Can't believe forces doesn't even have one level on the level of seaside hill or sky sanctuary.
I'm left wondering when this art was drawn, and in what context. We've got Sonic without Tails, a Vector who's looking just about exactly like his Chaotix design, Mighty and Ray for some reason, and a parrot who appears to be an Ohshima take on another old and unused character concept.
Pity. Has to be early-mid 90's sometime, but it doesn't line up with anything we know about. The title is just "Sonic's friends" as far as I can tell, aside from whatever the last kanji character is that I can't parse because my Japanese is awful.I tweeted at him "What year was this?" as soon as I saw it and never got a response :/
Well I wouldn't expect it to have anything matching generations best when it doesn't have one level on the level of Modern Green HillCan't believe forces doesn't even have one level on the level of seaside hill or sky sanctuary.
Somewhere around '92 to '94 might make some sense to me (trying to figure it out looking at how his artstyle evolved through that era - I found that it at least Sonic looks similar to this CD illustration. but this could have just been for the PC port) - maybe the lack of Tails is a case of lack of communication while Yasuhara and co. were working in the US? Not that he probably didn't know about Tails per se but maybe he had a different idea/role for him in mind? Yasuhara and Oshima weren't aware that they were both using time travel for 2 and CD respectively where CD used it as a game mechanic and 2 was supposed to use it for story transitions (ever wondered why Hill Top looks so similar to Emerald Hill? (^_-) ).Pity. Has to be early-mid 90's sometime, but it doesn't line up with anything we know about. The title is just "Sonic's friends" as far as I can tell, aside from whatever the last kanji character is that I can't parse because my Japanese is awful.
Between this and Ohshima somehow having an anecdote about hearing MJ's demo tapes for Sonic 3, I'm suddenly seriously wondering just what all he was up to in and around 1993 beyond getting Sonic CD out the door.
Well, that and Eggman's name canonically being "Ivo Robotnik". I mean, at least the "Robotnik" part is canon, given Gerald and Maria's last name is "Robotnik" even in Japan, where Eggman's always just been "Dr. Eggman".apropos of nothing: it's really funny to me for some reason that basically the only thing from "western" sonic canon that got brought into the game canon is that sonic loves chili dogs
I will never get the metal sonic popularity
The Mecha Sonic line were my jam as a kid
I remember the Ecco series being gorgeous in particular.My favourite non-sonic strips (back when they did them) were Chuck D Head, Mutant League and Kid Chameleon (loved the art in that one).
Archie's nomenclature was all over the place.Edit: Just took a harder look at that cover. Didn't remember him being called Mecha Sonic. I always thought it was Metal Sonic.
I will never get the metal sonic popularity
The Mecha Sonic line were my jam as a kid
Sonic Team and SEGA in general seem to either willfully act or carelessly think modern boost Sonic is exactly the same as it has been since 1998. I have seen Aaron openly correct people who want Dreamcast era content by saying it is modern. I really do believe SEGA actually chronicles what the fans generally say about things and in this case I think it is a huge negative because most discussion of the Adventure era of games online is "This is when Sonic became bad".Running Hedgeblog, I think Sonic Team actually fucked up any "nostalgia" in Forces. The game features Modern Sonic, but everything around him is "Classic", like Green Hill, Chemical Plant, Death Egg etc.
Based on the popularity of types of posts I do on Hedgeblog... it's actually ADVENTURE era that people are a bit more nostalgic for right now. 1 & 2, Heroes, and games in the Gamecube / PS2 era. I think having Classic Sonic stuff actually hindered any nostalgia. If the city was Station Square and not Green Hill, Egg Carrier instead of Death Egg, they'd actually hit the design a bit better.
Sonic Team and SEGA in general seem to either willfully act or carelessly think modern boost Sonic is exactly the same as it has been since 1998. I have seen Aaron openly correct people who want Dreamcast era content by saying it is modern. I really do believe SEGA actually chronicles what the fans generally say about things and in this case I think it is a huge negative because most discussion of the Adventure era of games online is "This is when Sonic became bad".
That said, even if they did a great job with City Escape and Seaside Hill Zone I think Speed Highway Zone in Sonic Generations was handled extremely poorly. Maybe they just have no idea what made people like the first Adventure at all.
Cross-posting from Discord:
Frank Cifaldi live-tweeted a GDC postmortem about Sonic 1 as presented by Yasuhara and Oshima. It's worth picking through the whole thread, even if you've obsessively followed the last twenty years of community research on the subject, and especially if you haven't.
Wrote up a long post earlier explaining how I felt about Speed Highway Zone in Generations, but my computer crashed just as I was sending it. To sum it up, basically I think the aesthetics were all wrong (and even a bit Westernized), the music was super underwhelming, the running down the building portion was done all wrong, the lack of the At Dawn section (which could have been Classic Sonic's act) and some other things just made it feel like a genuinely poor and uncreative effort compared to most levels in the game.I think Aaron is smarter than that. He knows what people are talking about when they ask for Adventure-era fanservice. He's a PR guy though so he's trying to spin it since Sonic still resembles his Adventure-era design for the most part.
I'm sure Sega/Sonic Team is aware of the demand for Adventure-era stuff to come back but they're in a bit of a pickle since those games aren't looked back on fondly by the general public, unlike the Classic games.
Also, I'm not sure what you thought was terrible about Speed Highway in Generations. It wasn't one of my favorite levels in that game but I still enjoyed it a good deal.
Red mountain might be the most unfairly forgotten sonic adventure action level
I think Aaron is smarter than that. He knows what people are talking about when they ask for Adventure-era fanservice. He's a PR guy though so he's trying to spin it since Sonic still resembles his Adventure-era design for the most part.
I'm sure Sega/Sonic Team is aware of the demand for Adventure-era stuff to come back but they're in a bit of a pickle since those games aren't looked back on fondly by the general public, unlike the Classic games.
Also, I'm not sure what you thought was terrible about Speed Highway in Generations. It wasn't one of my favorite levels in that game but I still enjoyed it a good deal.
I don't get why they haven't just fully integrated Comixology into the Kindle store yet... They've been up on there for a while.Noticed that the first two issues of the new IDW comic were up for Pre-order on the kindle store at £2.74 each so have stuck an order in for them.
If they're good I'll probably pick them up each month. Don't think Kindle store has a subscription function sadly.
Yeah I could use Comixology as I think that dies have a subscribe function but I have a bunch of manga and regular books through Kindle and I like having everything in a single app.I don't get why they haven't just fully integrated Comixology into the Kindle store yet... They've been up on there for a while.
Hittin' up comixology to pre-roder if their prices are cheap enough for me :3Noticed that the first two issues of the new IDW comic were up for Pre-order on the kindle store at £2.74 each so have stuck an order in for them.
If they're good I'll probably pick them up each month. Don't think Kindle store has a subscription function sadly.
Well, there is no reason for the levels to be in chronological order (they absolutely should not have done that IMO), but even still we got two city levels back to back because of that and no one really minded, so I do not think that would have been a big deal. To me, Lost World Zone encapsulates so much about what made Adventure 1 interesting and special and they likely would have integrated elements of time travel and the Mystic Ruins into it too. Real shame. Honestly, I just cannot believe they did not expand on the game with DLC or a proper sequel. Even just sloppily updating the 3DS levels for the HD version would have made them lots of money.Lost World would have been weird since the previous stage was Sky Sanctuary, another ancient city level. I think Twinkle Park would have been a good fit. Lots of gimmicks they could use, plus Sonic Generations strangely lacks a proper "bouncy casino park" level of any sort outside of the underwhelming DLC.
Would have love Red Mountain as well.
IIRC, the last time that Eggman sees Gamma is when Gamma is about to fight Sonic. He probably just assumes that the robot was another unremarkable addition to the scrap heap.One thing I found odd about Gamma's story is how Eggman just...forgets about him.
Well, there is no reason for the levels to be in chronological order (they absolutely should not have done that IMO), but even still we got two city levels back to back because of that and no one really minded, so I do not think that would have been a big deal. To me, Lost World Zone encapsulates so much about what made Adventure 1 interesting and special and they likely would have integrated elements of time travel and the Mystic Ruins into it too. Real shame. Honestly, I just cannot believe they did not expand on the game with DLC or a proper sequel. Even just sloppily updating the 3DS levels for the HD version would have made them lots of money.