You realise we're talking about people with disabilities here, right?
You realise we're talking about people with disabilities here, right?
I understand that but..this is why we can't progress in gaming, every console before this has came with a NEW controller to use and now its a big deal, Disabled gamers should mod the Dualsense simple as that. Everyone knew the new consoles would probably get new controllers etc and NOW right before launch it's a problem....Accessibility is a priority I agree but this isn't new at all, and also I love what TLOUII does for the disabled :)You realise we're talking about people with disabilities here, right?
Turning off these features on a functionally similar controller isn't stopping progress, Astrobot demo we saw can easily be played with a DS4 without the fancy dynamic resistance, just like you can play games without rumble, the Xbox Elite pad allows sticks with adjustable tension, with a native app to modify values to the console as you see fit, this is config out side the game which acts a bridge between the user and the game, there's so many solutions we've seen that this is you and others simply apologising for a corporation. Your implying disabled gamers needs stop progress. Terrible post.I understand that but..this is why we can't progress in gaming, every console before this has came with a NEW controller to use and now its a big deal, Disabled gamers should mod the Dualsense simple as that. Everyone knew the new consoles would probably get new controllers etc and NOW right before launch it's a problem....Accessibility is a priority I agree but this isn't new at all, and also I love what TLOUII does for the disabled :)
I understand that but..this is why we can't progress in gaming, every console before this has came with a NEW controller to use and now its a big deal, Disabled gamers should mod the Dualsense simple as that. Everyone knew the new consoles would probably get new controllers etc and NOW right before launch it's a problem....Accessibility is a priority I agree but this isn't new at all, and also I love what TLOUII does for the disabled :)
I can see the concerns, but that's why 3rd party guys exist.
I don't see Sony going back on this, so people would need to either get a new controller, mod it or use an adapter unfortunately.
Accessibility should always first come from 1st party.I can see the concerns, but that's why 3rd party guys exist.
I don't see Sony going back on this, so people would need to either get a new controller, mod it or use an adapter unfortunately.
And to be fair, Microsoft haven't done much better in their XBox Series X messages but are in a better position by default with their release of the Xbox Adaptive Controller a few years back coupled with the fact that XBox Series X supports it.
Yup, I agree, and it is nice to have a leader in Xbox in that subject.
There's a tension between accessibility and innovation. It's about striking the best balance.
Ideally what they'd do is allow games to choose if they were DuslSense-only or not, so if a game was really pushing the boundary with new features then it would be allowed to opt out of DS4 support.
However there are limits to hardware backwards compatibility. I don't think the world we want to live in is one where every new game has to work on a NES controller.
The shape is more important than having the same buttons. Remember the DukeThis is an extremely silly equivalence.
The DualSense and the DS4 have the exact same amount of buttons and virtually provide the same functionality.
That is true.The shape is more important than having the same buttons. Remember the Duke
You'd think, same games played in the same way. Only reason I can think they're going this way and insisting ps5 games have to have ds controller is some form of attempt at promoting support from games when devs know each and every user will have that exact pad. but they haven't made much use of unique features before, so I'd say PS would have to further incentivise it, and the only language that speaks here is financial.Even with the resistive triggers, I see no reason to not allow DS4 compatibility with PS5 games considering that most third party titles will play just the same on Xbox and on PC without these.
Oh don't do that.
What? They made sure all of your old controllers would work on the new console. That's literally what people are asking for here.And to be fair, Microsoft haven't done much better in their XBox Series X messages but are in a better position by default with their release of the Xbox Adaptive Controller a few years back coupled with the fact that XBox Series X supports it.
This is an extremely silly equivalence.
The DualSense and the DS4 have the exact same amount of buttons and virtually provide the same functionality.
The Xbox Adaptive Controller is innovative and accessible. Not mutually exclusive concepts.
It wasn't till I was made aware that in theory a PS5/XSX Multiplat game being played through Xcloud would support The DS4 and not on PS5 to truly appreciate the hilarity. I honestly can't believe there are Sony fans defending the decision
I chose the hyperbolic last point deliberately to show the starkest contrast, but it took many generations of updates to get us from there to here. Each one of those updates being mandatory could've been rejected for accessibility concerns.
I chose the hyperbolic last point deliberately to show the starkest contrast, but it took many generations of updates to get us from there to here. Each one of those updates being mandatory could've been rejected for accessibility concerns.
Anyway your point is why I said games should have the ability to opt out of DS4 support if they were doing something special with the new functionality. It's obviously not as big a deal as analogue sticks, so I wouldn't expect that to be common.
The Xbox Adaptive controller is a great idea. However, it's a custom solution for people with disabilities. I'm fully in support of custom peripherals for people with disabilities. I'm sure Sony can and SHOULD release something similar for PS5 to allow input mapping to PS5 controller features, but that's a different point from whether ps5 games should use a ps5 controller.
Tbh my post is more about the principle. Accessibility is important. Addressing all accessibility concerns at any cost? That I can't agree with. You find a balance.
Holy crap... I hadn't thought of that. That's a really interesting idea. I wonder how feasible it is!Imagine if Microsoft announces the XsX and XsS (Lockhart) will support DS4 controllers. I'd love to see how the general online gaming sphere reacts.
As for disabled gamers and accessibility issues, they do have a point.
I mean 90-95% of PS5 games won't make use of any of the new features of the DualSense controllers to an extent that they couldn't support the DS4 controller. As most of these games will be also releasing on other platforms that don't use the DualSense controller.
Sony just wants to make more money by forcing every PS5 game to only use the DualSense controller.