So Hwang does have a new design, as I thought.
Take that Hwang deniers!
Bottom art is from Soul Edge/Blade.
His design in VI still looks the same as SCI Hwang, which was always the design in question.
So Hwang does have a new design, as I thought.
Take that Hwang deniers!
Look at the emblem on his shoulder.Bottom art is from Soul Edge/Blade.
His design in VI still looks the same as SCI Hwang, which was always the design in question.
He would need a better buff than that. That needs to be a baseline ability with SC just making it stronger.
It's completely different.
Exactly this.I wouldn't say Hwang is completely different, but it feels like Mitsurugi's and Sophitia's designs to me in that there are some differences but it's pretty close to their SC1 design. Plus it's not like having an almost exact SC1 design hasn't happened for anyone in the roster already. Look at Nightmare; he looks almost exactly like he does in SC1.
Exactly this.
I was pointing it out because people were trying to use it as "proof" he wouldn't be in the game.
It's completely different.
They updated his design just like they did with other characters like Mitsurugi, Maxi, etc. Just because it's still similar doesn't mean it's the same.
You proposed the idea that since he had the same outfit his chances were diminished compared to Cassandra. That's not reason enough, but even that's now been disproven.Man, he looks nearly identical. The gloves? Identical. The waistband? Identical. Headband? Identical. The only difference I see in his shoulder emblem is that it looks a little more oblong than in his official renders from the 2000s. Besides that, you can already find inconsistencies between his drawings in the game.
The purple trim on his neck cloth is gone in the bottom picture, and his emblem is nowhere in sight on the top picture.
The only consistent differences I've seen are that the inner part of his neck cloth is not purple and the design by his right shoulder is missing, but it's also missing in his original SC1 art, so maybe it's just hard to draw. Besides that, this is far beyond the similarities other characters bear to their SC1 selves.
I'd like to see playable Hwang, but I think you're reaching here.
You proposed the idea that since he had the same outfit his chances were diminished compared to Cassandra. That's not reason enough, but even that's now been disproven.
When Cassandra was discovered in the story mode, I mentioned that Hwang was also present in the story and you replied...When did I say that? I'm just saying that his design isn't new, even relative to other classic-leaning designs.
When Cassandra was discovered in the story mode, I mentioned that Hwang was also present in the story and you replied...
Implying that his design presumably being the same somehow lessened his chances compared to Cassandra.
Believe in the emblem. The emblem will save us all.Oh, back then. Well, I stand by that. While I think it's possible that the likes of Cassandra and Amy were only redesigned because they had no official appearances for SC1's time, I think it presents a better case than Hwang, who looks almost identical to his SC1 self, besides very minor artist's embellishments. Or rather, reverse embellishments as it seems more detail is missing than has been added.
For the record, I don't care for Amy or Cassandra. If the SP includes them, Tira, and a 4th who I'm not interested in, I might seriously consider just buying the CaS packs separately. I would much rather have Hwang. If Aeon is locked somewhere in the base game, then he (or Yun) is my most wanted for DLC. I just don't think his design can be considered new in the way the others are.
If only the modelers cared about butts as much as this artist.Ivy story image possibly late in her story. Man she looks great here.
I was talking about the original art in Scotia's post.
One has underboobs, one has fully exposed legs and almost seems like she doesn't have underwear. Plus, her boobs are visible in ways her outfit shouldn't allow. Plus, the original damsel in distress situation, which of course was kept because of course.Cool little reference from Mina's story mode (last one I'll post I swear):
One has underboobs, one has fully exposed legs and almost seems like she doesn't have underwear. Plus, her boobs are visible in ways her outfit shouldn't allow. Plus, the original damsel in distress situation, which of course was kept because of course.
DLC speculation time...
So what are the chances the season pass is Tira, Cassandra, Amy, and unknown guest? Or did Namco randomly feel like dressing Cassandra and Amy up for the story mode? The latter is possible, but it seems a bit peculiar as they haven't done that with anyone else (from what I've seen anyway).
that whole artwork is seriously off-puttingThe way they drew Mina's expression in that new one gives me some bad vibes.
Artwork, I'm assuming?
I wouldn't be surprised if they sold the music for each game as separate DLC packs... again.Artwork, I'm assuming?
Hopefully as high res as possible.
I wonder if they'll include music as well.
Artwork, I'm assuming?
Hopefully as high res as possible.
I wonder if they'll include music as well.
DLC speculation time...
So what are the chances the season pass is Tira, Cassandra, Amy, and unknown guest? Or did Namco randomly feel like dressing Cassandra and Amy up for the story mode? The latter is possible, but it seems a bit peculiar as they haven't done that with anyone else (from what I've seen anyway).
- Characters like Yun-seong, Rock, Setsuka, Hilde, and Li Long seem to be completely missing in action (though some are mentioned in Museum mode).
- We've seen Edge Master, Hwang, and Lizardman with old designs. Lizardman gets his moveset from SC1 or 2 but no indication he's playable.
- We've seen Cassandra and Amy with new, intricate designs.
- Looking back to the big Facebook poll from 3 years ago, Cassandra and Amy are the characters with the most votes who are currently not in SC6.
- Out of all the returning characters in Lost Swords, Cassandra and Amy are the ones who haven't returned to SC6 yet.
- I think there's no doubt that "waifus" have the highest sales potential as DLC (I don't like putting Amy into the waifu category, but I think that's how Project Soul sees her).
Anybody thinking a fighter will have more than a 50% female roster in a season pass is kidding themselves.
It'd be shameful if For Honor gets a character who wields a warhammer before Soul Calibur.
I also enjoyed the Tower of Souls :) it gets hated on these days!Okay. This has been one of my top game franchises since SC1 on the Dreamcast, but it's weird how little I've followed SCVI. I also think it's a sign of the state of the series (or maybe just other AAA games) when I haven't seen that much hype for this game outside basically the FGC. SC used to be a top-billed series, to the point where even casual console gamers got into it. I think what happened was a combination of SCV and other AAA games just getting that much bigger.
Anyway, what's happening here feature-wise? I haven't put my money down yet but the lack of a proper arcade mode would be disappointing. To be honest I'm mostly interested in the story modes. All three of my mains are in: Mitsurugi, Kilik, and Xianghua, but I'm jumping back on Hwang immediately. One of the reasons I got into SC back in the day is because of how much content was packed in each game. SC1 felt insane at the time, fighting games had nowhere near that much stuff to do. I really miss the character profile mode where you could read their stories while viewing their models in 3D and going through all their voice samples. I think III was the last game to do that. I'm not expecting that to come back in VI but it would be dope. For that and other reasons characters and story were always a main draw of SC. That being said though, I got WAY into SCIV's "story" mode ("Tower of Souls" was it?) even though it was just like 60 consecutive fights with minimum context. Man, to think SCVI was one of the games that jump-started the current fighting game renaissance 10 years ago. Is it safe to say that renaissance has ended? How would you even split up "eras" of fighting games?
Okay. This has been one of my top game franchises since SC1 on the Dreamcast, but it's weird how little I've followed SCVI. I also think it's a sign of the state of the series (or maybe just other AAA games) when I haven't seen that much hype for this game outside basically the FGC. SC used to be a top-billed series, to the point where even casual console gamers got into it. I think what happened was a combination of SCV and other AAA games just getting that much bigger.
Anyway, what's happening here feature-wise? I haven't put my money down yet but the lack of a proper arcade mode would be disappointing. To be honest I'm mostly interested in the story modes. All three of my mains are in: Mitsurugi, Kilik, and Xianghua, but I'm jumping back on Hwang immediately. One of the reasons I got into SC back in the day is because of how much content was packed in each game. SC1 felt insane at the time, fighting games had nowhere near that much stuff to do. I really miss the character profile mode where you could read their stories while viewing their models in 3D and going through all their voice samples. I think III was the last game to do that. I'm not expecting that to come back in VI but it would be dope. For that and other reasons characters and story were always a main draw of SC. That being said though, I got WAY into SCIV's "story" mode ("Tower of Souls" was it?) even though it was just like 60 consecutive fights with minimum context. Man, to think SCVI was one of the games that jump-started the current fighting game renaissance 10 years ago. Is it safe to say that renaissance has ended? How would you even split up "eras" of fighting games?
Anybody thinking a fighter will have more than a 50% female roster in a season pass is kidding themselves.
Pat would be super dope in this game.
I mean, he's awesome anyway,
I live in sin daily.Careful now! Being a fan of Patroklos is considered an unforgivable sin.
Actually, this is a very solid compromise. The Baby Rattle weapon is something that very few games have utilized, let alone fighting games.they can add Patroklus
but he'd need to be the correct age
make the two year old playable
Careful now! Being a fan of Patroklos is considered an unforgivable sin.
He had the only S&S moveset I've enjoyed (aside from Lizardboi's axe & shield). I'd like to see it return sometime.
It's not as bad as being a fan of Xiba.Careful now! Being a fan of Patroklos is considered an unforgivable sin.
Where were you during SCV's development?Just give Patroklos' moveset to Rothion and hope they give him a much better personality.
Just give Patroklos' moveset to Rothion and hope they give him a much better personality.