I have news for all of you.We've never had a classic Shadow before in any official in-game form, right?
If it was ever canon, it's certainly decanonized by now, but the dialog in game can be taken as subtle hints that Sonic is actually the ultimate lifeform. There's also some backstory from the game's Japanese strategy guide that poses the question if Shadow was created on the Ark, or if he was created by Gerald at the GUN base where Eggman later uncovers him. There's some deliberate obfuscation by mention of an unrecovered capsule from the Ark. The tl;dr of the theory is that Sonic could have been the original creation on the Ark, and Shadow was made as a shadow of Sonic's image and implanted with false memories. It doesn't 100% make sense when looking critically at it, but is fun to ponder.
The rest is at the link, but that's the relevant part.However, there was only one miscalculation in this operation: when this operation was carried out, Pr. Gerald had already almost completed the ultimate life form "Shadow" using another base body. When the GUN Special Forces raided the research institute, the fleeing Gerald entrusted it to his granddaughter Maria, and it is confirmed that an escape capsule was ejected toward the surface at that time. (The whereabouts of the capsule at that time are still unknown to this day.)
As a result, Gerald was subsequently captured by Special Forces and imprisoned on Prison Island, where he was eventually forced to continue his research on the ultimate life form, "Shadow," apparently under orders from GUN. Now that Shadow the Hedgehog is no more, there is no way to know whether the Shadow sealed on Prison Island was a replica created by Gerald or the real Shadow that was ejected toward the surface and recovered...
I meant in art style more than age, but damn.I have news for all of you.
SA2 Shadow is Classic Shadow.
Dude has been around longer than the actual Classic Sonic was by the time Modern Sonic touched ground.
22 years!!
Now see that's the thing, of course Shadow would have a classic design
How do you think the aesthetic treated him during 3&K? He was just sleeping is all
View: https://twitter.com/teamsnowglobeco/status/1257834048228962304
Heroes, and 06 still hasn't been remastered lol.They are remastering literally everything but Unleashed, someone at SEGA hates me 😭
Heroes could honestly be a real good game if they remastered it. Fix the glitchy, slippery ass movement. Be able to turn off in-level dialog and wham. You just turned a 6/10 into an 8.5 right there.
And see that's why Generations secretly sucksBut that's not how Sega treats it. Classic Sonic is how Sonic looked in the past. This thread is about a remaster of the game first cemented that Classic vs Modern is not just an artstyle difference since the whole game is about Classic and Modern teaming up. Can't put that genie back in the cryotube!
Now I want a modern Studiopolis levelIts been enough time that a new Era could get 3 games/levels. Lost World, Mania & Forces if we were conservative and Frontiers/Superstars were too new. If this happens, new Rival & Boss fights should be Classic Sonic's, OG Generations had Modern have more than Classic. But even this feels bit much.
...Although going by leaks, if this is more substantial than a port, they might just create Shadow stages for all 9 current levels, Act 3s one could say. But if this was case, that would also mean significant additions too.
I do feel like we are guaranteed token tie-in Animation & tie-in comic lol
The controls is the biggest thing they can touch up on, but the other major flaw it has is needing to play through the same game 4 separate times to unlock the final boss.Heroes could honestly be a real good game if they remastered it. Fix the glitchy, slippery ass movement. Be able to turn off in-level dialog and wham. You just turned a 6/10 into an 8.5 right there.
Fking seriously. I played BetterSADX and was shocked at how much of an upgrade it was over vanilla DX.I just want a console version of Sonic Adventure 1 that isn't based on the shitty DX version.
Give me the Dreamcast version in widescreen, 60 FPS, and the unlockables in from the later versions. Basically the PC version with the BetterSADX mod but on console.
Yes but its another city level lol
Well I'll be dammedWatch it be just Generations remaster with playable shadow and that's it. No new levels, no nothing, just shadow in the title because they need to cross promote the movie with something.
Mark my words.
Am getting DMC SE vibes from this. Playable Shadow, Some Graphic upgrades , Few more cutscenes , 2-3 extra levels/boss, $40 price tag.
I'd be happy to be wrong and that this is a more substantial Upgrade or even a sequel.
Just checked to see if you saw it lol.
None of that makes senseIf it was ever canon, it's certainly decanonized by now, but the dialog in game can be taken as subtle hints that Sonic is actually the ultimate lifeform. There's also some backstory from the game's Japanese strategy guide that poses the question if Shadow was created on the Ark, or if he was created by Gerald at the GUN base where Eggman later uncovers him. There's some deliberate obfuscation by mention of an unrecovered capsule from the Ark. The tl;dr of the theory is that Sonic could have been the original creation on the Ark, and Shadow was made as a shadow of Sonic's image and implanted with false memories. It doesn't 100% make sense when looking critically at it, but is fun to ponder.
The rest is at the link, but that's the relevant part.
I was a kid when I played DX, but I remember it being fun. I never played the Dreamcast version. What was so bad about it? I did like the DX models a lot more, but that's the only difference I know.I just want a console version of Sonic Adventure 1 that isn't based on the shitty DX version.
Give me the Dreamcast version in widescreen, 60 FPS, and the unlockables in from the later versions. Basically the PC version with the BetterSADX mod but on console.
I think it's more likely to be 4-5 levels rather than 2-3 (SA2, Heroes, Shadow the Hedgehog, 06, maaaaaybe Forces) but I guess that's kinda splitting hairs
You were right and it's worth saying so. Glad that this ended up being a bigger release than I expected, and Generations on Switch could be real cool.This is a remaster though, not a straight port. Wasnt Colours remade in Unity? Either way, I never suggested that Generations would run well or be a simple port, I just dont see why Sega would bother without getting that Switch money, but as you say we'll see tomorrow.
Now my hope is for decent ports on day 1. While I love Sega, I am still slightly concerned they might fumble things so to speak! While I feel even if the Switch port isnt so good it'll still sell the best, I feel they really should put tons of effort into getting it as good as possible.You were right and it's worth saying so. Glad that this ended up being a bigger release than I expected, and Generations on Switch could be real cool.
I'm sure they just wanted to be able to advertise a handful of new features in the back of the box, and beef the graphics up ever so slightly to make it appear as current gen as possible for as cheap as possibleSpeaking of the butchered Colors port, is there a legal reason why they could not have gone the emulated route like Mario Halaxy did on Switch?
I'm sure they just wanted to be able to advertise a handful of new features in the back of the box, and beef the graphics up ever so slightly to make it appear as current gen as possible for as cheap as possible
Not saying they did a good job, just saying that was probably their intentionWell they failed. It does not look current gen at all. It just looks worse
Dont know why people are so hung up on this specifically with a series that has played so fast & loose with the overall continuity that the very next time classic Sonic interacted with modern Sonic he was now "from another dimension" instead of the past. Like is anyone losing sleep that Sticks was mentioned in Frontiers despite being from another continuity? Was anyone super defensive of the "only male hedgehogs can turn super" mandate that only recently got overturned? Anyone particularly miffed that Sonic Superstars is in "the past" but introduces a bunch of chaos emerald powers the characters are apparently just ignoring in "future" games, including one thats basically chaos control? Sonic Team is so unbothered with keeping the moon from SA2 consistent that they handwave the numerous games where it appears full as "just having its other side turned to us" which isnt even how the moon physically works.But that's not how Sega treats it. Classic Sonic is how Sonic looked in the past. This thread is about a remaster of the game first cemented that Classic vs Modern is not just an artstyle difference since the whole game is about Classic and Modern teaming up. Can't put that genie back in the cryotube!
Yeah, I think Generations was the last Sonic game I've played too (besides a few minutes of Mania).Generations being a dozen years old fucked me up. Really hoping this rerelease doesn't have a nasty catch attached but I'm hoping they rework not just the Shadow boss encounter but the final one with Time Eater
Sega is hung up on it now. After the disaster that was Sonic Forces' story and realizing fans do care they hired a lore manager to get the mess they made under control.Dont know why people are so hung up on this specifically with a series that has played so fast & loose with the overall continuity that the very next time classic Sonic interacted with modern Sonic he was now "from another dimension" instead of the past. Like is anyone losing sleep that Sticks was mentioned in Frontiers despite being from another continuity? Was anyone super defensive of the "only male hedgehogs can turn super" mandate that only recently got overturned? Anyone particularly miffed that Sonic Superstars is in "the past" but introduces a bunch of chaos emerald powers the characters are apparently just ignoring in "future" games, including one thats basically chaos control? Sonic Team is so unbothered with keeping the moon from SA2 consistent that they handwave the numerous games where it appears full as "just having its other side turned to us" which isnt even how the moon physically works.
But having a chibi version of one of the most popular characters in the series running around in a 2d platformer is where we gotta draw the line cus tHe lOrE is suddenly super important & ironclad.
I think her Dragon form isnt actually a traditional Super form either.
Dont know why people are so hung up on this specifically with a series that has played so fast & loose with the overall continuity that the very next time classic Sonic interacted with modern Sonic he was now "from another dimension" instead of the past. Like is anyone losing sleep that Sticks was mentioned in Frontiers despite being from another continuity? Was anyone super defensive of the "only male hedgehogs can turn super" mandate that only recently got overturned? Anyone particularly miffed that Sonic Superstars is in "the past" but introduces a bunch of chaos emerald powers the characters are apparently just ignoring in "future" games, including one thats basically chaos control? Sonic Team is so unbothered with keeping the moon from SA2 consistent that they handwave the numerous games where it appears full as "just having its other side turned to us" which isnt even how the moon physically works.
But having a chibi version of one of the most popular characters in the series running around in a 2d platformer is where we gotta draw the line cus tHe lOrE is suddenly super important & ironclad.
There's a fairly popular theory that Gerald Robotnik based Shadow off of the Super Sonic mural featured in Sonic 3 & Knuckles, hence his quills looking exactly the same as Super Sonic's from that era. Another big part of that theory is that the Biolizard was based off of the Perfect Chaos mural from Sonic Adventure 1.