Because conpanies will always put shareholders and profit over people.
Because conpanies will always put shareholders and profit over people.
Maybe SIE has to reevaluate how much production values their games have to have.
View: https://twitter.com/pierre485_/status/1790339806859239588
Maybe SIE has to reevaluate how much production values their games have to have.
View: https://twitter.com/pierre485_/status/1790339806859239588
Maybe SIE has to reevaluate how much production values their games have to have.
View: https://twitter.com/pierre485_/status/1790339806859239588
I always think the way Sony count their revenue is super weird. like is someone is looking for total video game industry revenue that combine all major publisher and platform holder, wouldn't 3rd party games like Activision, EA etc is counted twice? because Sony count 100% 3rd party sales as revenue, but later EA etc will count 70%of those again as their revenue?Think that's more due to how they report 3rd party sales differently. Sony include 100% so very good for revenue, not so much for profit (as 70% was never theirs). Nintendo just the 30% (which is 100% profit).
Point taken on accounting difference but, Sony doesn't to go the extreme of making a cheap Kratos & Friends game, but they super as hell don't need to make their games on the scale of GoWRagnarok to sell millons either.It's the difference in accounting. Sony accounts 100% of 3rd party sales on PSN as revenue, even though they have to immediately give up 70% of that to the publishers of the games.
Nintendo only accounts their 30% share in the revenue that's why the drop between revenue and operating profit is a lot smaller on the Nintendo side.
Also, 80% of the software sold on Nintendo consoles are Nintendo first party games, which is why they make more money than Sony. It has been this way for the whole gen. Nintendo is crazy profitable for a game publisher but I don't think that's replicatable for Sony by copying Nintendo's approach.
Sony can't make a relatively cheap Kratos & friends playing tennis game and hope to sell millions of copies of that.
I definitely think Nintendo's makes a lot more sense, yeah revenue looks smaller, but they (SIE) are kinda always tying a weight around their profit (and given they have pretty recently been using that as a reason to layoff it seems a little slimey too), though I think MS also do the same as Sony, so I guess they think it looks better or it's just easier. I doubt Nintendo do any sweetheart deals with the major pubs like Sony and MS did where they give them a special 80/20 split too, so maybe that's a factor, 100% of CoD on the books vs just 20%.I always think the way Sony count their revenue is super weird. like is someone is looking for total video game industry revenue that combine all major publisher and platform holder, wouldn't 3rd party games like Activision, EA etc is counted twice? because Sony count 100% 3rd party sales as revenue, but later EA etc will count 70%of those again as their revenue?
Also, 80% of the software sold on Nintendo consoles are Nintendo first party games, which is why they make more money than Sony. It has been this way for the whole gen. Nintendo is crazy profitable for a game publisher but I don't think that's replicatable for Sony by copying Nintendo's approach.
FYI, this isn't actually true - that 80% number comes from first party game revenue (100% of sell price included) vs. third party revenue (30% of sell price included). If Nintendo counted third party revenue like Sony does (counting 100% of sell price), then that 80% would likely drop to below 50%.Also, 80% of the software sold on Nintendo consoles are Nintendo first party games
Maybe SIE has to reevaluate how much production values their games have to have.
View: https://twitter.com/pierre485_/status/1790339806859239588
Huh? How!? It'll have been 4 years and hasn't come down from breaking even in 2021?They can't, their hardware costs have probably went up over the gen instead of down. Probably on the break even price point as is, don't think theybare interested in getting back in the loss leading gane anymore.
They can't, their hardware costs have probably went up over the gen instead of down. Probably on the break even price point as is, don't think theybare interested in getting back in the loss leading gane anymore.
Huh? How!? It'll have been 4 years and hasn't come down from breaking even in 2021?
I mean they gotta get it down to take full advantage of gta6 right? Also how do they expect to grow ps+ and get third party exclusives without a massive install base? Do they not see how being a little cheaper can get them to more mass market price like switch
That's kind of insane and just goes to show how this global economy is making it even harder to produce affordable tech products.
If I understand it correctly, Sony is still selling PS5 at a loss. Hence, they are unable to cut the price.
I don't think we should expect the sales to be better next year.
Damn they need to work out better deals with manufacturers unless PC hardware has stayed the same price for the same specs since 2020?
If I understand it correctly, Sony is still selling PS5 at a loss. Hence, they are unable to cut the price.
I don't think we should expect the sales to be better next year.
PC hardware, specifically GPUs and CPUs from 2020, have managed to hold their original MSRP which is fucking insane. I was trying to find the best price to performance GPU for a buddy the other day and the 3060ti USED is going for almost MSRP. 3070 still holding new at original MSRP ($500+).Damn they need to work out better deals with manufacturers unless PC hardware has stayed the same price for the same specs since 2020?
Damn that sucks. Guess I got good value just getting a ps5 in 2020 lol that's so lame that hardware doesn't come down anymorePC hardware, specifically GPUs and CPUs from 2020, have managed to hold their original MSRP which is fucking insane. I was trying to find the best price to performance GPU for a buddy the other day and the 3060ti USED is going for almost MSRP. 3070 still holding new at original MSRP ($500+).
I dont know if it's corporate greed, the parts being no longer made, or something else. But pricing is fucking absurd these days.
Nah, this more and more looks like they have bad contracts running they made when the semiconductor shortages were still at a high to secure supply.That's kind of insane and just goes to show how this global economy is making it even harder to produce affordable tech products.
Huh? How!? It'll have been 4 years and hasn't come down from breaking even in 2021?
I mean they gotta get it down to take full advantage of gta6 right? Also how do they expect to grow ps+ and get third party exclusives without a massive install base? Do they not see how being a little cheaper can get them to more mass market price like switch
Damn that sucks. Guess I got good value just getting a ps5 in 2020 lol that's so lame that hardware doesn't come down anymore
That thread did really mislead people uh,it was pretty intentional at this point.Also, 80% of the software sold on Nintendo consoles are Nintendo first party games, which is why they make more money than Sony. It has been this way for the whole gen. Nintendo is crazy profitable for a game publisher but I don't think that's replicatable for Sony by copying Nintendo's approach.
Sony can't make a relatively cheap Kratos & friends playing tennis game and hope to sell millions of copies of that.
Damn. So basically firing people is their "press when you need to increase profit" button, huh?8% total headcount layoffs and profit rose a little bit… That's the reason of layoffs and it's dreadful
They payed in people to show these decent profit results
The Line demanded it.
Title says $29.8B in revenue while GI.Biz says $27.5B. Is one of them an error?
Maybe I'm confused, but a different exchange rate?
Damn. So basically firing people is their "press when you need to increase profit" button, huh?
Obviously not exclusive to Sony, just corporations in general.
Maybe I'm confused, but a different exchange rate?
¥4.3 trillion = $27.5B right? Where's the $29.8B come from?
I always think the way Sony count their revenue is super weird. like is someone is looking for total video game industry revenue that combine all major publisher and platform holder, wouldn't 3rd party games like Activision, EA etc is counted twice? because Sony count 100% 3rd party sales as revenue, but later EA etc will count 70%of those again as their revenue?
This is always a matter of opinion among accountants etc. but I can say that external firms like PwC etc frown on this type of reporting treatment. If its guaranteed that you are only going to make the margin, then the margin should be reported as revenue generally.
I wonder if it is because the money stays on their books until payed out.
Looks like those profit margin issues Sony was having, have already largely resolved themselves (they're never going to reach Nintendo-level profitability -- 15 to 20 percent profit margins is a good place for them). And what got Sony back into a healthy position? A strong platform which generates huge third-party licensing fees. That's a big thing people overlook when they say "Well, Sony could make more money putting all their games on PC on Day 1!" PlayStation's strongest brand is PlayStation. The PS5 itself is its biggest money generator. They need to keep that strong.
Correct me if I am wrong but didn't someone earlier in the thread point out that close to half the profits occurred over the last quarter (presumably driven by Helldivers 2).
Correct me if I am wrong but didn't someone earlier in the thread point out that close to half the profits occurred over the last quarter (presumably driven by Helldivers 2).
I believe the Bungie acquisition rolled off the books too which helped (might be off on this)? But then things like foreign exchange rate played a factor here and that's not something you rely on for sustaining profit.
It's a good quarter overall I think but it's not like everything is back to 'normal' and things are going to be smooth sailing.
Damn. So basically firing people is their "press when you need to increase profit" button, huh?
Obviously not exclusive to Sony, just corporations in general.
Maybe I'm confused, but a different exchange rate?
¥4.3 trillion = $27.5B right? Where's the $29.8B come from?
they often sell it with a 100$/euros discout.
If I understand it correctly, Sony is still selling PS5 at a loss. Hence, they are unable to cut the price.
I don't think we should expect the sales to be better next year.