Uncle Ben.
Uncle Ben.
How is this thread only 4 pages? That was an insane trailer. Spiderman literally jumped from #4 on the big 4 list to #2. Literally a game of dreams.
There's been plenty shown of Spider-Man by now. It's not going to get the same attention as games that were just announced or revealed gameplay for the first time.How is this thread only 4 pages? That was an insane trailer. Spiderman literally jumped from #4 on the big 4 list to #2. Literally a game of dreams.
Hated pretty much everything about it. The dialogue especially was pure cringe. Let's forget it happened.
Yes, it looks exactly like those last gen games but with better animations, story, graphics, characters, voice acting, and combat. But I can understand why someone would say thatI'm not so sure about this. So much of that demo seemed like a newer version of those last gen spiderman games. And the villian designs and dialogue seemed super hammed up.
Has it been addressed that Spider-Man legit threw 2 people off the top of the building mid-combat in that open-world gameplay segment?
Looks like this Spidey loves this song:
Has it been addressed that Spider-Man legit threw 2 people off the top of the building mid-combat in that open-world gameplay segment?
Looks like this Spidey loves this song:
At the very end there seems to be a light/glow, so I'm assuming Green Goblin shows up and rescues Spidey.
The show floor demo was available after the presser, and I went hands-on with it.
First thought: I need to play it again, and I won't do a full write-up (or answer nitpicky questions here, sorry) until I get one more crack. There's definitely a learning curve to the combination of Batman Arkham combat and "oh, I'm Spider-man, I can just web-sling out of a sticky situation" maneuverability. Getting a hang of the camera during the most intense and vertical moments was a bit of a pain—but, oh goodness, when I had anything decent chained together, I felt way more badass than I ever have in an Arkham game.
Demo appears to be a pretty unlocked chunk of the game's opening, and players can press R3 to view a bunch of open-world mission icons around a roughly 1,000 sq meter radius as seen through your spidey sense.
In my demo, a timer came up on the screen, and my kiosk host told me that if I hurried up and triggered the boss fight, I could stick around longer... but, whoops, this boss was on the other freaking side of the map. Long haul. By this time, I'd gotten the hang of R2 to swing, then X to jump at the perfect apex of the swing to get more speed. Also, L2+R2 to shoot webs directly forward and grab onto platforms, should there be nothing above you to logistically swing from. The result was that I reached my destination in time by absolutely WHIPPING through Manhattan. That speed sensation, combined w/ the city's density, is what's gonna bring me back to Spider-man. Super impressed thus far, but I still need to decide whether the cameras suck or whether I just need to get used to them.
Sounds great, thanks for the write up. Any impressions of the boss fight, I know it's the one with the Shocker, or were you not able to play that part?
Ah, okay. That makes sense.So here's how they deal with that, a web trip wire is automatically connected to the enemies that are knocked off buildings, so that way they are webbed up to the side of any building they fall off.
That was one of the most frustrating fights thanks to having to manage camera while web-slinging around a relatively small, walled-in space. But at its best, it was a cool demonstration of how web-slinging changes maneuverability in a tough boss fight, and how Insomniac appears, at least in this case, to ramp up monster powers in kind. (Good question.)
Looks dope, was everything I was hoping for. I'm assuming Mister Negative will be forming his own version of the Sinister Six here.
People like talking about negative shit i guess. This game deserves more love from era.How is this thread only 4 pages? That was an insane trailer. Spiderman literally jumped from #4 on the big 4 list to #2. Literally a game of dreams.
I was surprised to see most of the ground-level buildings feature nicely detailed interiors. Some of them are feature blurry windows that obscure the objects inside, but you can still see stuff is there. Most of the windows, however, are crystal clear, giving the player the opportunity to stop to view shops filled with goods, restaurants with tables, and more. One window I looked inside of held a shelf with three action figures on it. Two of these figures were of Spider-Man, one in the classic suit, and the other in what appeared to be the black suit (go ahead and freak out).
In this new demo, which is an updated version of open-world section I saw during my cover trip, I played through this conflict and found it to be good fun in a highly repetitive way
He isn't saving Spidey, they are doing the Sinister Six and the person who shows up in the end is the final villain, I'm gonna say it's Hobgoblin instead of Green Goblin just so they could pull the bait and switch.
Do we know yet if there are side missions? Like, story-based side missions, I mean?
They really shouldn't lock away villains with their full combat gear.