Sensor Tower noted that it earned $33 million in its 1st month.
That's not the worst, but it should be noted that it earned $26 million in its 1st week, according to Sensor Tower. Meaning it earned only $7 million in the 3 weeks that followed.
Anecdotally speaking, the game is at 126 on the Play Store and the OT here is dead.
Of course, I have no idea what Pokémon or DeNA's expectations for the game, but I can't imagine they had such little hope for the first real Pokémon gacha.
This also seems to be another in a long line of underwhelming performances of Pokémon games on mobile, outside of Pokémon Go. Of course I doubt anyone expected much from stuff like Magikarp Jump, but I doubt the same holds true for this.
Many (including myself) expected this to be big. A Pokémon gacha on mobile seems like the easiest multibillion release ever.
Personally speaking, the game itself is not very good.
The gameplay loop is very bland, with Co-Op being the worst, which is where most of the game is.
The game is also super stingy with its currency, especially relative to the cost of Scouting.
It just all adds up to making it feel pointless to even play, explaining the huge drop in player engagement (like the OT here and overall spending).
It's currently the 2nd worst rated Pokémon game on Google Play, tied for 4th worst rated Pokémon app on the storefront.
How do you mess up a Pokémon gacha so badly.
I still spent money on this.
That's not the worst, but it should be noted that it earned $26 million in its 1st week, according to Sensor Tower. Meaning it earned only $7 million in the 3 weeks that followed.
Anecdotally speaking, the game is at 126 on the Play Store and the OT here is dead.
Of course, I have no idea what Pokémon or DeNA's expectations for the game, but I can't imagine they had such little hope for the first real Pokémon gacha.
This also seems to be another in a long line of underwhelming performances of Pokémon games on mobile, outside of Pokémon Go. Of course I doubt anyone expected much from stuff like Magikarp Jump, but I doubt the same holds true for this.
Many (including myself) expected this to be big. A Pokémon gacha on mobile seems like the easiest multibillion release ever.
Personally speaking, the game itself is not very good.
The gameplay loop is very bland, with Co-Op being the worst, which is where most of the game is.
The game is also super stingy with its currency, especially relative to the cost of Scouting.
It just all adds up to making it feel pointless to even play, explaining the huge drop in player engagement (like the OT here and overall spending).
It's currently the 2nd worst rated Pokémon game on Google Play, tied for 4th worst rated Pokémon app on the storefront.
How do you mess up a Pokémon gacha so badly.
I still spent money on this.