This would ruin RE4 in the worst way possible. They need to keep the QTEs, suplexes, and backflips out of windows in the game.No QTE's, remove the over the top melee moves and moves in general and make them regular like a frantic push and front kick, more horror, no tank controls, and over the shoulder third person perspective.
Del Lago on re engine. šI get it.
RE4 is the Back to the Future 1 of videogames. It's perfect and needs no remake.
But what if it looked even better than RE3 remake?
Just picture that and come back to me.
Until they do it and you're like oh...ohhh that's perfect...oh fuck yeah, AMAZING!!!The game is kinda gigantic to be remade I think and holds up SO WELL, really no idea how a remake should be
Sure to some people, to others they will like it. Those that don't can still play the original and easily have access to it on modern platforms.This would ruin RE4 in the worst way possible. They need to keep the QTEs, suplexes, and backflips out of windows in the game.
the RE2 controls in a RE4 remake with everything else the same would be great.
Agreed.It will be interesting if they turn it into a more horror game. Also get rid of enemies with guns and bazookas.
That's nice and all, but an re engine remake would be on a different level.
This. I cannot see any meaningful way to improve it over the visual presentation given that everything else is basically perfect. I just played it and finished last night and was blown away by the fact a 15 year old game can hold up so well.It's a perfect game so I would just update the graphics and maybe make more environmental interaction. The key is the constant stream of incredibly varied enemy encounters. Every single room is a different situation for about 14 hours, no game does that. The remake should just keep the design cause I don't know how you top it.
They might not want to, but they should.Do people really want to face Regenerators in RE2 remake's terrifying graphics?
Yes please! With EXTRA JIGGLY LEGS for added freakout.Do people really want to face Regenerators in RE2 remake's terrifying graphics?
Lolol and now he's banned.... for shooting a dog in the head accidentally 5 times
thats what happens when you sacrifice your soul to the nintendo direct godsLolol and now he's banned.... for shooting a dog in the head accidentally 5 times
Absolutely! šDo people really want to face Regenerators in RE2 remake's terrifying graphics?
They should do a sequel to Mercenaries 3d with the re engine.I think updating the gameplay to REmake2 style would be fine. Accuracy is shit when you move, so not such a big move away from no move and shoot. Some balance tweaks for shotguns might be needed, IDK
I don't know if more action is needed, but definitely keep the melee moves
Some mixing up enemy and item placement would be needed, and probably at least one new enemy
Maybe more destructible stuff in the environments
Otherwise, it would just be great to see new RE Engine models of everybody and everything.
I think mercernaries would be an opportunity, too. Include characters, enemies, and settings from the other RE Engine games
The same goddamn near perfect game but with raytracing
Nobody in the industry is qualified to tinker with RE4. Just update the visuals and step the hell away
If they did anything other than re-do the graphics Colossus PS4-style, it would involve some hard choices that would make RE4 unrecognizable and potentially even alter the RE canon.
Adding modern controls to the game as-is breaks it, as the encounter design was built around not having strafe. At that point you're redesigning the whole game.
If you build a new game, I don't think you can reconcile the tone of the existing RE4 with the tone of the last couple remakes (and RE7). There's a clear difference in tone between the PS1 games and everything that came after them. RE was always at least a B horror movie, but after the PS1 games they got markedly more cheesy. Code Veronica is sort of anime. 4, 5, and 6 are straight-up Hollywood movies, with 4 basically being a Schwarzenegger/Stallone movie (specifically Commando). I don't think that tone would work with a remake that tries to bill itself along side the remakes of 2 and 3, which are a bit more serious, not without essentially rewriting 4.
The RE2Make didn't really upset the existing canon at all. It's safe to say RE3Make won't either. Capcom clearly intends to preserve the canon as-is, which means it would probably decide against a complete re-imagining of RE4.
Lastly, I think a big reason Capcom remade 2 and 3 specifically is because they were the last numbered RE games you can't play on modern platforms. 4 already has a remaster, it came out on Switch like last year. In any case any remake of RE4 would probably be next-gen at this point, probably next-gen-only and probably after RE8. We're talking 2022 at the earliest probably. The RE2 and 3 remakes are only happening in such rapid succession because they started development at the same time and were originally one project that got split up.
Yes. We already have it in RE4. Which is perfect, right? No need to repeat it in the tone and style these remakes are trying to achieve. They look silly in this type of game now.