So, question, after the Safer Seas update and then the recent update with all the QOL and streamlining to get people into the meat of the game quicker, how much has it affected the pvp side of things? I admit that while I really love the tension of possibly running into other players without knowing how they're going to react, and don't really want to have to resort to a restricted rewards private pve lobby with zero pvp whatsoever, I've come to absolutely abhor the pvp mechanics the game has because of boarding and the janky on-foot combat exploits that might as well have become features from never being touched (and on-foot combat generally being garbage). It sucks that while these are the only grievances I have with the game, they're such a huge impact for me that I often get turned off of the game everytime I try and jump back in. If someone really wants me dead, I cannot fight back because of how esoteric and unfun the pvp metagame is, and learning how to combat it feels like a waste of time when I'm not even able to play enough to become invested in the game.
I usually play solo sloop, so I play this game like its an horror game, every couple of minutes my eyes are in the horizon trying to see if there are other ships coming, when I get some good loot on my ship I'm also checking the map table for reapers, every time I get to an outpost I check the emmisary tables to get an idea of how many other ships or reapers are on my server, and if I see them I usually just jump servers to another voyage and with any luck there are no reapers in the new server.
Personally I've had less interactions with other players than before, but I don't know if it's because of the new gameplay loop, or because I'm just better at avoiding them.
When I have very little loot or a low value emmisary flag I just go see what they are doing, I have nothing to lose and usually the interaction is more interesting that another 15 minute run around to avoid them, but if I got some good loot or a level 5 emmisary flag and I get someone after me, I try to make it harder for them to get me, I just assume that they are going to sink me eventually and just sail against the wind and try to board them, lead them trough a storm or fog but once they get on my ship and talking to me I try to negotiate, they can get my loot and an alliance and I'll keep bringing them money trought that if they leave me alone after sinking me, or if they just kill me anyway or don't have comms, I just leave the server and try again sometime later, its worked a couple of times and I get a cut of the loot I had when they sell it.
I also don't like the combat, so I just go into battle with the speakin trumpet in hand and my bad english and sometimes that lead to fun interactions.
But most of the time I jut get killed a couple of times and come back later, it's annoying but its part of the game, and that little gameplay loop of seeing a ship, guessing if they are friendly or aggresive by the flags and cosmetics of their ship, deciding if I should run to sell my loot or try to talk to them and trying to be as annoying as I can if they attack me it's a lot of fun on its own.
But getting attacked by surprise and sunk before you even know it, sucks. lol. But as you get better at being aware of the state of the server it will happen less and less.