Solo or otherwise? If you're interested in crewing up a bit later, hit me up.
I like them and really hate seeing how decisive the reception has been but I really hope it leads to a success story from them eventually.Say what you want about the game as it currently stands, but this is developer communication that keeps me very optimistic for the future of the game.
Edit: watching now, they're going over a lot of technical issues in detail. I'll add anything interesting (like anything re: "no content" stuff).
I'm done with this game. This is a complete waste of my fucking time.
3 hours wasted because those stupid random player fucks kill me and steal my treasure every time I want to sell it to the merchant. Fucking terrible.
1.) It's a game about being a pirate.I'm done with this game. This is a complete waste of my fucking time.
3 hours wasted because those stupid random player fucks kill me and steal my treasure every time I want to sell it to the merchant. Fucking terrible.
This, so much. After a few hours I feel like I've had enough, though. But then I keep wanting dem chests. I have a problem.This game is really special. There are a lot of legitimate concerns and this is not a game that everyone will enjoy. It lacks many things we take for granted. No XP, just reputation, no progression as in better equipment, no story, it is simply a big sandbox. Which, alone is not that special. But man, in just 3 hours, I mean, I can't remember the last time a laughed so much in a Coop game. So much epicness and fun. Truly a unique and special experience. The unique experience its biggest selling point.
Edit: watching now, they're going over a lot of technical issues in detail. I'll add anything interesting (like anything re: "no content" stuff).
I like them and really hate seeing how decisive the reception has been but I really hope it leads to a success story from them eventually.
1.) It's a game about being a pirate.
2.) Why did you wait 3 hours to turn your stuff in?
No safe zones is complete bullshit. This game is full of assholes who steal your treasure and your boat in the village. What a mess, so many hours of progress lost because of these ****
dahammm 1 million unique users in 48 hour period.
Quite impressive.
One thing I do disagree with on with a lot of people is I don't want this to become Pirate Destiny. I like their vision and cosmetic progression I just want more enemies, more mission variety, more active AI and living world etc. basically more of what's already there. So I agree with you.Duncan said in a fairly recent (last week?) interview that they expected some division with it. I hope it becomes "great" too, but I'll be brutally honest--I'd rather a swing and a miss than a forgettable, play by numbers experience. We have too many games doing the same thing. This is, at times, a breath of fresh air.
1 million uniqueusers the first 24h. I know it's because of game pass in a good proportion but that is A LOT of people. Of course the servers are exploding
One thing I do disagree with on with a lot of people is I don't want this to become Pirate Destiny. I like their vision and cosmetic progression I just want more enemies, more mission variety, more active AI and living world etc. basically more of what's already there. So I agree with you.
The more I play the game the more Im okay with the idea of NPC ships that carry some decent loot to steal. There could be a merchant ship that carries a few animals and some boxes of tea thats less aggressive and a pirate ship that carries chests, antiquities and skulls thats more agressive and will fire on sight. Keep the designs specific from player ships so seeing another player ship is still an "event".I have also the feeling that they removed things (potions store for example) on the last stages of development. I think Rare are being very cautious about what to add or not.
As I said days ago on the alphas thread, adding more and more elements and mechanics is =/= good game design. I don't know if adding npc ships, and some sort of solo campaign, and a lot of things people ask would have made a better game, or simply a more conventional one.
Good thing there are many more titles you can try! But hey hot takes an all, keep'em coming!
Good point. Although I specifically wanted to try this game. Don't have much desire to start any new game over the next 2 weeks :)It's not a waste of it saved you from buying a game you don't like ;) And hey, there must be some other GP games you can try whilst you have it.
If I remember Rare only wanted real players to control ships, but yeh, more stuff to shoot while at sea. Ghost ships have been ideas mentioned, which would work as a way to not confuse it with player ships.The more I play the game the more Im okay with the idea of NPC ships that carry some decent loot to steal. There could be a merchant ship that carries a few animals and some boxes of tea thats less aggressive and a pirate ship that carries chests, antiquities and skulls thats more agressive and will fire on sight. Keep the designs specific from player ships so seeing another player ship is still an "event".
To people who are enjoying this game, how long did it take for the game to click for you? I'm getting to about 2 hours in and most of it has felt incredibly boring.
To people who are enjoying this game, how long did it take for the game to click for you? I'm getting to about 2 hours in and most of it has felt incredibly boring.
To people who are enjoying this game, how long did it take for the game to click for you? I'm getting to about 2 hours in and most of it has felt incredibly boring.
are you playing with a crew with mics? have you done a skull fort?
That seems low for a free game.dahammm 1 million unique users in 48 hour period.
Quite impressive.
Thats why I mentioned the player ships being an event (which i think was their rationale behind no npc ships?) but it can be such a killer for new players to not meet anybody for long periods.If I remember Rare only wanted real players to control ships, but yeh, more stuff to shoot. Ghost ships have been ideas mentioned, which would work as a way to not confuse it with player ships.
Edit: watching now, they're going over a lot of technical issues in detail. I'll add anything interesting (like anything re: "no content" stuff).
Sailing a Galleon, it's a lot more involved than the Gully.To people who are enjoying this game, how long did it take for the game to click for you? I'm getting to about 2 hours in and most of it has felt incredibly boring.
Cheers.
Cheers.
I've not been on often enough for it to be a major issue, just staying clear of those missions for the time being until we get some patch notes/updates. I'm getting more skulls from wrecks than I was doing the early quests, so it hasn't slowed my levelling all that much for now.
If it was something about sailing to new lands then it was probably the indicatior you were being shifted into a new serverAnyone else had a msg show up ingame just now?
We had one covering the whole screen and the music changed andstuff, really cool but I have no idea what it meant.
Correct!If I play solo and level up my rep in different factions, what happens when I join a game with friends? Do we each just have our own rep level and the quests we do together get all of us rep?
This is how you should be updating players in a service based game. Seems we'll have a client side update next week (probably Monday or Tuesday) and they'll probably be watching how it goes over the next week with players and scale. Then they probably will drop the live campaigns sometime the week after or late next week I would presume.
It was about the world changing so I guess it was the server thing. Really nice way of doing that, felt special and ive never felt special getting merged into a different server before :DIf it was something about sailing to new lands then it was probably the indicatior you were being shifted into a new server
1 million is now low for 48 hours? Ok. >.>