It's not awful it's just boring and repetitive.Imagine if this game was the benchmark for awful. We'd get 6/10 games like The Witcher 3.
I'm curious: what was it about Odyssey that made you a believer? Honest question, as I've played and enjoyed them all except Odyssey, which I found bloated beyond comprehension, so it's interesting to hear the exact opposite view.I've played every assassin's Creed game and they all sucked imo, origins I had hope but that was even more of a waste of time.
Odyssey however? Made me a believer.
Yeah, I'm wondering this too. I heard from a lot of people that Origins is a better game cause it's less bloated than OdysseyI'm curious: what was it about Odyssey that made you a believer? Honest question, as I've played and enjoyed them all except Odyssey, which I found bloated beyond comprehension, so it's interesting to hear the exact opposite view.
So you judged your purchase by just one person making a thread about it??
If OP made a poll, you would see that at least im sure 70% would be in favor or playing the game
Ya that was a very fun walking the walk video to do. there was more going on in that game at times than met the eye for sure.But the game worlds are created with a lot of thought and logic to it. The way NPC activities happen in tandem with the environment design is a highlight of Ubisoft games, specifically AC games. Karak from ACG has talked about it in his walking the walk videos. For example you'd see brick makers working next to a river because they need water, a random NPC comes in and picks up the bricks and carries it to the other part of the village and places them individually, and you can see those bricks stack up rather than just disappear into each other. A farm will always be next to a river or a stream from a river, a quarry will always have a mine next to it, an affluent London area will have people dressed differently doing different activities than a less affluent area, the garden in front of Big Ben being a place for aristocratic families to hang out having their pictures taken, and talking about business, whereas the Trafalgar square will have your average people hanging out and feeding the birds. Basically the game worlds are built logically, all of these places similarly populated with NPCs doing activities that are extremely detailed and have just the right amount of touch to make it feel unique.
People will miss this if they don't pay attention to it, but that doesn't mean it's not there.
If their games were a mishmash of various different things with differing visions you'd have developmental issues simply due to the fact that these are such large projects with so many people working on them that not having a cohesive singular vision would lead to a catastrophic failure. Anyone with knowledge of project/software development would know that and it's pretty much why Ubisoft is able to make these games so quickly because simply having lots of people working on it isn't enough, more often than not that actually leads to problems. Sure there are no auteurs in Ubisoft outside of Clint Hocking and Michael Ancel, but you don't need an auteur to have a singular creative vision.
I think that if the game wasn't hindered by having to be an "Assassin's Creed" game, it would have faired better. They could've gotten more experimental with gameplay mechanics. It's a shame because the world and setting are absolutely gorgeous and the level of detail is astounding.So, after some 50 hours and 81% of completion, I finish the game, some additional thoughts:
I think the game can be plesanty at times, the word is beautfil and jus roaming it can give a sense of confort if you will. But in terms of intelectual game design it's a graveyard, with only the bow gameplay and how it mix in hand-to-hand combat feeling something particularly exciting.
It's a game with no pacing, you just sort of play it doing stuff, one fect quest after the other, in which the main quests are just like any of those fetch quests, the only difference is that isnted of a ? you have a !. So even if you choose ignore all those ?, you can't really. Not to mention the game is extremely punishing to underlevel characters, so you will have to do some of those ?.
The story and characters were particularly disappointing, being intruced and thrown away almost without care. Caesar is probably the worse historical character I've ever seen in an AC game. They are a reflection of the game, just random acts that don't feel really connected to one another.
Would I still call it awful? I don't know. There is something that make it feels unfair. The game is so massive, so beautiful, so well crafted in term of its world that surely it deserves some praise, and it has its moments. On the other hand, it's has no campaign structure, no story, virtually no meaningful quests, no pacing and nothing beyond a very simple gameplay that feels underdeveloped. In other words, AC Origins is a game about brute force with barely any creativity, and that's awful.
I think that if the game wasn't hindered by having to be an "Assassin's Creed" game, it would have faired better. They could've gotten more experimental with gameplay mechanics. It's a shame because the world and setting are absolutely gorgeous and the level of detail is astounding.
So, if I understood correctly, if you like just exploring, you will love it, if want deeper mechanics and story, you won't.
I tried this game a little bit on a PS4 rental closer to when it original came out and the immediate first impression I got was "Thrift Store Witcher 3". It copied that game's mechanics perfectly and then some, but didn't feel like it had as much personality or flavor. I've gotten really tired of the games that follow this open-world formula -- mostly games from Ubisoft and Sony. Far Cry, Creed, Watch_Dogs, Horizon, Spider-Man, God of War, Days Gone, and others are all open-world games where you collect gear, follow waypoints, get XP, spend skill points on three skill trees, and collect icons all over a map. Most of these games are fine -- they have great graphics and they're executed well enough that there isn't much friction in the gameplay, but they also reach a point where I feel like I'm wasting 30 hours collecting random shit. Y'know that Jim Sterling video he did on Far Cry 5 where he said everything in it was just "fine"? That's how I feel about these games.
Breath of the Wild is far better at this purpose. Its moment-to-moment gameplay is way more fun and dynamic.imo appeal with these type of games is having something to plug into 30 - 128 minutes and being able to forget about your day, as rote and mindless as it can be
Best game in the seriesOrigins, AKA "Egypt simulator" was one of my best open world experiences.
I generally dislike open world, yet I enjoyed all of my time with Origins (Core Game + All DLC + Museum mode)
The fact that is based on Egypt and its a masterclass example of when AAA actually puts attention to detail in the environment, geography, architecture and NPC routines, is probably impacting my opinion, as Im a bit biased to the sheer effort this kind of project demands.
I "felt" like I was right there, being Bayek (which happens to be one of the best protagonist in years, IMHO)
Okay so I gave this game another shot during the UPlay free weekend. In the end I was only able to play like an hour and a half before it expired so I never got out of the first town. I'm only posting in this thread because it seems to be the most recently updated one about the game.
I still don't know man.
I tried this game a little bit on a PS4 rental closer to when it original came out and the immediate first impression I got was "Thrift Store Witcher 3". It copied that game's mechanics perfectly and then some, but didn't feel like it had as much personality or flavor. I've gotten really tired of the games that follow this open-world formula -- mostly games from Ubisoft and Sony. Far Cry, Creed, Watch_Dogs, Horizon, Spider-Man, God of War, Days Gone, and others are all open-world games where you collect gear, follow waypoints, get XP, spend skill points on three skill trees, and collect icons all over a map. Most of these games are fine -- they have great graphics and they're executed well enough that there isn't much friction in the gameplay, but they also reach a point where I feel like I'm wasting 30 hours collecting random shit. Y'know that Jim Sterling video he did on Far Cry 5 where he said everything in it was just "fine"? That's how I feel about these games.
I'm not saying I absolutely won't play these games, but they have to have something extra for me to care, and Ideally I don't want them to be reliant on GPS game design. For Witcher 3 that "something extra" was mostly the writing. Horizon had an interesting enough setting and main story for me to at least finish the main quest. Breath of the Wild is this kind of game too but had much more interesting systemic gameplay and felt like it was designed around minimal HUD. Yakuza has its totally unique setting and stories as well. I don't know if that thing is there for these recent AC games.
The writing and characters in Origins seem fine I guess. Egypt is a unique setting at least. I just don't know if I'm pulled in enough to spend dozens of hours clearing the map.
The main reason I originally bounced off Origins though was because I didn't like any of the HUD options. The game really wants you to look at HUD icons in order to find everything in it. Horizon, which came out around the same time, had much more granular HUD options so I could customize it to the point where I could actually focus on the game world the artists spent so much time rendering but also get the information I needed in order to play it. BOTW has enough information in its environments to be playable with minimal HUD. Witcher 3 ultimately depends on waypoints just as much as Origins does, but in that game I turned off all the question mark icons for undiscovered points of interest and still found almost all of them by just exploring and going along with the major quests. Would I be able to do the same in Origins?
Eh. Right now I'm thinking if I can build a new rig this year with a more modern CPU (I played the PC version of Origins maxed out but my CPU bottleneck kept me at like 35fps in the first town) AND it's on sale during the holidays for like $10 I'll think about it.
Also Bayek is one of my favorite characters of this gen and I thought Aya was great too. To each their own!Origins is the best game in the series but it's okay to have opinions.