Links:
Financial Results
Results Briefing Session
Press Release:
Square Enix
Net Sales: ¥250,394M (-2.5% YoY) [~$2.29B]
Operating Income: ¥38,176M (+22% YoY) [~$349.4M]
Net Income: ¥25,821M (+28.9% YoY) [~$236.3M]
Results by each segment
Square Enix
Digital Entertainment (Segment)
Net Sales ¥191,469 million (~$1.75 billion)
Operating income ¥43,421 million (~$396.9 million)
Operating margin: 22.7%
Digital Entertainment - HD Games FY3/2018
Net sales:
Q1: ¥11B
Q2: ¥27.1B
Q3: ¥12.5B
Q4: ¥15B
Full Year: ¥65.6B (~$600.6M)
Operating Income: ~¥9.0B* (~$82.4M) (Rounded to one significant figure)
*A guess from the graph and not the actual figure.
Digital Entertainment - Games for Smart Device/PC Browser FY3/2018
Net Sales:
Q1: ¥23.7B
Q2: ¥22.7B
Q3: ¥21.3B
Q4: ¥26.1B
Full Year: ¥93.8B (~$858.8M)
Operating Income: ~¥20.0B* (~$183.1M) (Rounded to one significant figure)
*A guess from the graph, not the actual figure.
Digital Entertainment - MMO FY3/2018
Net Sales:
Q1: ¥9.3B
Q2: ¥8.0B
Q3: ¥7.6B
Q4: ¥6.9B
Full Year: ¥31.8B (~$291.3M)
Operating Income: ~¥14.0B* (~$128.2M)
*A guess from the graph in the link (slides), not the actual figure.
Strategies to achieve the mid-term target:
1. Digital Sales Enhancement
2. Multi Platform Utilization
3. Geographical Expansion
4. Game as a Service
Game as Media
5. E-Commerce (New)
Initiatives for sustainable growth after achieving mid-term target:
・Investment in promising entertainment-related
peripheral business domains such as;
> 3D Modeling
> AI (artificial intelligence)
> Blockchain
> Robotics
etc.
・Access to new technologies through investment in
a venture capital fund
⇒Decided to invest USD 25million.
Financial Results
Results Briefing Session
Press Release:
In the Digital Entertainment segment for this Fiscal Year, where "DRAGON QUEST XI: Echoes of an Elusive Age," the latest title of the "DRAGON QUEST" series and "FINAL FANTASY XII THE ZODIAC AGE" were launched, a decrease in the number of blockbuster titles resulted in net sales
decline, as compared to the prior fiscal year. On the other hand, strong high-margin download sales of previously released catalogue titles such as "NieR: Automata" have resulted in an increase of operating income, as compared to the prior fiscal year.
In the smart devices and PC browser area, our established lineup of popular games such as "FINAL FANTASY BRAVE EXVIUS," "HOSHI NO DRAGON QUEST," "DRAGON QUEST MONSTERS SUPER LIGHT" and "KINGDOM HEARTS Union χ" is continuing to show strong performances globally, and an increase of royalty income pushed both net sales and operating income, as compared to the prior fiscal year.
In the area of massively multiplayer online role playing games, revenues from the latest expansions of "FINAL FANTASY XIV" and "DRAGON QUEST X" led to an increase in the number of paying subscribers and disk sales, which resulted in an increase of net sale and operating income, as compared to the prior fiscal year.
In the Amusement segment, operation of the amusement facilities has been showing steady performance, while new amusement machine releases decreased, which led to the decline in this segment's net sales and operating income, as compared to the prior fiscal year.
In the Publication segment, sales of comic books continues strong, in particular, the digital format sales increased, as compared to the prior fiscal year.
In the Merchandising segment, sales and licensing performed strongly thanks to character goods and soundtracks derived from the Group's own IPs.
Square Enix
Net Sales: ¥250,394M (-2.5% YoY) [~$2.29B]
Operating Income: ¥38,176M (+22% YoY) [~$349.4M]
Net Income: ¥25,821M (+28.9% YoY) [~$236.3M]
Results by each segment
Square Enix
Digital Entertainment (Segment)
Net Sales ¥191,469 million (~$1.75 billion)
Operating income ¥43,421 million (~$396.9 million)
Operating margin: 22.7%
Digital Entertainment - HD Games FY3/2018
Net sales:
Q1: ¥11B
Q2: ¥27.1B
Q3: ¥12.5B
Q4: ¥15B
Full Year: ¥65.6B (~$600.6M)
Operating Income: ~¥9.0B* (~$82.4M) (Rounded to one significant figure)
*A guess from the graph and not the actual figure.
Digital Entertainment - Games for Smart Device/PC Browser FY3/2018
Net Sales:
Q1: ¥23.7B
Q2: ¥22.7B
Q3: ¥21.3B
Q4: ¥26.1B
Full Year: ¥93.8B (~$858.8M)
Operating Income: ~¥20.0B* (~$183.1M) (Rounded to one significant figure)
*A guess from the graph, not the actual figure.
Digital Entertainment - MMO FY3/2018
Net Sales:
Q1: ¥9.3B
Q2: ¥8.0B
Q3: ¥7.6B
Q4: ¥6.9B
Full Year: ¥31.8B (~$291.3M)
Operating Income: ~¥14.0B* (~$128.2M)
*A guess from the graph in the link (slides), not the actual figure.
Strategies to achieve the mid-term target:
1. Digital Sales Enhancement
2. Multi Platform Utilization
3. Geographical Expansion
4. Game as a Service
Game as Media
5. E-Commerce (New)
Initiatives for sustainable growth after achieving mid-term target:
・Investment in promising entertainment-related
peripheral business domains such as;
> 3D Modeling
> AI (artificial intelligence)
> Blockchain
> Robotics
etc.
・Access to new technologies through investment in
a venture capital fund
⇒Decided to invest USD 25million.
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