Opinions can't be wrong
But yours is
Opinions can't be wrong
This especially. In Halo 1 she was a basically a glorified USB Key.Halo Reach.
- Retconned Cortana as being the 'key' to stopping the Covenant war... which she never was
This especially. In Halo 1 she was a basically a glorified USB Key.
The only possible hint I can think of is that one conversation whereThere's a few hints bandied around in the CODEC conversations. Given the theme of the game, there's fairly strong evidence that this was one of the few times Kojima had planned something in advance. 😂
Wow, that's a really dumb way to explain such a huge plot point. Wow.if you live for 8 minutes during the true final boss of shadow the hedgehog - which only happens if youre deliberately wasting time or just egregiously bad at the fight - eggman comes on the voice comms to explain he had his robots rescue shadow from falling into space. this is the only place in the games its explained. im not making this up
I agree. I was really looking forward to how they'd wrap up the story from Brood War when SC2 was announced. That was the main draw for me.I'll repeat Starcraft 2, Brood War was so epic and unexpectedly serious, and Starcraft 2's plot was so generic and predictable.
It sucks too, because Starcraft 2's single player was actually pretty great. The one mission where there was a wall of fire coming to your base so you had to keep moving all your Terrain buildings from one area to the next was genius. But it was attached to such a terrible story.
This especially. In Halo 1 she was a basically a glorified USB Key.
Right!?
Nothing she did in Halo 1-3 couldn't have been done by even the simplest AI.
At least Halo 4 and on could've told new stories with new characters but nope, Cortana was the focus in 4, 5 and is the primary villain in 6!
Guess you never heard of Halo 3 then?
Agree 100%. I couldn't stand what they did with Cortana and MC in Halo 4 and 5, especially.
But ESPECIALLY 5. Got the story of that game was so awful.
"Chief bad!"
"Why chief bad?"
"Because chief bad! Go kill!"
*not-mc-but-has-mc-skills team does things and meets chief*
"Wait. Chief not bad. Chief good!"
"OK chief good now. Cortana bad!"
Yeah, I say Shadow the Hedgehog because that game actively went back to plot details about SA2 and retconned them. At least Heroes kind of just existed on its own and one could argue that they could've done something interesting with his character in the future.Yeah, i guess. Rather his own game made hom worse as a charachter. Sonic Heroes just made his end in SA2 pointless. Do we even know how he survived a fall from space? Was that ever explained. I mean the story in theese games are all over the place and not at all logicly connected, but still.
They were always gonna do that. He was more popular than Sonic at one point. I laughed when they shoe horned that in tho lolYeah, I say Shadow the Hedgehog because that game actively went back to plot details about SA2 and retconned them. At least Heroes kind of just existed on its own and one could argue that they could've done something interesting with his character in the future.
Also supposedly there's a line that occurs if you wait 5 minutes into the final boss of Shadow the Hedgehog where Eggman says he had one of his mechs catch Shadow as he fell from space in SA2 which is how he ended up in his facility at the start of Heroes. It's dumb.
It ruined everything I liked about the gameplay, setting, and characters. Such a waste.
I'm still 100% sure they're course-correcting or outright retconning stuff with Infinite, but given all the departures I also smell signs of project indecision or reactions against the direction, because what you typically see is that it's actually act 2 that gets screwed up and the writers haven't realized just how bad that is, until they're in the middle of writing the third act and they have to account for the things that no longer adds up to anything significant. That's the danger of making twists that seem "cool" without an idea of why else you're doing it.At least Halo 4 and on could've told new stories with new characters but nope, Cortana was the focus in 4, 5 and is the primary villain in 6!
You'd think they'd prioritize finding a good spot to tell us such critical information hahaThey were always gonna do that. He was more popular than Sonic at one point. I laughed when they shoe horned that in tho lol
Exactly. I refuse to accept the PSX and DS versions because of those additions.I guess it might be nitpicky to say since it's limited and meager but the extra endings connecting with Cross in the PSX and DS Trigger releases were enough to leave me with a sour impression. It's one of the scenes they decided was worth having one of the few anime cutscenes for, one of the things they decided to add as new content.
I edited my original post on the front page to better convey my opinion. I never wanted a sequel. Both games should have stood on their own with zero connection.Radical Dreamers. A text-based adventure that followed the events of Trigger in the same year of release and was the inspiration for a full remake in Cross.
I actually enjoyed the way it and Cross only lightly interfaced with Trigger and built a wholly original story, setting, and universe spun out of the manipulations of Trigger. It was a bold and risky calculation rarely seen in an industry that trades on being as subtle or nuanced as a bag of bricks.
I really was never convinced a proper "sequel" could be pulled off anyway, particularly looking at Square's FF7 offshoot junk, FFX-2 and and XIII's multi-sequel cringe storytelling. But for what it was, Cross delivered quite an interesting game with a thoughtful plot and didn't bludgeon with Trigger fanservice. I applaud that.
If I could erase one game from existence and all memory of it along with it, that game would be Dawn of the New World. Every single new character introduced is a complete throwaway.Tales of Symphonia 2 does a big character assassination on the previous main character. The cast of the first game all look like idiots as a result just so the new OC can shine. I'm not too thrilled with the lore they added too.
A ToS sequel had tons of potential too.
Supposedly, Persona Q2 did a good job at dialing back most the one-note characterizations that plagued the characters in the previous crossovers.A lot of anime writing does this, and I find it very lazy. It's easy for the writer because you can boil down every character into one or two sentences and then just basically meme spam their "quirks" every time you need actual characterization. Everything writes itself because you're just rehashing the same joke over and over.
It's very tiring to read, and yet it's super common because it takes no effort to make.
i think it was because of the voice actor changeFor some reason Jak 3 decided to pretend Keira didn't exist despite her being a major character in the first two games, and paired Jak of with Ashelin despite also hinting she had feeling for a different character in the previous game.
They thankfully went back on this in the following game but it was still weird and pissed me off the first time I played it.
These two are the unholy grail of absolutely hobbling and degrading two of the best female protagonists in gaming.
The only possible hint I can think of is that one conversation whereI don't think Hideo Kojima had any sequels in mind when he wrote Metal Gear Solid 3.Major Zero tells Snake to contact Adam using the passphrase "Who are the Patriots" and "La-li-lu-le-lo", which seems like a hint in retrospect, but ignoring future games in the series it simply suggests that Adam may be an agent of the Patriots, and in the end it turns out it's true.
For me it's Xenoblade 2, but the gameplay was also ruined so it got complicated to the point I'm afraid 1DE could suffer from it.
No way. Lightning Returns made me LIKE Lightning.FF13's story wasn't the best from the start but they threw all sense out of the window with the other games.
Resistance 2 really did everything it could to ruin the world Fall of Man set up.
Mass Effect 3.
There is no equal.
Okay, you want a list that doesn't just read "The Ending?"
- Shepard is arguably undone by the amount of autodialogue he has. You can also argue it improved him/her as a character because it allowed for more specific dramatic intent in his lines and delivery, but it doesn't change the fact that a lot of the time he's now saying things you would specifically have avoided in the two prequels. Worse is, that regardless of interactivity or not, the best the remainder of the writing staff could come up with was clichéd trash like "We fight or we die!" and "You're either with me or against me. There is nothing gray about that!" You know... Platitudes, redundant conversation.
- Councilor Udina and your choices. He is the councilor no matter what. Anderson is no longer councilor even if you picked him. But what did they use that opportunity for? Udina was an underhanded bastard who leads humanity in politics, a fine commentary on how political leaders can sometimes be truly disingenuous - you think they're there to fight for you, but if you know them close up, you can see the greed and ego that drives their ambition. So that's Udina in ME1 and ME2. What did they do with him in 3? They made him "conspire" against the other races by strategically promote people to make them loyal, so he can pull a grand scheme of betrayal, working with the scum of humanity to help Earth but not the other homeworlds, and his deal with the devil is Cerberus of all things. And he gets shot in the heart by you or a squadmate and then anyone can talk about what an evil prick he was. Unceremonious, unempathetic, tactless and horrible plot development for a character that by all means was headed for a redemption arc where you finally show that even the biggest clowns in the world can rise to the occasion and learn to help people, by abandoning their flaws. But no, we get the most cold and depressing outcome for this Donald Duck of a character.
- Samara The Justicar. Stoic, wise, paternal, and tragic. A character that has an air of knowledge surrounding her, you're not lecturing her, you listen to the stories of her long and arduous life, and then you learn about the tragedy that the people she loved the most, her daughters, are monsters by nature. Ardat Yakshi that have gene errors that causes the asari sexual act of mind-melding to hemmorage the partner's brain. A very vulnerable and shaming birth defect and it's understandable why her decision to kill her daughter in ME2 was done with such stoicism. And in 3 they introduce that her other daughters are attacked by Reapers in their isolated monestary. So you set up a bomb and escort those you can. Only one daughter makes it out with you and Samara. Then Samara, "abiding by her code" has to shoot her daughter, but she wants to kill herself instead, breaking the code. I'm sorry that's the best we could come up with? To me it seems more likely she would actually point her gun at her daughter and say "I'm sorry." and an interrupt stops her, or her daughter talks her out of it, OR she abandons the idea and on the way out she agonizes that she has now abandoned her code. And yet, this was another really weak attempt to recapture the essence of a character in a very short amount of time with contrived melodrama. "The code dictates that an ardat yakshi may no longer live in a monestary that no longer exists." Yah... The writing is not very good either.
- Liara becomes the Shadow Broker... so she can look at computers all day and become depressed and hopeless, and act as if you aren't (potentially) her romantic interest already. Dreary, weary, monotonous and lost potential everywhere. Wasn't being the Shadow Broker the biggest advantage we had amongst our friends in this series? Too bad because all it does is, it introduces the Crucible and that's it. After getting the Crucible Liara doesn't do anything significant for the whole game as the Shadow Broker. Not even side-quests where you get to involve her intel network and choose between a set of friendly and dangerous contacts, to broker treaties for war, or stuff like that. Just, literally nothing except a couple of personal conversations and disjointed side-missions that give you random war assets. Liara ended in Lair of the Shadow Broker. That was her denoument. In ME3 she's a footnote that the writers still insisted had to show up mandatory in a lot of scenes.
- Save Earth, but not the whole galaxy?? If anything should have been the central point of protection in this game it would've been The Citadel. It's the hub that connects all alien races, council species and a few straggling species. But the game opens on Earth, and then presumes you're in this "Galactic Annihilation" war because you care about Earth. But excuse me, there's 5 other major homeworlds that are just as fucked as Earth is, so why do the characters keep saying "But if we lose Earth!" as if that means galactic doom. The worst part is, the franchise made the alien characters so much more sympathetic in the previous games, there's barely any way you would've cared about Earth at this point. Human-centricness reaches its pinnacle in ME3.
- The Crucible, Citadel, Catalyst, Reaper plot is complete toast by the 11th hour. And there's my bullet point about the ending. "Organics will always destroy all synthe"-- what the fuck are you talking about BioWare. Plot comes from characters, and the oldest characters in Mass Effect are the Reapers and their generation of species. These characters caused the Mass Effect setting to exist and that setting is why literally anything we do happened. So the Reapers are the end all be all that should have tied everything together, and they do the exact opposite. The story concludes on a non-sequitur, that makes the message of the franchise out to be something it just never was.
- Cerberus is just Saren & The Geth In ME1, 2.0. The whole "control vs Destroy" angle the game drums up is completely one-sided. Illusive Man occasionally shows up and tells shepard he wants to control the Reapers, and Shepard then retorts "no we're destroying them" and while the overall theme is decent, the dialogue is useless. It could've been handled so many other ways. Illusive Man trying to convince Shepard that his pursuit of uniting the Galaxy is a waste if it means we end up dying, and that efficiency and using the Reapers means' against them means some of us will live and rebuild. But they never do anything with these conversations, they all repeat the exact same beat as the first one. TIM shows up, tells you what HE wants to do, and you say "No, here's what I want to do" and joke is on both because we don't know how to beat the Reapers... and we don't know how to control them either! both are just guessing; they're yelling into the void about things that have no footing in any reality, and the game doesn't even attempt to handwave it with "The Crucible, I have data that suggests it uses the same signal as when Reapers indoctrinated the colonists of Eden Prime... The device you have will control them, so let me do it!" or anything. It's a bunch of wishy washy nonsense instead and it takes Illusive Man from being his previously cunning and suggestive self into being a generic "antagonist" archetype with taunting looks and ominous sentences like "I have other plans... In motion..". It's all style over substance. But anything that was potentially nonsense here is nonchalantly labeled as "They were indoctrinated". What a cop-out.
Smaller things:
- Legion's death makes no sense but oh well, I guess we needed THE FEELS
- Anderson's characterization is really not consistent with ME1, and near the ending they force his depiction to be "Ignorant military grunt that doesn't see the bigger picture" due to the connotations the ending choice he's compared to makes for him, and what the Illusive Man says about him. He also swears and talks pretty mean in the opening that doesn't feel anything like the virtuous guy he was before. In writing terms, his voice is not right.
But yeah, for a lot of IGN and similar things, this was apparently a 10/10. "They did the impossible thing. A perfect ending to a trilogy". Worst sequel I have ever seen, personally.
Yeah this one still hurts, wtf happened to ALL characters?Oof, I knew this was a Starcraft thread without even opening it
Resident Evil: Umbrella Chronicles ruined a decent story by introducing Firstname Lastname von Russia (Sergei Vladimir) and retconning every Tyrant in existence to be a clone of him.
Kingdom Hearts 3. Ruined the villain(Xehanort) that they were building up for the past five games.