I am a bit further than you.
For dragons it is really helpful to have a character than can draw aggro and counterattack like Boudica with her greatsword an katana skills or setting one of the robots up as a tank. You can also have characters with higher hp totals protect other party members or defend during the dragons group attacks to reduce some of that damage.
shoutout to the absolute mvp ADMINISTRATOR GOLD
im 19 hours into siugnas playthrough and you're still the actual protagonist
I don't really understand most enemies/bosses at all in terms of strengths/weaknesses. Like there's a Mr. S trial to "hit enemy weaknesses" but how the hell am I supposed to know if I'm hitting a weakness since the game doesn't flash "weak" like Megaten or anything?
A tip for this specific world: You can actually just dig other paths if you run into an encounter blocking the way, eventually the path with the encounter gets caved in again and you can just dig past it.There are some worlds that are cool but I'm really not looking forward to replaying them over and over. Hopefully can skip or find a path that's quick and avoiding fights in the future runs.
Like theMole underground
I've been in this zone for like 3-4 hours now, which is a long time. There's tons of normal battles and boss battles. And they aren't easy. Normal repeatable RNG spawning encounters blocking your path have mini-boss characters like Psychic Ogres that can wipe me if I get a bad setup/RNG/don't take out smaller enemies first,
and then multiple tough bosses including a freaking TURN limit boss fight, which I just barely cleared by the skin of my teeth:
And it's still not over! I like this world but yeah I don't want to have to keep redoing it on future runs. The main issue with this world at least is running into a lot of normal encounters that take a good 5-10 mins each because they're challenging. Really drags out the world time length. Hopefully not a lot of worlds like this one. Haven't run into any other world that's like this with so many unskippable long normal encounters.
*edit* alright, finally cleared that world...and still can't go to the next "green ! msq world"; Diva5's campaign is so long. I wonder how many of the 17 worlds you need to fully clear to get to the end with her.
Yeah, all my upgrades are stuck behind either magic stones which I have 0, or Ironsteel which is hard to get large amounts of on a regular basis (one of the repeatable trials gives 1).
What the heck I beat Ameya's story. I feel like I missed something. That was so sudden. I beat Grelon and Crowrealm, even got two new party members in Crowrealm. Then she peaces out and heads to Pulchra. Lolo makes a comment about how maybe I could've gathered more mana but I don't see how. Did I mess up?
If you're on PC, a little QoL tip I seen on the subreddit is to use cheat engine to increase the game speed to 1.4. This feels about the same as the speed up unlocked after a playthrough of Scarlet Grace and does a lot to make the menus feel smoother. The game doesn't feel "hacky" or anything and all sound plays as normal.
The normal speed is fine and not the biggest deal in the world but I've been spoiled by speed up being way more commonplace in recent RPGs.
Anyway I'm starting to gel with the combat a lot more and things are falling into place. I'm still not all the way there but I'm not flailing anymore and at least have the basics down. Had a long run of breezing through fights and just got thrashed by my first dragon. It wasn't a complete stomp like the Brutal boss I stumbled into before but it also wasn't exactly close. The game continued after the loss but I might reload and see if I can manage it. I might actually try something other than the default formation.
I picked up every cat I was able to pick up is the thing. If I do her story again but in NG+, would I be able to carry over stuff from my first playthrough with her? Like maybe the game knows which worlds I did and so I should pick the two I didn't pick the first time? I feel so blue-balled. I was so excited to try out Scarecrow. Or maybe her cats carry over? You get a different cat if you beat Crowrealm early than the one you get if you actually save the world.In like the first interview about Emerald Beyond, Kawazu said that Ameya's route has a lot of possible endings, but it seems like everyone I've seen talk about it have gotten the same result. I think next time I play through I'm gonna just focus on picking up Cats and see what happens.