Sierra Madre Games: https://www.sierra-madre-games.com
This thread is a long time coming and since I just got to play 2 more SMG games, they are fresh enough in my mind to write up some recommendations and descriptions. So this thread is about several boardgames by Sierra Madre Games, a rather small boardgame publisher that buried its way deep into my gamey heart and considering they usually sell only a couple thousands of their games, you should really, really get to know them. So let me introduce you to the games that stole my heart. In the first post, you'll find some reasons why you should care, and in the following posts some more input on the individual games.
Disclaimer up front. You will like these games if any of the following is you:
- You like complex stuff
- You enjoy exploring different mechanics, that includes more confrontational ones
- You marvel at smart game design
- You are a scientific or historic nerd
------------------------------------------------------------------------------------------------------------------------------------------------------------------This thread is a long time coming and since I just got to play 2 more SMG games, they are fresh enough in my mind to write up some recommendations and descriptions. So this thread is about several boardgames by Sierra Madre Games, a rather small boardgame publisher that buried its way deep into my gamey heart and considering they usually sell only a couple thousands of their games, you should really, really get to know them. So let me introduce you to the games that stole my heart. In the first post, you'll find some reasons why you should care, and in the following posts some more input on the individual games.
Disclaimer up front. You will like these games if any of the following is you:
- You like complex stuff
- You enjoy exploring different mechanics, that includes more confrontational ones
- You marvel at smart game design
- You are a scientific or historic nerd
1. These games are smart, like really, really smart.
I own about 150 boardgames, have the luxury to be in company of dedicated boardgames players that I can throw any complex game at and these games are still a cut above most of the rest. On Boardgamegeek, these games are listed in the 4-,5/5 complexity range, which makes them rather daunting for most people, considering they are in the same difficulty range as the majority of war games (The crazy games that let you maneuver dozens of tanks in complicated tactics across battlefields.)
I am not going to sugarcoat this: You need to put your thinking cap on if you want to play these games.
At the same time, a big part of their "complexity" comes from the manuals, which are design to give you every information you need at any point in the game, but they are not really structured in a way that eases you into learning the games. Often times I found that these games are much less daunting (and much easier to explain) once I had a basic understanding of the structure, so that every mechanic you learn actually feeds into your own design making right from the start, instead of learning 10 possibilities without a clear goal in your mind.
If I get around to it, I'll try to see about setting up or searching for mini guides to learning the games to get you started more quickly.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
2. Absolutely fascinating exploration of core mechanics and varied optional mechanics across different game series
Sierra Madre Games are publishing several different game series with multiple games per series. That might not sound too interesting at first, but that assumption is very, very wrong. Every one of those games has a base set of ideas that makes it rather easy to relearn basic concepts of gameplay, but at the same time, the game designers are carefully evaluating the historic or scientific backgrounds to add mechanics to these games are are entirely unique and give each game not only an interesting "twist", but its own mechanical identity. Dabbling into game design myself, this is utterly fascinating and if you find a single game in one of these series that is appealing to you, there are basically already more amazing "sequels" with more variations waiting for you to be discovered.
Oh also, some games even allow you to track progress from one game to the next, which blew my mind when I figured that out. This considers the Bios series and the Neanderthal series.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
3. Size does matter
This might be a small thing (ha!), but those games are tiny. SMG are a very niche boardgame developer, so they try to take care of their worldwide audience, including making sure most of these games stick to a 500gram weight and small shipping size so that shipping costs are feasible for everyone worldwide. Not only is that admirable, its also utterly baffling how some of the most complex games I know fit into some of the smallest boxes I own.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
4. Historical & Scientific background
One of the guys behind those games is an honest to god rocket scientist, so naturally he made a huge and complex game about shooting rockets into space.
Unfortunately, I couldn't get my hand on that yet, as I am still waiting for a reprint, but their methodical historical and scientific approach goes far beyond rockets and every time I play these games I marvel at the design process and how they translated these concepts into game design, such as slavery being really hard to eradicate in Pax Emancipation, and societal change not only bringing improvements, but also the occasional step backwards because society is not particularly fond of change. (I am looking at you, intercontinental system) The pax games also contain very interesting pieces of background information on any card affecting the gameplay, so you can really do a topical deep dive, once a certain general saves your butt for the nth time in a game.
Pax Games:
- Pax Porfiriana - The 33-year reign of dictator Porfirio Díaz, who ruled Mexico with an iron hand until toppled by the 1910 Revolution.
- Pax Pamir - Afghan tribal leaders navigate the treacherous depths of "The Great game", between Russia and Great Britain in 19th century Central Asia
- Pax Renaissance - As a Renaissance banker, you will finance kings or republics, sponsor voyages of discovery, join secret cabals, or unleash jihads and inquisitions.
- Pax Emancipation - Use the Underground Railroad and all other means at your disposal to abolish slavery worldwide
- Pax Transhumanity (2019 release) - You control humanities future by demolishing the barriers of age, disease, suffering, and physical confinement to this planet
- Bios: Genesis - From cell to simple organism
- Bios: Megafauna - From simple organism to flying dolphins
- Bios: Origins - From flying dolphins to human
- Neanderthal - 43,000 BC in Ice Age Europe, the dawn of modern man
- Greenland - You control tribes inhabiting Greenland from the 11th to the 15th centuries.
- High Frontier - ...rocket science game by rocket science guy.
- John Company - The story of the British East India Company from the inside out.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
5. Replayability
Its probably fair to say that the sizable amount of mechanics and different game events make every single game vary enough to give them plenty of replayability. There is a small caveat to this as some games are going far beyond the call of duty on this one, where others really need the add-on to shine. I'll elaborate further on that in the individual game category. All games are interesting to play and all are worth several plays AND several plays in different player counts, though, so you'll get enough playtime out of any of these. Disclaimer: Repeated plays might or might not turn you into a Luchador.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
6. Output & Kickstarter
If these games swallow your heart as they did mine, this is the best timeline to read this thread. When I stumbled over these games a few years ago, almost none of these games was available to buy. They usually do a very small print run, as they don't earn enough money to have huge print runs waiting in store houses. Due to Kickstarter, they have been more flexible in the past year to get the projects out that the fans are interested in, which is about 2-3 new games per year right now and several reprints and new editions. As such this thread doubles as a recommendation guide which games to get.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
7. It is actually possible to buy these games right now... and yes that is a plus.
Part of the reason that I wanted to make this thread is to make people aware of these games, while they can actually buy some of them. As mentioned before, they have rather small print runs and some of the older games that are out of print tend to break the 100-200€ price tag easily. So consider this a PSA, that right now you can actually preorder/buy some of the most interesting games these guys have published!
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Last edited: