Sequels are cool, and this gives them opportunity to iterate and make the parts of Hades that weren't great better. Namely the roguelite elements.
Let's not get real. You're making assumptions here and implying they made a sequel because the first game made them the most money. I'd rather arguments were made based on some evidence. Otherwise this is baseless speculation. What if they wanted to explore more of Greek mythology? Keep building on their narrative experiments with roguelike structures? With the statement they've released, they said they want to do that and also bring the sense of novelty again for a sequel. You're disappointed they made a sequel and not an original IP in the few years after Hades. That's fine. Making cash grab insinuations is not, though.I mean, sure. We don't know what other ideas they had floating around when they were deciding on their next project, but let's get real for a second. It's obvious why Hades was the first to break their no-sequel rule. It was their biggest hit by far. That trumps everything else. If it hadn't been such a big hit compared to their prior games, do you think they would've elected to make their first-ever sequel?
Yeah exactly what I was thinking.You mean calling it "Chronos" instead? Yeah, the name "Hades" doesn't really work anymore, but like you're saying changing it would create more problems than it'd solve.
What's the name of the character you're trying to save and the name of underworld where the game takes place?You mean calling it "Chronos" instead? Yeah, the name "Hades" doesn't really work anymore, but like you're saying changing it would create more problems than it'd solve.
Let's not get real. You're making assumptions here and implying they made a sequel because the first game made them the most money. I'd rather arguments were made based on some evidence. Otherwise this is baseless speculation. What if they wanted to explore more of Greek mythology? Keep building on their narrative experiments with roguelike structures? With the statement they've released, they said they want to do that and also bring the sense of novelty again for a sequel. You're disappointed they made a sequel and not an original IP in the few years after Hades. That's fine. Making cash grab insinuations is not, though.
How rich do you think game developers are? Like they still have stock and need investors to function and needed to pay their employees between 3-4 years it takes to release new games. In Hades II case it'll be a 5 year gap and development started 3 years ago. So where the does "immediate desire" even come from?
Like I was mad Hades II got announced so early relative to it's release, but then it was explained to me that they need a show of good faith to investors that they are working on something people are looking forward to.
I'm definitely being a defensive fanboy and don't want to quote every single post I disagree with, but some of these posts are baffling, surely y'all can recognize how much some of y'all are projecting. Especially following months where every thread here was basically "EVERY DEVELOPER THAT'S NOT NINTENDO IS DOOMED".
Even at the expense of potentially just-as-good or better non-iterative games from the same studio?
This tread is proof that "gamers" don't care about new I.P.s, it's just a code for "I don't like that games this developers makes so I want them to make games that I would like to play instead"
Exactly.They've been a studio for 15(ish?) years with an excellent track-record, and last released one of those super-duper hits that most indie developers couldn't even dream of having.
They're allowed to do whatever they think is best - especially while the industry suffers one of its worst and most brutal periods ever.
Explain the logic in making a Pyre sequel then.I mean, sure. We don't know what other ideas they had floating around when they were deciding on their next project, but let's get real for a second. It's obvious why Hades was the first to break their no-sequel rule. It was their biggest hit by far. That trumps everything else. If it hadn't been such a big hit compared to their prior games, do you think they would've elected to make their first-ever sequel?
Is there a game of theirs that has more sequel potential than Hades? I wouldn't have sneezed at a Bastion 2, but let's not pretend people weren't asking for more with this game. More Gods, more boons. People wanted expansions. People modded in new Gods to Hades 1. You're just reducing it down to money and ignoring a ton of other factors.
For me, it's not even benefit of the doubt at this point, they showed their game, so far everything I could've asked for and more.Yeah, I agree with all of what you're saying. Like it's funny how everyone is all "I love Super Giant, so wholesome, such artistic integrity, etc etc" but then they make one sequel and that all flies out the window. The idea that a sequel could be made with the same intent as their previous games doesn't exist. Immediately it's a decision based entirely on money and everything else we know about these people and their creative process doesn't apply anymore apparently? I think they've earned the benefit of the doubt myself. Let's try not to focus on hypotheticals and jump to conclusions.