I'm not sure about the first part of your story, but the voice clips at different lengths part was indeed true.I don't recall seeing a source, but I read something a while ago about why the voice clips in the cutscenes were broken. Supposedly the game was originally written in English, then it was translated into the Japanese, which is where they did the animations. Then they re-translated it into English and didn't account for the voice clips being different lengths, so the reactions are all still timed for the Japanese dub.
Dunno if it's true, but the game being translated into English despite already being in English to start with just feels right.
If I remember correctly, the jank is actually that if you hold a direction when you press B, the game tends not to keep you on the intended track. That line of rings is supposed to swing you into the rail, but if you're holding a direction, it instead throws you underneath it and you die. You have to let go of the stick when you use it to reduce the chance of it glitching.You died because you used the light speed move on the rings by pressing B
Sure, it's kind of jank it lets you do that on any ring, but all that jerky movement was explainable
You died because you used the light speed move on the rings by pressing B
Sure, it's kind of jank it lets you do that on any ring, but all that jerky movement was explainable
One day we will get a sequel.
And it will be glorious.
Except for the shitty Sonic friends or Boost stages that Sega will inevitably throw in.
Escape from the city is covered in putrid shit. One cool level among awful and embarrassing levels, voice acting and story. Yall let your inner child speak with authority way too much. I get it that these are awful times to live in but nostalgia wont blissful ignorance of the past back.
Escape from the city is covered in putrid shit. One cool level among awful and embarrassing levels, voice acting and story. Yall let your inner child speak with authority way too much. I get it that these are awful times to live in but nostalgia wont blissful ignorance of the past back.
This is embarrassing bro. You telling on yourselfEscape from the city is covered in putrid shit. One cool level among awful and embarrassing levels, voice acting and story. Yall let your inner child speak with authority way too much. I get it that these are awful times to live in but nostalgia wont blissful ignorance of the past back.
Lock those slowpokes up and throw away the key I say! They are like if Mario games forced you to play certain levels as a character who can't jump or if Warner finally made a Superman game and half the time you had to play as a Clark Kent.Tails and Knuckles haven't been playable in a flagship Sonic game since 2006, excluding retro throwback Mania.
Free the Friends
It's greater than the sum of its parts (and some of its parts are outstanding). It has an audacious, idiotic sincerity and selfassured confidence in everything it does that I can't help but cheer on. It believes in itself 110%, and it never doubts for a moment that any of its creative decisions or leaps in logic require or benefit from explanation.
Does anyone here know of more games with a similar vibe? Because it has an energy that I haven't gotten from any game since.
EDIT: Also, I wish more games did stuff like the "camera cuts dramatically as a typewriter slowly and ominously punches in the letters of the opponent's name" thing that precedes every boss battle.
Sonic 2006 was the sequelOne day we will get a sequel.
And it will be glorious.
Except for the shitty Sonic friends or Boost stages that Sega will inevitably throw in.
I don't count that as Sonic 2006 was missing 80% of the Sonic Adventure experience, the Chao Garden.
Sonic BoomTails and Knuckles haven't been playable in a flagship Sonic game since 2006, excluding retro throwback Mania.
Free the Friends
Well if you want another Chao garden, that's a very different question. It's most prevalent in Adventure 2 but it's not tied exclusively to the adventure sub-series. The Chao garden was also in the GBA games and even the Adventure 1 garden is different from what people think of when they talk about it (aka they just want something like the Adventure 2 version).I don't count that as Sonic 2006 was missing 80% of the Sonic Adventure experience, the Chao Garden.
We're not playing the silly game where arbitrarily bad Sonic games "don't count" while other bad ones do. It was a big console release, a 3D platformer, had lots of marketing and it even a spinoff game & tv show. It was as "mainline" as you can get.
Um, this has nothing to do with it "not counting". It's literally a spinoff. It wasn't developed by Sonic Team and it doesn't even take place in the same universe as the mainline series.We're not playing the silly game where arbitrarily bad Sonic games "don't count" while other bad ones do. It was a big console release, a 3D platformer, had lots of marketing and it even a spinoff game & tv show. It was as "mainline" as you can get.
Uuh.. no, it's actually is a spinoff. It spawned it's own sub-series even.We're not playing the silly game where arbitrarily bad Sonic games "don't count" while other bad ones do. It was a big console release, a 3D platformer, had lots of marketing and it even a spinoff game & tv show. It was as "mainline" as you can get.
Shadow is hilarious and wonderful in some ways, but there's just too much wrong with the gameplay side to make it work.I don't think so. There are probably some obscure indie games that have the same vibe, but they're not actually fun to play like SA2 is. I guess this also kind of applies to other 3D Sonic games (I'd say it's especially applicable to Shadow), but none of them are as good.
Sega didn't develop it, it was refashioned into a supporting product for the cartoon midway thought development, and Sega forced the devs to make it exclusively for the Wii U even though the engine they were using didn't support it. I think it's fair to exclude it.We're not playing the silly game where arbitrarily bad Sonic games "don't count" while other bad ones do. It was a big console release, a 3D platformer, had lots of marketing and it even a spinoff game & tv show. It was as "mainline" as you can get.
Two 3D platformers came out in 2002 on the Gamecube, and SA2 won hands down.
SAME! Two whole summers I spent with a friend trying to get the A emblems and raising Chao. Loved this game so much back then!It's honestly one of the best games from my childhood. I spent hundreds of hours raising chao and getting emblems with my friends over summer breaks. I know it's deeply flawed, but I can't help loving it.
The music
It's got it all going on: Rock, EDM, Electronic, Jazz, Rap, and butt rock.
The opening:
Follow me, Set me Free, Trust me and we will escape from the city
The ending with that theme:
Even the mech stages and the smaller treasure hunting stages are a good time:
We are at Pumpkin Hill, you ready?
Um, this has nothing to do with it "not counting". It's literally a spinoff. It wasn't developed by Sonic Team and it doesn't even take place in the same universe as the mainline series.
Uuh.. no, it's actually is a spinoff. It spawned it's own sub-series even.
And it's not because it's a console game that it turns to be a mainline title. Secret Rings and Black Knight are also spinoff, and full blown console games.
See, this is why I prefaced that this was an entirely silly & arbitrary discussion. You have to make up silly distinctions to have a reason to discount certain games. The franchise's very roots and even the game this very thread is about is based on having concurrent Sonic games developed in the west at the same time as in Japan with the main (and only sometimes called) "Sonic Team".Shadow is hilarious and wonderful in some ways, but there's just too much wrong with the gameplay side to make it work.
Sega didn't develop it, it was refashioned into a supporting product for the cartoon midway thought development, and Sega forced the devs to make it exclusively for the Wii U even though the engine they were using didn't support it. I think it's fair to exclude it.
I don't think it gets enough shit. It is the first truly bad mainline Sonic game and the series never fully recovered. Only about 1/3 of it is passable at best. I think even Heroes was a better game and even that game was pretty terrible.
This post is a lie and you know it.