Yeah I ran into a camp thinking there was only one soldier. Killed him then all of a sudden like 8 of them were after me. I tried to fight but it was pointless. I will learn.
Yeah, I agree these games should have difficulty options so that this topic will be irrelevant.
Question! People bring up upgrading weapons vs stats, but I thought I recalled weapon upgrades requiring a certain limited resource, and I remembered always wanting to hold off in case there was a better weapon up ahead I'd want to upgrade instead. Is that not actually a concern when playing? I have a bad habit of hoarding all my resources for way too long, perhaps that's not the greatest for the souls playstyle?
This thread is filled with people expressing appreciation for it existing, and many others giving helpful advice and encouragement.
You're offering nothing to the thread.
I don't think it matters. I'm planning to do the same and I'm going to go Vagabond. I think it's also worth mentioning that Ashes of War are also magic of a sort and are far less restricitve, if that's something you're interested in. There's a lot of really cool ones that pretty much turn you into an anime character.I want to use greatswords and a little magic. Thanks to some awesome folk in the OT I have a good grasp of what stats to build toward.
Is there a specific starting class that would.be best? I was thinking Hero or Vagabond, but I'm not entirely sure.
I assume Hero would get me to greatswords faster, Vagabind to magic. Do you think it really matters?
Question! People bring up upgrading weapons vs stats, but I thought I recalled weapon upgrades requiring a certain limited resource, and I remembered always wanting to hold off in case there was a better weapon up ahead I'd want to upgrade instead. Is that not actually a concern when playing? I have a bad habit of hoarding all my resources for way too long, perhaps that's not the greatest for the souls playstyle?
Yeh I saw those lol, deifnitley interested. I've been collecting Berserk Deluxe so this will be my guts simulator, but with a bit of magic just because.I don't think it matters. I'm planning to do the same and I'm going to go Vagabond. I think it's also worth mentioning that Ashes of War are also magic of a sort and are far less restricitve, if that's something you're interested in. There's a lot of really cool ones that pretty much turn you into an anime character.
4. if you are struggling with a boss try not to beat them, but to survive as long as you can. this lets you learn the patterns and changes your focus. its how i finally learned and stomped the nameless king.
I want to use greatswords and a little magic. Thanks to some awesome folk in the OT I have a good grasp of what stats to build toward.
Is there a specific starting class that would.be best? I was thinking Hero or Vagabond, but I'm not entirely sure.
I assume Hero would get me to greatswords faster, Vagabind to magic. Do you think it really matters?
I have tried a couple of the Dark Souls games and really, really tried to get into Bloodborne, and I just couldn't do it. I only get about an hour to game each day and I really need to feel like I accomplished something during that hour to want to continue with a game. With the From games I played, I could play for an hour and feel like I got absolutely nowhere, which was not only frustrating but also completely off-putting. But I kept trying because the games are really my aesthetic in every other way that these games SHOULD be square in my wheelhouse.
It's kind of their schtick. A bit charming at times if you are able to take it as a joke I guess.
You're right, there wouldn't.I dont have a schtick, I just find the premise of the thread to be pretty pointless. Every DS tip is something that has been suggested many times over the years and the OP in general comes across as condescending to a degree.
Like I said, this convo about whther these tips are helpful or if FromSoft games are hard likely wouldn't be happening if there were difficulty options.
Lol, a new souls game just came out so there is reason to repeat tips even if they have been suggested earlier; secondly I do not see how I am coming across as condescending at all. Even if you think the OP is not a genuine attempt at offering help... see my many responses throughout this thread. Speaking of condescension by the way: it is pretty condescending to tell someone their thread is irrelevant, because there is a possible world in which things would be different from the way things are in the actual word.I dont have a schtick, I just find the premise of the thread to be pretty pointless. Every DS tip is something that has been suggested many times over the years and the OP in general comes across as condescending to a degree.
Like I said, this convo about whther these tips are helpful or if FromSoft games are hard likely wouldn't be happening if there were difficulty options.
I dont have a schtick, I just find the premise of the thread to be pretty pointless. Every DS tip is something that has been suggested many times over the years and the OP in general comes across as condescending to a degree.
Like I said, this convo about whther these tips are helpful or if FromSoft games are hard likely wouldn't be happening if there were difficulty options.
Lol, a new souls game just came out so there is reason to repeat tips even if they have been suggested earlier; secondly I do not see how I am coming across as condescending at all. Even if you think the OP is not a genuine attempt at offering help... see my many responses throughout this thread. Speaking of condescension by the way: it is pretty condescending to tell someone their thread is irrelevant, because there is a possible world in which things would be different from the way things are in the actual word.
Yeah I ran into a camp thinking there was only one soldier. Killed him then all of a sudden like 8 of them were after me. I tried to fight but it was pointless. I will learn.
Ok my final reply to you.Ah man where to begin
1st, not only have these tips been repeatedly stated over the years, they're vague and unhelpful because they essentially boil down to, "Become good at the game".
2nd, the OP is condescending not only because of the tips but also because it insists that FromSoft games aren't actually hard even though, yes, they absolutely are unless you're an experienced, skilled FromSoft player.
3rd, I wasn't even insulting or criticizing the OP with the difficulty options comment so I don't understand why you're catching feelings over that.
Genuinely curious, now. Are so many people really not understanding what the OP is saying, or are people trolling? I don't know where people are getting this interpretation from (in the exact same, but incorrect, way).2nd, the OP is condescending not only because of the tips but also because it insists that FromSoft games aren't actually hard even though, yes, they absolutely are unless you're an experienced, skilled FromSoft player.
I believe the goal of the thread is not to convince people that the games aren't hard, but rather that they aren't this insurmountable, impenetrable thing the marketing (and a toxic subset of the fandom, yes) may have lead you to believe. Less "these games aren't hard" and more "they probably aren't as hard as you already decided before trying them." If you gave them a fair shot and still think they're too hard for you, that's ok. At least you tried.
Question from someone who has only played Bloodborne and still was often confused.
Can you "screw up" by using up or selling an item that you weren't supposed to? From games can be obtuse and cryptic and seem to allow the player to mess up and use items incorrectly. I'm worried I'll have no idea what an item does and try to use it and then regret it.
No it is not an issue. For two reasons first of all there are not really better or worse weapons all weapons are viable in principle. So just upgrade a weapons whose moveset you like. Secondly the limited resource will soon be abundant in later areas. So yes my advice would be to always have a weapon at the highest possible weapon. Perhaps only hold of on upgrading a +9 to a +10 late in the game since the final uprade item will be pretty scarce.
No, it doesn't.
The item descriptions are usually helpful. There also is no shame in checking wikis when the description is vague. But when it comes to consumable items though you can hardly mess up by incorrect use. You might bodge some npc questlines by giving them the wrong items ... But usually you cannot get all quests in one play through anyway. So there really is no reason to worry.Question from someone who has only played Bloodborne and still was often confused.
Can you "screw up" by using up or selling an item that you weren't supposed to? From games can be obtuse and cryptic and seem to allow the player to mess up and use items incorrectly. I'm worried I'll have no idea what an item does and try to use it and then regret it.
What's the best way to try out items, figure out what they do, etc?
Thank you for the responses! So, if what I'm following is right, weapons are more moveset based vs stat based, and that even a beginner weapon would be viable? That's really cool! I thought it was way more a manner of "This axe is good, but there will be a direct axe upgrade later", like a traditional RPG.
No beginning weapons are totally viable. It is in this regard not like traditional RPGs indeed. The only thing to look at statswise is that different weapons scale with different stats (how much they scale is mainly determined by the weapon lvl). So pick a weapon that fits your stats: or change your stats to fit a moveset you like.Thank you for the responses! So, if what I'm following is right, weapons are more moveset based vs stat based, and that even a beginner weapon would be viable? That's really cool! I thought it was way more a manner of "This axe is good, but there will be a direct axe upgrade later", like a traditional RPG.
Thanks, this seems very specific, will research a bit more.
I tried the grinding back in the day, I still got stomped by the second phase (change in animation attack patterns) of a boss. How over-leveled should you be to feel "relaxed" about each encounter?
I think thats the main thing for me. The dread, the concern about losing progress and repeating. Not the actual difficulty, but the impact of losing-dying due to that difficulty.
Ya'll need to just go with a DEX build and use a bow to cheese everything. EZPZ.
Ya'll need to just go with a DEX build and use a bow to cheese everything. EZPZ.
Yeah I ran into a camp thinking there was only one soldier. Killed him then all of a sudden like 8 of them were after me. I tried to fight but it was pointless. I will learn.
I dont have a schtick, I just find the premise of the thread to be pretty pointless. Every DS tip is something that has been suggested many times over the years and the OP in general comes across as condescending to a degree.
Like I said, this convo about whther these tips are helpful or if FromSoft games are hard likely wouldn't be happening if there were difficulty options.
I dont have a schtick, I just find the premise of the thread to be pretty pointless. Every DS tip is something that has been suggested many times over the years and the OP in general comes across as condescending to a degree.
Like I said, this convo about whther these tips are helpful or if FromSoft games are hard likely wouldn't be happening if there were difficulty options.
I think in people who don't like these games or haven't played them, there's a bit of a misunderstanding in that, like OP said, you're supposed to die. It's like Celeste or Super Meat Boy where you're supposed to die and get better. It's not "get good", which I hate hearing, but it's the core of the game.
The games should have more accessibility options. I think being able to slow down combat would be good, or maybe just have an option where the enemies do less damage or more health.
Difficulty is a part of accessibility, but the core game design being kind of trial and error is not necessarily a difficulty thing as much as it's part of the game's design.
I have no idea if any of what I've said makes sense lol
I think in people who don't like these games or haven't played them, there's a bit of a misunderstanding in that, like OP said, you're supposed to die. It's like Celeste or Super Meat Boy where you're supposed to die and get better. It's not "get good", which I hate hearing, but it's the core of the game.
The games should have more accessibility options. I think being able to slow down combat would be good, or maybe just have an option where the enemies do less damage or more health.
Difficulty is a part of accessibility, but the core game design being kind of trial and error is not necessarily a difficulty thing as much as it's part of the game's design.
I have no idea if any of what I've said makes sense lol
I fully upped y health and got all the canteen things I sekiro and it was still hard AF and I've only got to the 3rd from the end boss
I fully upped y health and got all the canteen things I sekiro and it was still hard AF and I've only got to the 3rd from the end boss
Or use magic!=OYa'll need to just go with a DEX build and use a bow to cheese everything. EZPZ.
This said what I was trying to say much more elegantly.They're not mechanically difficult, like, say, a Ninja Gaiden or Bayonetta, or due to speed like a fighting game might be. They're relatively simple, mechanically. But that doesn't mean they're not difficult. Their difficulty is in the design, which demands patience, and often trial-and-error. But, that is a difficulty that can be overcome without altering the game mechanically - simply because the difficulty does not (primarily) stem from the mechanics.
OP, and many others, who have said the games are not as difficult as their reputation, are correct in that patience and trial-and-error are not a physical ability barrier to entry. A person who doesn't have the physical ability to enter the necessary inputs, at the requisite speed, to succeed at a more mechanically difficult game, do still have the ability to be patient enough to succeed at a Souls game.
Detractors who tag the OP's friendly intentions with the Souls community's "git gud" nonsense are deliberately missing the point, just as badly as the idiots who came up with "git gud" in the first place.