This thread spawned out of the discussion about the size of the launch roster in another SFV thread that's ongoing (or at least it was at the time of this thread's creation). Obviously SFV is gonna keep getting support until the end of 2020, that much we know. But after that, they'll probably move on to SFVI (or even start planning for SFVI during SFV S5). But at the same time, there's another thing to consider. Each numbered Street Fighter game usually starts from scratch for the roster. While this results in improved quality amongst the characters across the board (see SFIV to SFV for the characters in both games, for example), this also results in a smaller launch roster. On the flip side, games like Injustice 2, Tekken 7, Smash 4, & MvCI reused assets from previous entries to achieve larger rosters (though in the case of T7's original arcade release & MvCI, they still didn't start out with a large roster initially). And as a number of people here pointed out, most of SFV's animations are amongst the best in the genre, so Capcom could in theory get away with reusing the animations for the SFV veterans given how high quality 99% of the animations are in SFV.
So my question to you ResetEra is this. Should Street Fighter VI start from scratch for its roster like previous numbered SF games (resulting in a smaller launch roster), or should it borrow assets from SFV to achieve a larger roster at launch. Obviously this won't be a major issue until at least 2022, but I'm curious to get people's opinions on the topic.
So my question to you ResetEra is this. Should Street Fighter VI start from scratch for its roster like previous numbered SF games (resulting in a smaller launch roster), or should it borrow assets from SFV to achieve a larger roster at launch. Obviously this won't be a major issue until at least 2022, but I'm curious to get people's opinions on the topic.