Large part of it was due of addition of temporal anti aliasing.I still can't fathom how they were able to make the Switch version look better than the one on PS4
Yeah it is technically very advanced for the Era it came out in.It had very nice technical side as well.
Probe based dynamic GI, texture space shaded particles.. Etc.
It came out just before TAA was mainstream, you can mod TAA into the PC version too, jesus it is needed.Large part of it was due of addition of temporal anti aliasing.
SMAA or FXAA simply wasn't good fit to art style.
There is a small input delay in both docked and handheld mode. This is partly due to the use of triple buffering, which was implemented to avoid screen tearing. Triple buffering is a technique used in many games, including Alien Isolation, and is a popular solution to screen tearing. As most players notice screen tearing more than a very slight delay on inputs, a decision to use triple buffering was made.All decisions made in game development are a trade-off, and we believe the smooth input and frame rate make a bigger difference to the majority of players than a slightly higher input latency.We have seen a handful of comments from users who like yourself are more sensitive to input latency, but the overwhelming majority have praised the smooth framerate and input stability that was delivered, in part by using triple buffering.
the devs opted for no screen tearing/smooth frame rate over a 'small input delay' (their words) from triple buffering.
In fairness, games like Titanfall, Shadow of Mordor, and Tomb Raider have more going on in any particular scene both in scale and set piece moments. The bulk of Alien Isolation takes place in tight corridors and has you sneaking around small groups of human AI and avoiding the main Alien AI that is stalking you. This isn't a knock against the game as that's what they were going for, but I don't think it's a fair comparison to the others. Nevertheless, it's obvious that Creative Assembly were able to use every resource of the old consoles to their fullest potential.None of these cross gen games looked as good as AL, except for maybe ROTTR.