I can't really say I want another Hellblade game as cool as this game can be, though. Ninja Theory display such incredible knack for direction and VFX and sound direction and environment art and tech art etc etc etc, but, they've written themselves into a corner with this character and their game direction in service of that, I feel.
They want to treat the condition of Psychosis with some respect and care, and it works in the first game because of the whole deeply personal aspect to it. Now that they have introduced other characters and is "in the real world", they are showing the player that other characters can see/feel what she does, too (such as the giants, seemingly) and recognize her power. That only she has the power to peer into the Giant's past and defeat them by bringing them peace, essentially. They're kind of making her psychosis a super power, in a way, I feel? Which idk feels a bit strange.
The journey to Hel in HB1 can be viewed as all a perceived reality made up in her mind due to her condition. With HB2 it's less perceived reality and more a shared reality which is tough to get around? I'll need to read other interpretations, I guess.
But anyway, the voices are always going to exist with this character. And in HB2 I don't think they really add much. Bloodworth from Easy Allies called them backseat Twitch Chatters which is funny and kinda true. And their voices interrupting dialogue with these new other characters can be a little annoying. If there was ever a HB3, seemingly it would include other humans again and I feel like it just detracts from the experience at times. But it's her condition! You can't just get rid of it!
Furthermore, as I've commented on before, the game has no UI and thus they are pretty limited in the scope of gameplay they can offer. The character movement and environments are also slow and linear, so while the puzzles are serviceable and they introduce some layered mechanics towards the end, they are all still pretty simple. I imagine they don't want you slowly walking or jogging through an environment in a very tricky puzzle scenario. It would get extra frustrating or boring to run around a larger environment or a more open ended environment.
So, really, where would they go from here in a theoretical Hellblade 3? I'm not sure. I feel like it would end up being more of the same of HB2 which idk if there's an appetite for. I would love to see them apply all their skill into a more gamey game. A souls-like with the amount of visceral animation and combat like this (but adapted) would be impeccable. Their enemy visual design is top tier.
They want to treat the condition of Psychosis with some respect and care, and it works in the first game because of the whole deeply personal aspect to it. Now that they have introduced other characters and is "in the real world", they are showing the player that other characters can see/feel what she does, too (such as the giants, seemingly) and recognize her power. That only she has the power to peer into the Giant's past and defeat them by bringing them peace, essentially. They're kind of making her psychosis a super power, in a way, I feel? Which idk feels a bit strange.
The journey to Hel in HB1 can be viewed as all a perceived reality made up in her mind due to her condition. With HB2 it's less perceived reality and more a shared reality which is tough to get around? I'll need to read other interpretations, I guess.
But anyway, the voices are always going to exist with this character. And in HB2 I don't think they really add much. Bloodworth from Easy Allies called them backseat Twitch Chatters which is funny and kinda true. And their voices interrupting dialogue with these new other characters can be a little annoying. If there was ever a HB3, seemingly it would include other humans again and I feel like it just detracts from the experience at times. But it's her condition! You can't just get rid of it!
Furthermore, as I've commented on before, the game has no UI and thus they are pretty limited in the scope of gameplay they can offer. The character movement and environments are also slow and linear, so while the puzzles are serviceable and they introduce some layered mechanics towards the end, they are all still pretty simple. I imagine they don't want you slowly walking or jogging through an environment in a very tricky puzzle scenario. It would get extra frustrating or boring to run around a larger environment or a more open ended environment.
So, really, where would they go from here in a theoretical Hellblade 3? I'm not sure. I feel like it would end up being more of the same of HB2 which idk if there's an appetite for. I would love to see them apply all their skill into a more gamey game. A souls-like with the amount of visceral animation and combat like this (but adapted) would be impeccable. Their enemy visual design is top tier.