For over 20 years i've waited for my own personal Ninja Scroll game. Thank you From Soft, thank you so much!
this 100%
For over 20 years i've waited for my own personal Ninja Scroll game. Thank you From Soft, thank you so much!
is it too early to call this From Software's best game?...I'm still early in the game (beat around 4 bosses) but Miyazaki has outdid himself with the level design...this is a stunning game...there are so many mechanics and gameplay aspects you need to learn and while the difficulty definitely gets a tad bit better this is still a brutally hard game...one of those games I don't ever want to end
is it too early to call this From Software's best game?...I'm still early in the game (beat around 4 bosses) but Miyazaki has outdid himself with the level design...this is a stunning game...there are so many mechanics and gameplay aspects you need to learn and while the difficulty definitely gets a tad bit better this is still a brutally hard game...one of those games I don't ever want to end
Finished the game for the first time.
Demon of Hatred really made me rage a bit, super hard and very different from the usual bosses that far.
Isshin on the otherhand, what a god damn great fight, took a while but had a fantastic time
Overall Sekiro was a fantastic experience, loved every second of it and I'm planning to fight all the bosses I missed, get all the endings and start NG+ next.
Hats off to you From, truely a masterpiece!
You should have used the Malcontent upgrade for the whistle on the Demon of Hatred. It really helps with a couple of life bars.
Believe me, it's that easy
I facepalmed so hard when it worked.
I felt bad for all the names and curses I threw at From before I beat him.
You should have used the Malcontent upgrade for the whistle on the Demon of Hatred. It really helps with a couple of life bars.
That's not entirely true, they do indeed have an effect and that effect is more pronounced the higher your Vitality is, so personally my theory is that the Vitality stat itself somehow factors significantly into the formula the game uses to apply the healing skill buffs to the gourd. At the lower levels the effect is miniscule but it increases as your Vitality increases. By time you've picked up everything else I listed you would probably have leveled up vitality at least once and probably twice unless you were farming XP, at that point the healing skills do have a decent effect and it only improves from there as they stack with the other healing passives you get throughout the game.I literally saved up the points for both of the healing skills and made a backup save to see how much it healed for, and with both additional skills, I wasn't healing for more than without them. I also tried timing the pellets to see if their duration increased, but they didn't and they also healed for the same. Other people who have done similar tests after I mentioned it are giving the same result: it does not help with the gourd at all, or the healing is so miniscule as to not even matter. AKA total waste of points until you have nothing else to get.
Loving the game so far. I'd say my main gripe would be the insane amount of mini-bosses. You can hardly walk a few minutes without stumbling on another general or something. I know a lot of them are optional, but let's be real here: they're not really optional are they? They gotta go down. Other than that though, I think it's a top-notch game and a worthy addition to the genre. I'm not getting frustrated either, but I think it helps that I completed all Souls games and Bloodborne offline.
That's not entirely true, they do indeed have an effect and that effect is more pronounced the higher your Vitality is, so personally my theory is that the Vitality stat itself somehow factors significantly into the formula the game uses to apply the healing skill buffs to the gourd. At the lower levels the effect is miniscule but it increases as your Vitality increases. By time you've picked up everything else I listed you would probably have leveled up vitality at least once and probably twice unless you were farming XP, at that point the healing skills do have a decent effect and it only improves from there as they stack with the other healing passives you get throughout the game.
While I think your criticisms are totally reasonable, I also would disagree about people complaining about the game - the vast, vast majority of negative posts I've seen absolutely are basically insulting the game for its difficulty or just complaining about encounters/encounter design.I haven't seen many people directly insult the game, or blame the game entirely on dying. Most are expressing disappointment in a title they've been anticipating, while also admitting that they're not doing good.
There are some mechanics that need to be tweaked, that's pretty much a fact. The camera and lock-on need some work, particularly in enclosed spaces. Sure, you can beat the lone swordsman in that cave, but the camera spazzing out adds a factor of difficulty that shouldn't be there, for example. And certain aspects of the stealth need to be patched as well: the red dot doesn't always appear, enemies can see you through walls, and after using stealth items or pulling yourself up from a ledge, your character's default animation is to stand up instead of to crouch, which alerts the nearby enemies. There's also the "homing" action of certain bosses's moves (like the ogre's flying kick) which, like a poster said recently, is avoidable, but that still doesn't mean it's not bullshit.
I think it's fine to point out some of the design flaws in the game. Not even Bloodborne is perfect, there are unfair moments and design choices present in every single FROM game that are excused because the overall package is excellent. The difference is that Sekiro is tough as nails so the last thing you need is a design flaw, however minor it may be, to contribute to the difficulty.
That just sounds plain wrong. Don't wait for his strike to hit the parry buttom - parry when you see the twinkle. And double tap it super fast, like his strike. If that solution wasn't working for you 100% of the time then you're getting some input latency or frame pacing or something for sure.oh I never tried parrying him in 100 attempts. shucks. /s
my experience was: parry, take damgae anyway, he hops back. repeat until I die.
the only way to win ended up being dodging
I haven't seen any "illusory walls" in the format of Dark Souls, but yeah there are some awesome and super missable secret rooms and paths like that. It has its own type of "illusory wall" that's completely different to the Souls ones. I'm also pretty certain there are secret areas but I don't think I've found any.are there illusory walls in this game?...how about secret areas (like returning to Undead Asylum in DS1)?
I used the Fire-resistent Umbrella and just man-moded through most stuff, after learning his patterns it was pretty easy just that the fight was long with lots of places to mess up a bit and lose like 50% of your HP
The stealth stuff seems to get better and better the more you play, as the levels open up more.Heh, I hope so! :)
I am enjoying the exploration (as always in FromSoft games). Despite reading a lot of disappointment about the stealth aspect, I'm finding it fun. Between the verticality, freedom of movement it scratches my itch for how I like to play Souls which is general slow and considered outside of bosses. There's almost always been multiple ways to approach every small group of enemies from section to section.
You should have used the Malcontent upgrade for the whistle on the Demon of Hatred. It really helps with a couple of life bars.
http://www.powerpyx.com/sekiro-shadows-die-twice-how-to-get-all-endings/Okay, think I'm in the endgame, so major spoilers here. Ending talk, so I'm warning y'all.
What the conditions for the true ending? I can't warp to the castle so I imagine I'm near the end. I have the two serpent hearts as well as the special rice for Kuro.
Hey in the EU it's not circle to confirm stuff but XClose to 30 hours in and love it so far, main gripe is that it's getting a bit tedious making a finishing move on almost every enemy and boo at Japanese devs using circle button to confirm stuff heh.
Okay, think I'm in the endgame, so major spoilers here. Ending talk, so I'm warning y'all.
What the conditions for the true ending? I can't warp to the castle so I imagine I'm near the end. I have the two serpent hearts as well as the special rice for Kuro.
I'll just edit my original post that there's some confusion re: how much of an effect these skills have and how their buff is calculated. I do know that at the point I looked into it with a couple of my friends, the two of us who had gotten the Emma's Medicine skills had a noticeable upgrade on the amount of our heals versus the one who had dumped all his points into Combat Arts (which I thought was sort of pointless considering you can only use one at a time).My vitality was leveled up once when I grabbed the skills, and it was a complete waste of nine points at that stage. I'll try it again once I have another nine stocked up (14 vitality). For a third, to half of the game it's not really worth it at all.
Yeah, the game is basically telling you to stealth kill mini bosses because they have 2 health bars that take ages to burn down. So you may as well execute the first bar and then the fight is normal.seems like stealth is almost mandatory to deal with those groups and mini-bosses
More health and damage from the enemies. Their posture doesn't break as easily but yours does.
I used the Suzaku Shield to protect me during flying flamey buddhas and to deflect without HP loss some attacks
Some minibosses gain 2 healthbars, like the Chained Ogre.More health and damage from the enemies. Their posture doesn't break as easily but yours does.
Yeah, the game is basically telling you to stealth kill mini bosses because they have 2 health bars that take ages to burn down. So you may as well execute the first bar and then the fight is normal.
Yeah, they do force you to fight it that way. Personally, when I switched off my Souls brain and got into ninja mode, the game starts to click but it's certainly a major shift to get use to.when I first started I was hoping to stealth kill 1 red dot off the boss...go into hiding and come back and stealth him again...but the game doesn't let you do that...if you go too far away or hide then the 2nd health bar resets
I don't even really hold it against the game, it's just a preference.i think this is exactly the thing that elevates this game. you have a challenge in every direction and you don´t have to wait long before you encounter one.
I kinda like the negative Point about the Story.At Amazon.de someone gave the game a 1-star review because you can't play as Randy Orton or the Undertaker.
What was Miyazaki thinking!
That just sounds plain wrong. Don't wait for his strike to hit the parry buttom - parry when you see the twinkle. And double tap it super fast, like his strike. If that solution wasn't working for you 100% of the time then you're getting some input latency or frame pacing or something for sure.
Good to hear dodging works, anyway
Your posture takes a hit if you deflect/block, not your health, no?if you parry him (or block him) you take damage anyway. I tested it many times. And yes I know how to parry
So.....
I somehow missed the Shinobi Hunter, and after HOURS of fighting the Drunkard, I finally beat him to discover I needed to go back to fight Misen. Now, I am getting my shit handed to me because I suck at the Mikiri Counter.
Can anyone confirm if you can just press circle when a thrust hits, or do you have to dodge towards the attack?
Your posture takes a hit if you deflect/block, not your health, no?
Anyway, as I said earlier, if you perfectly deflect his one-two strikes with a double-tap, it fills about 1/3 of his posture bar. It ruins him and is easy. Stand still and do it twice more. Bam, deathblow. Super easy.