Cloud is noticeably worse than his Smash 4 incarnation.Okay, but the Limit Break is not even the worst thing about Cloud. It's his speed; his power in both ranged and close attacks; his stupid side smash that comes out way too fast and does a lot of damage and knockback; etc. He needs a full Bayo/Meta Knight style hackjob to be balanced.
-He can no longer perpetually hold onto Limit. This also harms his already terrible recovery.
-The range on almost all of his aerials got shortened. For example, he can no longer do buffered short-hop n-airs because that actually whiffs on most characters. His up-air lost its rising hitbox so he can't hit grounded opponents with it either.
-The general system changes made him worse at juggling and recovery.
-Parrying harms Cloud in particular because the timing for his multi-hit moves (f-smash, Limit Cross Slash) will always be the same.
I say this as someone who hated fighting Cloud in Smash 4. He's so much more manageable in this game.