Don't think that makes sense with T2 earnings forecast. Think that was supposed to be in their fy25 earnings.I'll ask again, is a GTA6 release in Q1 2024 possible? I don't know how much that forecast make sense without something this big
Don't think that makes sense with T2 earnings forecast. Think that was supposed to be in their fy25 earnings.I'll ask again, is a GTA6 release in Q1 2024 possible? I don't know how much that forecast make sense without something this big
Absolutely not a chance, you're not gonna get a game as big as GTA on a 3 month window between announcement and release, not a chance. I'm personally expecting an September or October release date followed by a delay into early 2025.I'll ask again, is a GTA6 release in Q1 2024 possible? I don't know how much that forecast make sense without something this big
This too, Take-Two's forecast includes a significant revenue increase of like 2 billion between April 1st 2024 and March 31st 2025, which indicates that's the current release window for GTA.Don't think that makes sense with T2 earnings forecast. Think that was supposed to be in their fy25 earnings.
So am I the last person buying physical whenever possible or what?
I'll ask again, is a GTA6 release in Q1 2024 possible? I don't know how much that forecast make sense without something this big
So am I the last person buying physical whenever possible or what?
How do you get such explosive growth in network services and still have a shit margin. Did they overpay on PS+ Extra licensing? Or did they invest just way too much in their GaaS games that they out on ice?
No still buying these!So am I the last person buying physical whenever possible or what?
4% Physical wow! Not bought a disk in years, to much clutter and of course disk rot. I guess end of an era is coming quickly.
it's free real estate
4% Physical is of ALL revenue for the quarter.4% Physical wow! Not bought a disk in years, to much clutter and of course disk rot. I guess end of an era is coming quickly.
And that includes many games without a physical release, most notably BG3 during this quarter, but also pretty much every indie game.The full game split in the lower chart is what Ur looking for, seems to be around a 70/30 split for full price games.
Premium games like God of War or Spider-Man. Aka not GaaS.
Yeah it's kinda crazy we could see them sell >20m and their stock price will dip due to missed projections lol. They are confident in the 25m number. Guess we'll see how it pans out…Gonna be insanely hard for them to reach 25. Last year they posted records due to being the first time the PS5 has been in stock. I think they expected the numbers to stay the same but the slim coming later with the ragnorok bundle still being available probably won't yield the same shipped numbers as forecasted. Not the 22-23 isn't an insane achievement. They we just always outlandish.
No.
Does this mean people are buying older/cheaper physical games or people are only buying physical games from publishers which have a higher cut from Sony? 🤔 Hard to see this and see physical living for much longer.SIE's cut from Physical games sold on PlayStation (average gross profit per physical copy sold):
Sony mentioned hardware margins were going to decrease as they run a ton of promotions and bundles on the hardware. Have to hit that 25m somehow.Seeing the margin bottom out almost as fast as the revenue skyrocket is crazy to me and I feel like I need someone much smarter on the matter than I am to explain if that's very bad or not. Cause that seems bad!
They are spending more money than ever making more money than ever which is funny but also it's like they are just spinning a lot of plates rnSeeing the margin bottom out almost as fast as the revenue skyrocket is crazy to me and I feel like I need someone much smarter on the matter than I am to explain if that's very bad or not. Cause that seems bad!
They are being aggressive, that's why their profit margins are on the floor.Also, with the rest of Sony doing so poorly, PlayStation is becoming more and more important to the company. They really ought to be more aggressive especially with acquisitions.
They're being aggressive with selling the console, I'm talking about their software lineup especially when their first party software share seems to be at the lowest in recent years.They are being aggressive, that's why their profit margins are on the floor.
Are you talking about PS5 HW numbers? There should be no problem in reaching 20M since last fiscal year they sold 19M PS5 units in a year where they were still supply constrained. They also reaffirmed the current goal for FY23 which is 25M sold units (not sure if they'll be able to do it but they're confident about that number). My guess is that they might fall 1 or maybe 2M short of that hefty goal.That's a lot of PS5's. Still waiting to see if they manage to hit the 20M mark or not, which would be pretty damn wild all things considered.
They're being aggressive with selling the console, I'm talking about their software lineup especially when their first party software share seems to be at the lowest in recent years.
Gonna be insanely hard for them to reach 25. Last year they posted records due to being the first time the PS5 has been in stock. I think they expected the numbers to stay the same but the slim coming later with the ragnorok bundle still being available probably won't yield the same shipped numbers as forecasted. Not the 22-23 isn't an insane achievement. They we just always outlandish.
They're being aggressive with selling the console, I'm talking about their software lineup especially when their first party software share seems to be at the lowest in recent years.
I swear I've been reading this sentence for more than 15 years now, while in those 15 years Sony have set to be the major in the entertainment industry, especially in music and TV/shows. They are one of the major semiconductor tech brands out there and have revolutionised photography with the best digital cameras, sensors, and now delivering the professional photography field with the first full frame global shutter and it seems like that aggressive investment into the image sensors made a big impact on lower profits besides their financial services.Also, with the rest of Sony doing so poorly, PlayStation is becoming more and more important to the company. They really ought to be more aggressive especially with acquisitions.
I don't think just having games release on PlayStation is enough to maintain dominance. Xbox One and PS4 share like 90-95% of their software library, that didn't stop PS4 from trouncing the Xbox One. Exclusives are important and right now PlayStation exclusives are the least relevant to the platform than they've been (since at least 2019 but I imagine that number is the lowest in a lot longer).What publisher or studio would you like them to acquire that doesn't already release games on PlayStation (some of them already with some window of exclusivity)? They are trying to get as many users as possible so if/when one of the dozen GaaS games hits a home run they can maximize profits off it.
Edit: Also selling more consoles is a valid (arguably cheaper) strategy to maintain market share and leverage that to continue getting third party exclusive titles.
I agree that they are in a weird spot right now, just think being in a weird spot while your competitor is acquiring like crazy isn't good. Fortunately, like you say, they have a pretty big buffer so they're protected from a lot of this temporarily.They seem to be in a reorientation phase at the moment on that front. The Ryan exit, the GAAS pains etc. Along with all the other tensions of balancing current model success vs disruptive pressures. The upside is that the success they have gives them a degree of runway to figure this out I guess. I think we probably will see changes in how to manage these transitions once new leadership is bedded in, since we might surmise there wasn't a great deal of happiness internally and with Sony Corp about how things were going - we'll see if they're to the taste of the audience or not.
Sony has also been on a pretty steep decline for more than 15 years as evident by their employee counts, a big chunk which is from their electronics division, while tech giants have been growing rapidly (recently too rapidly). Just because they release some good products, doesn't mean that the company isn't being carried by PlayStation especially in the two most recent quarters.I swear I've been reading this sentence for more than 15 years now, while in those 15 years Sony have set to be the major in the entertainment industry, especially in music and TV/shows. They are one of the major semiconductor tech brands out there and have revolutionised photography with the best digital cameras, sensors, and now delivering the professional photography field with the first full frame global shutter and it seems like that aggressive investment into the image sensors made a big impact on lower profits besides their financial services.
I swear I've been reading this sentence for more than 15 years now, while in those 15 years Sony have set to be the major in the entertainment industry, especially in music and TV/shows. They are one of the major semiconductor tech brands out there and have revolutionised photography with the best digital cameras, sensors, and now delivering the professional photography field with the first full frame global shutter and it seems like that aggressive investment into the image sensors made a big impact on lower profits besides their financial services.
I was gonna say...time is a flat circle or what year is this, lol.I swear I've been reading this sentence for more than 15 years now, while in those 15 years Sony have set to be the major in the entertainment industry, especially in music and TV/shows. They are one of the major semiconductor tech brands out there and have revolutionised photography with the best digital cameras, sensors, and now delivering the professional photography field with the first full frame global shutter and it seems like that aggressive investment into the image sensors made a big impact on lower profits besides their financial services.
DLC and mtx / battle passesI cannae understand?
Digital/Physical sales split = 67%/33%
So twice as many Digital game sales?
But
Digital/Physical revenue split = 200.9¥/35.5¥
So almost 6(six) times as many Digital monies?
???
Explain. Right. Now.
But there's a separate Addon content section for that in the graph
I think you meant to post this in the thread about the live service games delay. But the fact is, the single-player blockbusters aren't "safe" either. So you can make an unsafe bet with a revenue ceiling, or an unsafe bet without a revenue ceiling.I'm wondering how many will actually see the light of day. It just feels like a huge money and they want to get something out of it but already can see it's not going well. I'd rather they stop right now and go back to creating great single player, story driven games.