same omfg.
Help needed! I'm on 'Dinky Ink Station' and I'm really confused. You aren't allowed to restock ink but there don't appear to be anywhere near enough ink capsules to get through the level without of running out of ink. Anyone worked out what to do?
i love the levels, but i was excepting to see bosses to get the thangs... a bit disappointed by that... also
cuttlefish has a lot to learn yet
Hopefully they hire the devs that made the octo dlc again cuz if it is like Splatoon 1 and 2 again i will literally be shocked.Man Splatoon 3's single player is gonna be trippy as shit isn't it?
I don't have Splatoon 2 yet, and I want to play this, but I read support is stopping in December? Not sure getting it this late in its life.
I just beat this (And with only using one life to boot!)
Capsule refills take you from 0 to 100% I would attack the flanks and after I got the key dump whatever was left in one of the boxes (minus one bullet) and go back. Remember to hit the guys when they're vulnerable (Like after they dodge to the side).
After that its down to your skill killing the octoling at the end. You just gotta be as conservative as possible.
I'm hoping for Splatoon 3. There is 1 killer feature that I think Splatoon is missing: 4 player split screen multiplayer. You need to be able to get 4 friends together and go online as a 4 player squad from a single console. This is the only thing holding Splatoon back from being the #1 couch multiplayer game. Maybe Switch can't handle that. But what about a Switch Pro model? Also we need a mini map on screen, no button press required. Battle Royale mode could be interesting, with maybe 8 4 player teams going at it. As for Splatoon 2 it now feels like a complete sequel. I would keep trickling gear, maps, and splatfests until Splatoon 3 is announced.New weapons and stage will be released monthly until December (it was originally until this month, but they just extended it). Splatfests were announced to be held for 2 years (so until July 2019). And even after that, you'll still be able to play online.
Mind that if the game continues to do well we might get another extension on the weapon/stages support, and after the World Championship the Octo Expansion was said as the "first" paid DLC, so there's that.
There's a lot more variety and the challenges are pretty unique... but if you weren't a big fan of the base game's campaign I can't really see this changing your mind.So how is this expansion? I got kinda bored by the single player stuff in vanilla Splatoon 2, but the single player missions in this at least seem interesting. Is this more of the same that we saw in Spaltoon 2 vanilla? Or is it actually interesting and fun?
There's a lot more variety and the challenges are pretty unique... but if you weren't a big fan of the base game's campaign I can't really see this changing your mind.
That said, it's a pretty massive improvement over that campaign in general.
So i just got started in Splatoon 2 base game and... first thing i notice, i can't use motion controls?? So yeah, it's probably because i use one of those 3rd party wired controllers which don't have a gyro right? I guess that means if i want to play on my tv and not handheld mode and use gyro aiming i need to get a pro controller right?
Played it to the end with about 40 missions knocked out, out of the 80 in one go last night. That took about six or seven hours. There's still a lot left to do. Final stretch and finale is pretty killer. Best piece of single-player Splatoon content, most probably. I dug how they balanced lore/story beats and broke up the mission variety. I like the 8-ball. If that's a new mode, it'll probably feel like a combination of Rocket League and pinball.
Hmmmmmm, I have really conflicted thoughts on
The hidden Agent 3 fight.
This doesn't feel "challenging," this genuinely feels cheap and unfair. On top of Agent 8 moving incredibly slowly, if you get barely hit your shield breaks and you move at a snail's pace. This is compounded by Agent 3 having almost entirely AoE attacks that feel like their effective range is far beyond what it is in the actual game. I'm getting killed behind cover by Autobombs and Splashdowns far outside of their actual inked radius. I actually got to the final section and nearly tore my hair out when I died because I touched a pixel of orange ink and it stopped me in my tracks completely, and I died on the very edge of the Splashdown radius. That and no checkpoints or lives is just killing my desire to actually do this.
The actual story mode fight was fun, this feels like fighting a cheater online, and it's just as unrewarding.
Yep. This is where I thought "I'm not good enough to beat this DLC, am I?"