I feel like a lot of people are more interested in the story of Hellblade potentially failing than they are a story about Hellblade potentially succeeding.
iirc Banishers released in a crowded period which really can't be said about Hellblade IIOn par with the general narrative AA state of things. Banishers also hit 3k something players peak on Steam.
Probably bad communication on MS's part cuz we really didn't know exactly what kind of game this is until reviews dropped. That's why there is so many people left surprised (not in a good way) by its design and structure.I feel like a lot of people are more interested in the story of Hellblade potentially failing than they are a story about Hellblade potentially succeeding.
You can beat it in 5 - 6 hours. You don't need 2 days for it.Hellblade2 can be played through in 2 days, so naturally player peak will be far below multiplayer games. It's like comparing apples to oranges.
Id have to double check the price, but... Yakuza Gaiden. Launched on Gamepass, but had a much bigger Steam CCU than this, AND exceeded sales expectations in Japan according to the devs.But how many $50 short games are huge success stories? There's Miles Morales but that's Spider-Man and still longer than Hellblade, the others I can think of underperformed
I doubt Indika cost as much to make as hellblade II.It was in development for 4 years and was made by the studio of around 80 people. None of that is particularly crazy. It's also a short cinematic game with no MP to keep people playing, so those numbers aren't really as bad as some people are trying to spin it. Especially since most people played it on game pass anyway.
How about we compare it with something in the same bracket?
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What's the problem?
Negativity drives clicks unfortunately.I feel like a lot of people are more interested in the story of Hellblade potentially failing than they are a story about Hellblade potentially succeeding.
I just try to recall if I've seen a dry list of "these are the marketing things we are doing!" when it comes to other games.>everyone is whining about there being no marketing
>marketing guy communicates the marketing plans
>"why do you feel the need to tell us your marketing plans?"
This is a chance to leave a drive by hot take where we compare apples to oranges and we don't have enough information to make a definitive statement. It was purposely left vague and in a world where Xbox is already having tons of bad news, OP knew it would lean negative.
I genuinely have no idea why anyone would buy this from Steam at full price
On that, I think the price is a massive massive mistake. 20 quid more expensive that the first for not much more. Taking it up to a 50 really removes it from impulse buying.
not a whole lot of other games release shortly after a bunch of studios were closed by Microsoft/the publisher which leads to a huge influx of whining about marketing. it was basically a viral meme on twitter for 3 days to be like "where's da marketing"I just try to recall if I've seen a dry list of "these are the marketing things we are doing!" when it comes to other games.
I am drawing a blank but maybe it's a me problem.
This would flop hard on ps5. $50 for a 5 hour game with little to no replay value? Lol
How much did the first game go for? Ps store & ms store have it listed for $30.
Okay, I think I get it. He listed it because people were complaining about the lack of marketing for HB2 to him. Makes sense now.not a whole lot of other games release shortly after a bunch of studios were closed by Microsoft/the publisher which leads to a huge influx of whining about marketing. it was basically a viral meme on twitter for 3 days to be like "where's da marketing"
The first one is also longer.On that, I think the price is a massive massive mistake. 20 quid more expensive that the first for not much more. Taking it up to a 50 really removes it from impulse buying.
Ehhh, it's DriftingSpirit. These kinds of threads are 100% in his wheelhouse.Ah, we're Suicide Squading this game now I see.
Get the template ready for a few weeks time so you can make another concern troll thread when the number gets even smaller.
I'll get my "oof" and "big yikes, what a flop" posts ready too.
Dayum.Cinematic shape matcher games just aren't the hit they used to be.
The lack of advertising is wild... maybe they figure they'd not spend the millions on advertising it and "Save" that money? Idk man. I don't see how they plan on making up any money with this GP strategy.Criminal. Sent out to die. The game is truly a one of a kind experience. Absolutely loved my time with it. I swear if ms shit can ninja theory…
How much did the first game go for? Ps store & ms store have it listed for $30.
Greenberg gonna Greenberg but is it normal for marketing head to just list what they will do rather than just doing it?
"Global paid media campaign"...? Okay?
I had no idea Hellblade 2 had comparable budget to Indika.It was in development for 4 years and was made by the studio of around 80 people. None of that is particularly crazy. It's also a short cinematic game with no MP to keep people playing, so those numbers aren't really as bad as some people are trying to spin it. Especially since most people played it on game pass anyway.
How about we compare it with something in the same bracket?
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it has great reviews on steam and xbox. just because it didnt get a 90+ doesn't mean its not well receivedProbably bad communication on MS's part cuz we really didn't know exactly what kind of game this is until reviews dropped. That's why there is so many people left surprised (not in a good way) by its design and structure.
With Microsoft's recent track record, RIP Ninja Theory I guess. Hope they land somewhere better.
$30 right? $40 would be the next gen tax price, but being just $10 more expensive isnt that much of a deal breaker at $50. Im just saying there are probably more people interested in a game like this on PS5 than Xbox if the last game's success was anything to go by
YupI feel like a lot of people are more interested in the story of Hellblade potentially failing than they are a story about Hellblade potentially succeeding.
Yeah it's odd to say the leastI feel like a lot of people are more interested in the story of Hellblade potentially failing than they are a story about Hellblade potentially succeeding.
Why many try so hard to downplay HB2 to some nano-niche game only to prove that its results are actually good/great? Maybe they are great but in no universe it's the same size as Indika. Pentiment would be way better example.It was in development for 4 years and was made by the studio of around 80 people. None of that is particularly crazy. It's also a short cinematic game with no MP to keep people playing, so those numbers aren't really as bad as some people are trying to spin it. Especially since most people played it on game pass anyway.
How about we compare it with something in the same bracket?
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I don't think that I said it has bad reception universally? I'm talking about why it may seem that many people online want this game to burn when in reality many were surprised by its lack of interactivity which wasn't articulated by developer/publisher prior to release. Strong Ryse/The Order vibes all around (while I think that both of these games were better than HB2).it has great reviews on steam and xbox. just because it didnt get a 90+ doesn't mean its not well received
I meant that Pentiment is way closer to Indika in terms of production values/team size. Hellblade 2 is stuffed with visual technology, high-end performance capture, sound design and was presented by Microsoft on the biggest stages throughout the years. I don't think that it's a crazy talk to say that MS probably expected better results? And I don't want this to be seen as speculations on actual expectations and results on my part, simply stunned by some of the reactions and examples in this thread.
You don't know anything about this game.Cinematic shape matcher games just aren't the hit they used to be.
Hi-Fi Rush already was a disappointment sales wise on ps5 compared to Sea of Thieves. I highly doubt this would do better.
Well the first game sold 1 million(with cheaper price I know) because of PS4. PS audience actually buys this kind of games.
Oh wow, that's actually an amazing number, I had no clue the first one was so successful. Makes sense as to why the sequel was green lit at least, though the marketing budget should have been much much higher then.
Great pointWhy many try so hard to downplay HB2 to some nano-niche game only to prove that its results are actually good/great? Maybe they are great but in no universe it's the same size as Indika. Pentiment would be way better example.
Yeah, I'm not sure what that means either. We talking about the 10+ million selling game with an 88 on Open Critic? That Horizon Forbidden West?