Hey, ERA. Remember us?
Light Beam ammo and Dark Beam ammo. Two splotches of imperfection on what is otherwise the best Metroid Prime game.
For the uninitiated: In Metroid Prime 2: Echoes, the Light Beam, Dark Beam, and Annihilator Beam use ammo. These appear as drops from enemies and crates, like missile and health pickups. Killing an enemy with one beam increases the chance of it dropping ammo for the opposite beam. The Annihilator Beam uses one unit of Light and Dark ammo. If you run out of ammo, you have to charge the beams to fire the beam.
This adds an element of ammo management to the game, but in reality you end up using the Power Beam for much of the game and only using the other beams when you really need to.
A remaster of Echoes would probably just be a graphical overhaul, but if you could choose, would you get rid of beam ammo?
Light Beam ammo and Dark Beam ammo. Two splotches of imperfection on what is otherwise the best Metroid Prime game.
Don't fight me on this. It's the truth.
For the uninitiated: In Metroid Prime 2: Echoes, the Light Beam, Dark Beam, and Annihilator Beam use ammo. These appear as drops from enemies and crates, like missile and health pickups. Killing an enemy with one beam increases the chance of it dropping ammo for the opposite beam. The Annihilator Beam uses one unit of Light and Dark ammo. If you run out of ammo, you have to charge the beams to fire the beam.
This adds an element of ammo management to the game, but in reality you end up using the Power Beam for much of the game and only using the other beams when you really need to.
A remaster of Echoes would probably just be a graphical overhaul, but if you could choose, would you get rid of beam ammo?