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Giga Man

One Winged Slayer
Member
Oct 27, 2017
21,260
The game now saves after every Act, officially making Continues utterly pointless.

This is completely unmentioned in the changelog.

This is actually significant enough that I think I'll make it a threadmark. Half the time the reason I see people give up on this game is because they die too many times to a boss and then despair when they start over at the beginning of the first Act, losing 20 minutes of progress.
Continues are why I give up on old Genesis games.
 

Candescence

Banned
Oct 27, 2017
2,253
Optional way of playing with a controller for me is left stick movement, right sick camera, L/LB jump and R/RB spin.
I tried to fight it, tried assigning camera and movement to left stick and using face buttons to jump and spin but nope. The best controls for this are console controller fps layout, a little ironic considering it started out as the doom engine lol.

Why it's so pivotal to have precise camera controls dedicated to one stick is that you're going to over shoot your jumps at one point and your skill, be it thok, gliding or flight, will need to be pointed either back towards the platform you missed or to a new location asap. The long hang time of sonic style jumping works for this and the more you get accustom to pointing yourself down the correct path with the camera the better off you'll be for it.
I find in general that 3D Sonic works best with either a mouse or a "bumper jumper" controller setup with constant camera control. Having that fine-tuned control is a godsend for a fast-moving character like Sonic.
 

Syril

Member
Oct 26, 2017
5,895
How do I make this game save progress when I use mods? Apparently I need to edit the wad file somehow to specify a different file for it to work off of for saving?
 
How to install updates
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
Another new update: Version 2.2.2. No new significant new features this time. It's mostly bug fixes.

I'm not going to post every time a patch is released, but I do want to clarify how you install this. Unlike v2.2.1, this is a patch rather than a new installation. Unfortunately, SRB2 doesn't have a nice installation/update wizard to help with this, so here's how it works:

Download page.

I'm upgrading from 2.2.1:
  1. Download the 2.2.2 zip file, extract, then drag-and-drop the files into the root directory of your SRB2 installation. Select "Replace All".
I'm upgrading from 2.2.0:
  1. Download the 2.2.1 installer, place it in the root directory of your existing SRB2 installation, double-click and extract the files. Select "Replace All".
  2. Download the 2.2.2 zip file, extract, then drag-and-drop the files into the root directory. Select "Replace All".
I'm installing SRB2 for the first time:
  1. Download the 2.2.1 installer, place it in a folder called "Sonic Robo Blast 2", double-click and extract the files.
  2. Download the 2.2.2 zip file, extract, then drag-and-drop the files into the root directory of your SRB2 installation. Select "Replace All".
The "base" of the game is currently v2.2.1, so whenever 2.2.3 comes out you'll likely be able to directly upgrade to it from v2.2.1 (skipping 2.2.2) if you want. Thankfully, SRB2 doesn't require you to apply all updates sequentially—the latest "base" plus the latest patch will do.
 
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Tailzo

Member
Oct 27, 2017
7,955
Sonic Robo Blast 2 was great when I tried it on the Switch the other day. One of the best reason to mod a switch :)

ran well and worked using the joy sticks too
 

Deleted member 48897

User requested account closure
Banned
Oct 22, 2018
13,623
Continues are why I give up on old Genesis games.

At least with Sonic 3K because the per-zone saving the continues actually dump you at your last checkpoint -- which is not a bad thing except in the very specific case of the one checkpoint on the one route in Death Egg 2 where you have no rings and an inverted treadmill platform because you can die a lot to that one easily
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
Sonic Robo Blast 2 was great when I tried it on the Switch the other day. One of the best reason to mod a switch :)

ran well and worked using the joy sticks too

That is... actually really convincing for me. What are the downsides for modding your Switch? Can you still play online?
 

Tailzo

Member
Oct 27, 2017
7,955
That is... actually really convincing for me. What are the downsides for modding your Switch? Can you still play online?
I don't know about online play while hacked. But what I did was to hack my switch, use a new micro sd card, download Sonic Robo Blast 2, enjoying the game, then turning off the switch completely, changing my sd card back to the old one, and thus removing the hack to play online again :)
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
I don't know about online play while hacked. But what I did was to hack my switch, use a new micro sd card, download Sonic Robo Blast 2, enjoying the game, then turning off the switch completely, changing my sd card back to the old one, and thus removing the hack to play online again :)

Oh!

Okay.

That is tempting. Thanks!
 

Moose the Fattest Cat

Attempted to circumvent ban with alt account
Banned
Dec 15, 2017
1,439
I played this for the first time on Mac OS (with a Switch Pro controller) and it's great!! It's not perfect but it's really interesting and fun and it's just so cool.

The controls do take some getting used to (the brief tutorial is great, and a must) but I mapped the camera to right stick, jump/y to B and spin to A, and it's fun to get the hang of it and speed through zones on replay after you have a better handle on the physics and layouts.

Really cool.
 

Moose the Fattest Cat

Attempted to circumvent ban with alt account
Banned
Dec 15, 2017
1,439
Does anyone else play this on Mac? I'm trying to figure out how to add mods (like the 3d model pack) but struggling. I unzipped the file, added it to the Add Ons folder but doesn't seem to do anything?

Loving this game. Thanks so much for the great recommendation, OP!
 

JMTF

Member
Aug 27, 2018
547
Does anyone else play this on Mac? I'm trying to figure out how to add mods (like the 3d model pack) but struggling. I unzipped the file, added it to the Add Ons folder but doesn't seem to do anything?

Loving this game. Thanks so much for the great recommendation, OP!
Drag the pk3s, Wads into the launcher , ever modded Doom? same thing , be mindful of the order you do it, otherwise it will bork the game up.

Did you follow the recommended settings on the post? or it is atleast appeared on the options menu?
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
Does anyone else play this on Mac? I'm trying to figure out how to add mods (like the 3d model pack) but struggling. I unzipped the file, added it to the Add Ons folder but doesn't seem to do anything?

Loving this game. Thanks so much for the great recommendation, OP!

3D models are for v2.2.1 and above. Unfortunately, Mac and Linux are still stuck on v2.2.0. I'm sure there's a way to get OpenGL working on v2.2.0, but I've never looked into how to do it.

Besides that, 3D models work differently from any other add-on. Instead of going into the Add On folder, you add the unzipped files/folders to the root directory. You then change the renderer to "OpenGL", then within the OpenGL options you enable 3D models.

I'm very happy you're enjoying it!
 

Moose the Fattest Cat

Attempted to circumvent ban with alt account
Banned
Dec 15, 2017
1,439
3D models are for v2.2.1 and above. Unfortunately, Mac and Linux are still stuck on v2.2.0. I'm sure there's a way to get OpenGL working on v2.2.0, but I've never looked into how to do it.

Besides that, 3D models work differently from any other add-on. Instead of going into the Add On folder, you add them to the root directory. You then change the renderer to "OpenGL", then within the OpenGL options you enable 3D models.

Gotcha. I don't know how to find the root directory on Mac OS so I think maybe I'm out of luck for now on that, unless someone else can provide detailed directions.

Oh well, that's okay! The default sprite models are cool, and I'm just glad to be able to play it at all on Mac. (I know there's a way to launch Windows on Mac but it seems too complicated)

Currently I'm playing a few different save files simultaneously. Here's where I'm at:

Sonic & Tails — Red Volcano 1 (the platforming is brutal here, especially the race against the lava river with disappearing platforms)
Knuckles — Arid Canyon 2 (how the heck does Knuckles make that first jump?)
Tails — Egg Castle 2 (taking my time exploring, trying to find emeralds; only have 2)
Sonic — Egg Castle 2 (doing this one fourth so I can already have a mental map of the layout to be able to run effectively)
Amy Rose — Techno Hill (just started yesterday)
Fang — Techno Hill (just started yesterday)

I have the camera permanently fixed on the character's back, which is very helpful in controlling the camera with the right stick, but I wish it was easier to see the sprites faces!!! I know you can do this easily with the keyboard/mouse set up, but I've never played any game like that and find it difficult to adjust to for this.

I'm very happy you're enjoying it!

It feels like this game deserves more recognition or press?? Maybe calling this update 2.2 prevented it from wider exposure?

What other fan game is this ambitious and successful and long lived?
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
Gotcha. I don't know how to find the root directory on Mac OS so I think maybe I'm out of luck for now on that, unless someone else can provide detailed directions.

Sorry, by "root directory" I mean the folder that contains the Addon folder. Instead of putting it inside the Addon folder, paste it outside the folder, in the same place where you see files like gamedata.dat.

Of course, this isn't relevant because the in-game option that lets you enable 3D models doesn't exist in 2.2.0, although there's probably some console command or something that can force it to work. Again, I haven't looked into it.

I have the camera permanently fixed on the character's back, which is very helpful in controlling the camera with the right stick, but I wish it was easier to see the sprites faces!!! I know you can do this easily with the keyboard/mouse set up, but I've never played any game like that and find it difficult to adjust to for this.

Argh! I know! This is the one advantage of the Simple playstyle option (this is also only in v2.2.1 and above). The reason that the default playstyle automatically rotates the sprite forward when you stop moving is to remind the player that all abilities activate in the direction the camera's facing. Since that isn't a thing in Simple, the automatic rotation is disabled.

I don't like Simple, so I really wish there was an option to disable auto-rotate when playing normally. The default controls don't even let you see some sprite animations, like the forward view of Sonic teetering over an edge.



It feels like this game deserves more recognition or press?? Maybe calling this update 2.2 prevented it from wider exposure?

What other fan game is this ambitious and successful and long lived?

There are a lot of potential reasons why SRB2 is oddly under-known compared to other fangames (like, look at the sheer amount of press AM2R got). I don't know if this is true, but my guess is that the biggest reason is that... it's a 3D platformer. And 3D platformers aren't very popular.

Look at a game like Super Mario Odyssey. Literally the only AAA 3D platformer this gen. The biggest, most famous and iconic video game franchise in the world. Has a 97 on Metacritic. Has sold over 16 million copies. And it completely disappeared from internet discourse a week after release, not even returning for any Game of the Decade discussions.

And that's Super Mario Odyssey! Some Sonic fangame doesn't stand much of a chance. 3D platformers just aren't very popular.

Sonic Utopia managed to do well largely because it looks really cool. As stupid as it is, I suspect Sonic Utopia would have gotten less press and attention had it shown off actual levels rather than a wide-open sandbox, as parkouring through a sandbox simply looks cooler in video form.
 

BlazeHedgehog

Member
Oct 27, 2017
702
SRB2 has gotten drip feeds of press many times over the years. A lot of publications have probably covered it at some point or another and figure that's their one article on the game.
 

Deleted member 8468

User requested account closure
Banned
Oct 26, 2017
9,109
Huh, site seems to be down. This is my first time hearing of it, hope it didn't get C&D'ed!

Nevermind, it's back! Curious to try this, really cool that it's just heavily modified Doom.
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
SRB2 has gotten drip feeds of press many times over the years. A lot of publications have probably covered it at some point or another and figure that's their one article on the game.

That's also a good point.

Huh, site seems to be down. This is my first time hearing of it, hope it didn't get C&D'ed!

Nevermind, it's back! Curious to try this, really cool that it's just heavily modified Doom.

Nah, for whatever reason Sega has said that it's okay to make Sonic fan games. Which puts a big hole in the argument that companies "have to" take this stuff down to preserve their trademarks.

www.destructoid.com

Sega gives Sonic fans the okay to make games

You’re too DMCA’ed Nintendo is notorious for sending out cease-and-desist notices for fan games based on its IPs. Just this...
 

Sacul64

One Winged Slayer
Member
Oct 27, 2017
6,781
That's also a good point.



Nah, for whatever reason Sega has said that it's okay to make Sonic fan games. Which puts a big hole in the argument that companies "have to" take this stuff down to preserve their trademarks.

www.destructoid.com

Sega gives Sonic fans the okay to make games

You’re too DMCA’ed Nintendo is notorious for sending out cease-and-desist notices for fan games based on its IPs. Just this...

On the other hand Sega has also lost the rights to use certain Sonic characters and Music.
 

WillyFive

Avenger
Oct 25, 2017
6,981
SRB2 has gotten drip feeds of press many times over the years. A lot of publications have probably covered it at some point or another and figure that's their one article on the game.

Yeah, I first learned of SRB2 from some game magazine ages ago (Gamepro? Cheat Coded? Who knows, but they recommended it as a free game.)
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
Knuckles — Arid Canyon 2 (how the heck does Knuckles make that first jump?)

I completely missed this comment earlier.

Knuckles isn't supposed to make that first jump in ACZ2. He's deliberately locked out from the upper paths, but instead there are two different Knuckles-only paths to choose from.

The first room in Arid Canyon 2 actually has the most alternate exits of any room in SRB2 with five paths to choose from. There are the two Knuckles paths, one Sonic/Tails path, one Amy/Fang path, and one everyone-except-Knuckles path. Then each of those paths have their own branches! ACZ2 is a crazy level.
 

Moose the Fattest Cat

Attempted to circumvent ban with alt account
Banned
Dec 15, 2017
1,439
I completely missed this comment earlier.

Knuckles isn't supposed to make that first jump in ACZ2. He's deliberately locked out from the upper paths, but instead there are two different Knuckles-only paths to choose from.

The first room in Arid Canyon 2 actually has the most alternate exits of any room in SRB2 with five paths to choose from. There are the two Knuckles paths, one Sonic/Tails path, one Amy/Fang path, and one everyone-except-Knuckles path. Then each of those paths have their own branches! ACZ2 is a crazy level.

Thanks! And no worries, after posting I eventually retried and did find a path for Knuckles... made it to Egg Rock 1 and got game over'd trying to figure out the first room with the smash columns.

I'll probably return to it after I keep replaying Egg Castle and Arid Canyon with different characters.

The level design is very impressive; not perfect, and some of the platforming is too frustrating or unclear or unfinished in a lot of spots; but then so are most official Sonic games, even the originals. This does feel like the Sonic equivalent to Super Mario 64 rather than what actually happened; the camera is frustrating in both. The physics and design is obviously much tighter in SM64 but there's nothing as exhilarating in that game as in SRB2 as you learn to harness the speed and momentum. It's so much more rewarding compared to the scripted set pieces of official 3D Sonic.

This is the most fun I've had replaying Sonic levels in a long time (besides Mania).

Nah, for whatever reason Sega has said that it's okay to make Sonic fan games. Which puts a big hole in the argument that companies "have to" take this stuff down to preserve their trademarks.

Oh yeah. Companies definitely don't have to, they choose to do so. It's lawyers. There is no worse profession, and corporate copyright lawyers probably rank toward the bottom of the worst.
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
The level design is very impressive; not perfect, and some of the platforming is too frustrating or unclear or unfinished in a lot of spots; but then so are most official Sonic games, even the originals.

This is quite a lot to ask for, but if you ever feel the urge to praise and/or complain about specific levels in the game, head over to the How would you rate the official levels? topic on the SRB2 Forums. The devs read the posts there and make changes to the level design based on feedback.

Although, know that Egg Rock Zone is planned to be scrapped and remade entirely for the next version of the game. That zone is over 10 years old now and has remained largely untouched in all that time. (The oldest level in the game is the unlockable challenge level Aerial Garden Zone. That monstrosity dates back to the early 2000s.)
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
It makes me very happy to see bigger YouTubers show off this game. It deserves more attention.

 

Magnemania

Member
Jan 25, 2018
422
That video helps convince me that having save files save by Act was the right decision. I wouldn't want him to repeat the bridge segment again after struggling with it so many times.
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
That video helps convince me that having save files save by Act was the right decision. I wouldn't want him to repeat the bridge segment again after struggling with it so many times.

Castle Eggman was the one exception in the previous version. The game saved at Act 2 because of how large that level is.

I liked his commentary about the Castle Eggman boss:

Alpharad said:
It's so stupid, because this is so simple in concept! You see those spike balls? You don't get hit by spike balls. You jump over spike balls. That is the objective right here. That is the only obstacle in my way. And I can't do it.

I've played this game for a long time, so I didn't have a single problem with that boss. I've seen lots of complaints about how difficult it is which I didn't understand. "It's so simple, though! Just stand in place, jump over the spike balls, and press the buttons!" I wasn't sure if people were rushing too fast or something.

Nope. Glad I saw that video. He totally gets it, but the execution barrier is too high, and you can end up in a cycle where one failure leads to further failures. The boss needs to be made easier in the next version.
 

Syril

Member
Oct 26, 2017
5,895
Castle Eggman was the one exception in the previous version. The game saved at Act 2 because of how large that level is.

I liked his commentary about the Castle Eggman boss:



I've played this game for a long time, so I didn't have a single problem with that boss. I've seen lots of complaints about how difficult it is which I didn't understand. "It's so simple, though! Just stand in place, jump over the spike balls, and press the buttons!" I wasn't sure if people were rushing too fast or something.

Nope. Glad I saw that video. He totally gets it, but the execution barrier is too high, and you can end up in a cycle where one failure leads to further failures. The boss needs to be made easier in the next version.
If it was in 2D that boss design wouldn't be a big deal, but in 3D you have to keep track of stuff you can't see all the time. When you get hit it throws off your rhythm and makes you pay even less attention to the spiked balls because you're focused on recovering rings. I've only ever beaten Castle Eggman with Tails because flying is the best way to reorient yourself against that boss.
 

Syril

Member
Oct 26, 2017
5,895
Egg Rock Zone is completely absurd. The fact that there are checkpoints after EVERY room is telling.
 

Magnemania

Member
Jan 25, 2018
422
Egg Rock Zone is completely absurd. The fact that there are checkpoints after EVERY room is telling.

In the older versions, I found Egg Rock very interesting in the context of the entire game, as it encourages scouring all of the previous levels on the way there for as many rings and 1ups as possible.

Now that the game as a whole is much more polished and most of the level design doesn't feel romhacky, Egg Rock is beginning to show its age. It's the oldest stage in the game now.
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
In the older versions, I found Egg Rock very interesting in the context of the entire game, as it encourages scouring all of the previous levels on the way there for as many rings and 1ups as possible.

Now that the game as a whole is much more polished and most of the level design doesn't feel romhacky, Egg Rock is beginning to show its age. It's the oldest stage in the game now.

It's funny how many times I had to mentally amend my own reply.

I was initially going to mention how Egg Rock is the oldest in the main campaign, but Aerial Garden is the oldest overall (and you can sure feel it, too!)

But then I remembered Techno Legacy Zone, but I don't think that should count.

But then I remembered the Techno Hill boss battle. That's been unchanged since the first Final Demo release, and that's part of the main campaign.

But then I remembered true horror. Meadow Match Zone.
 
OP
OP
Unknownlight

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,595
I'm fairly sure Techno Hill's boss didn't have walls around it in older versions, and that changes the difficulty of the fight considerably.

You're right. I'd completely forgotten about that. I guess another change is that the slime changed from purple to blue, but that's incredibly minor.
 

Sander VF

The Fallen
Oct 28, 2017
26,051
Tbilisi, Georgia
Woolie VS started a full LP


I'm looking at this and ... SEGA, could you like release this game officially and port it to consoles and stuff? It looks dope.
 

Deleted member 61002

User requested account closure
Banned
Nov 1, 2019
633
Awesome stuff.

That's also a good point.



Nah, for whatever reason Sega has said that it's okay to make Sonic fan games. Which puts a big hole in the argument that companies "have to" take this stuff down to preserve their trademarks.

www.destructoid.com

Sega gives Sonic fans the okay to make games

You’re too DMCA’ed Nintendo is notorious for sending out cease-and-desist notices for fan games based on its IPs. Just this...

Sega has realized at the end of the day, even if the franchise is putting out combos of bad games like Shadow, Sonic 06, Sonic Genesis, and Secret Rings back to back, the fans are still there. The only thing that sending C&Ds to fans who are actively keeping Sonic in the public conscious when by all rights he should have been trashed back in the mid 00's will do is garner them bad PR and pissed off fans.
 
Nov 9, 2017
1,476
Réunion
Woolie VS started a full LP


I'm looking at this and ... SEGA, could you like release this game officially and port it to consoles and stuff? It looks dope.


There's one thing I can't understand when I look at this kind of video or when I watch streamers, is their need to read out loud all the dialogues. That irks me, especially when there are already japanese voices for example, but they still read the lines. So, what for? Who launched this?
 

Sander VF

The Fallen
Oct 28, 2017
26,051
Tbilisi, Georgia
There's one thing I can't understand when I look at this kind of video or when I watch streamers, is their need to read out loud all the dialogues. That irks me, especially when there are already japanese voices for example, but they still read the lines. So, what for? Who launched this?
I'd venture to guess that the alternative would be to sit there quietly as they themselves read the dialogues.
 

BlazeHedgehog

Member
Oct 27, 2017
702
Sega has realized at the end of the day, even if the franchise is putting out combos of bad games like Shadow, Sonic 06, Sonic Genesis, and Secret Rings back to back, the fans are still there. The only thing that sending C&Ds to fans who are actively keeping Sonic in the public conscious when by all rights he should have been trashed back in the mid 00's will do is garner them bad PR and pissed off fans.

That's certainly one way of looking at it.

From my perspective, as someone who's been down in the trenches of the Sonic community since 1998 or so, it's also possible Sega hit a brick wall with how well they could enforce their rule within the fandom. A non-trivial percentage of the Sonic fan community were people of a certain type, very anti-authority kinds of characters. A lot of them have cleaned up their acts now, and I won't get specific with names, but there was a time where there was a very "Sega can't tell us what to do" sentiment within the community.

It all came to a head with the Sonic 4 incident, where a prolific fan site nearly leaked the game six months early until Sega themselves stepped in -- not to punish them, but to befriend. Instead of the costly effort of getting in to an arms race to stop future leaks, Sega opted to catch more flies with honey than use poison. It was spun as an effort to "retool the game thanks to fan feedback." The game was delayed for months while two entire levels were replaced.

That's not to say Sega was afraid of the community, just that it was easier to be friends instead of enemies, and the logical conclusion was that friends don't betray friends. Problem solved, and it eventually gave us Sonic Mania.

Of course, that's ignoring the fact that Sega has almost always turned a blind eye to fan games, I guess. Even before the community got too rowdy.