No but you did see Yakuza 1-6 "day one" of their Xbox release, same for Persona 3, 4 and 5. FF7 is a late port, just like those. I agree FF7 Part 3 or FF17 wouldn't be day one Game Pass, but for late ports, it's definitely possible.Not any of their mainline releases. You didn't see Infinite wealth, you won't see Persona 6 or a mainline monster hunter.
I guess Sony is losing interest of acquiring or paying boatloads of money for timed exclusives.
interesting that they didn't talk about blockchain/nft/web3 etc anymore, made me suspicious most of their "content abandonment losses" was related to that project
If Rebirth sales were lower that Square's expectations, then they were likely below Sony's as well. It's entirely possible the ROI for the exclusivity wasn't high enough to justify doing it again.Maybe, I would think Sony are still interested, the marketing for FF7 Rebirth shown they clearly cared and must be one of the biggest things they market for their console, wouldn't be surprised if it was the biggest thing this year for them, it's questionable whether they'd be happy with fully publishing FF7R3 though or if they're only willing to pay for timed exclusivity. I think it's more SE don't think the money they get for the exclusivity period outweighs the sales they could have had (And the risk they may even lose them), I'm guessing SE wanted more money this time round seeing it's a shorter exclusivity period. I think the other part too is Sony are getting better deals out of it too, without presumably paying for it, i.e. like FF16 they only paid for a 6 month exclusive, but SE weren't ready to make a PC version anyway, so they may even get effectively a year out of it anyway and I'll be surprised if FF7 Rebirth has a PC build ready after 3 months.
You could say maybe the timed exclusivity benefits SE too though, they can focus more on making the best game when they only have one platform to consider, hopefully they can still keep the quality up if they want multi-plat simultaneous launches, guess they'll need more resources to do that.
I wouldn't be surprised if they announce a release date for XVI on PC this month.
FFXVI will be interesting to see. I suspect it's going to promoted inside XIV which has a big PC userbase.I think the biggest hurdle for SQEX in bringing Final Fantasy games to PC, Xbox and Nintendo platforms is that there are too many that have missed the platforms and so a lot of work to build/rebuild the fanbase.
Best to use the Yakuza / Persona approach to PC and Xbox as a case study of what worked. Overall still a tough battle where the first port or two won't perform strongly given that they are late, will be full-priced(?) and out of the general consumer mindshare.
Yeah. I mean if you're porting to Xbox and PC then yeah it probably wouldn't take THAT much time but again, I still think it's faster when you only have one to worry about which I'd imagine makes development much smoother in general with less resources taken from other places. Then if you try and add the Switch 2 on to that day and date idea with AAA titles it will definitely take more time.I feel like people are overestimating the task to port a game or to work on multiple platform.
You don't redevelop the game each time for each version and if anything, you can have another team do it, letting the main team effectively working on one platform.
*good.jif*interesting that they didn't talk about blockchain/nft/web3 etc anymore, made me suspicious most of their "content abandonment losses" was related to that project
When was the last time a mainline FF was on a nintendo platform at launch?
Yeah, I don't get when people are like "would 1-2 million extra sales really be worth porting it to Xbox" and it's like, probably, yeah lolI feel like people are overestimating the task to port a game or to work on multiple platform.
You don't redevelop the game each time for each version and if anything, you can have another team do it, letting the main team effectively working on one platform.
Yeah. I mean if you're porting to Xbox and PC then yeah it probably wouldn't take THAT much time but again, I still think it's faster when you only have one to worry about which I'd imagine makes development much smoother in general with less resources taken from other places. Then if you try and add the Switch 2 on to that day and date idea with AAA titles it will definitely take more time.
I guess I'm just looking at it from a more skeptical standpoint because you rarely get AAA multiplatform games day and date with a 1:1 performance profiles. I'm sure they'll figure out a system on how to do it, but I don't expect it to be smooth right out the gate. Then of course we don't even know what they really plan to do with each franchise yet or where it's being ported to.
It will help long term, but don't think it turns things around much for the next fiscal year. If not happy with PS sales, then definitely won't see much return on Xbox. Switch 2 would be lucky to have an install base of 5 million by fiscal year end. PC could be stronger, assuming Steam gets more support and it's not Epic only.
Yeah this FY the growth can only really come from PCIt will help long term, but don't think it turns things around much for the next fiscal year. If not happy with PS sales, then definitely won't see much return on Xbox. Switch 2 would be lucky to have an install base of 5 million by fiscal year end. PC could be stronger, assuming Steam gets more support and it's not Epic only.
Wait, if I'm not reading this wrong, they put out XVI, Rebirth, DQM (which I hear did well in Japan), and they lost money from that?As it should be, haven't read the whole thread so I don't know if it was already mentioned, but they are now sharing profits by each division again (page 10 to 12). And things aren't looking good for HD games (even considering the extra losses they had this quarter)...
They lost 8.1B¥ this year. Last year they also lost 4.1B¥.
MMO has become their biggest money maker by far. Operating income was 19.3B¥ this year and 29.1B¥ in the last.
Mobile is still making them good money, 14.2B¥ this year and 16.2B¥ last year.
Last time they share this info was at the end of FY 2020: https://www.hd.square-enix.com/eng/ir/library/pdf/20q4slides.pdf
Back then mobile was making them a bit more money than MMO.
It'll still get the sales closer to where they want to be though. More sales is more sales.It will help long term, but don't think it turns things around much for the next fiscal year. If not happy with PS sales, then definitely won't see much return on Xbox. Switch 2 would be lucky to have an install base of 5 million by fiscal year end. PC could be stronger, assuming Steam gets more support and it's not Epic only.
Dang even in a content drought XIV still pulling >300 million USD. Guess that's why they shelled out for Tokyo Dome.As it should be, haven't read the whole thread so I don't know if it was already mentioned, but they are now sharing profits by each division again (page 10 to 12). And things aren't looking good for HD games (even considering the extra losses they had this quarter)...
They lost 8.1B¥ this year. Last year they also lost 4.1B¥.
MMO has become their biggest money maker by far. Operating income was 19.3B¥ this year and 29.1B¥ in the last.
Mobile is still making them good money, 14.2B¥ this year and 16.2B¥ last year.
Last time they share this info was at the end of FY 2020: https://www.hd.square-enix.com/eng/ir/library/pdf/20q4slides.pdf
Back then mobile was making them a bit more money than MMO.
It will help long term, but don't think it turns things around much for the next fiscal year. If not happy with PS sales, then definitely won't see much return on Xbox. Switch 2 would be lucky to have an install base of 5 million by fiscal year end. PC could be stronger, assuming Steam gets more support and it's not Epic only.
The slide above says more about that cost of development, amortization and content production valuation loss.Wait, if I'm not reading this wrong, they put out XVI, Rebirth, DQM (which I hear did well in Japan), and they lost money from that?
I would like to assume Foamstars was a gigantic money pit, but that would be too convenient - regardless, that doesn't exactly paint a rosey picture of things.
I think that's the plan.
In terms of revenue it's significantly lower actually. I don't think they have any big game besides Dawntrail.
You have to build a userbase, which doesn't happen overnight. You have to build trust, with quality releases, so that people are more eager to follow. Had these steps been done with Remake, Rebirth might have been the breakthrough title and Part 3 too.
It will help long term, but don't think it turns things around much for the next fiscal year. If not happy with PS sales, then definitely won't see much return on Xbox. Switch 2 would be lucky to have an install base of 5 million by fiscal year end. PC could be stronger, assuming Steam gets more support and it's not Epic only.
Damn they could make a lot of money if they release Kingdom Hearts on PC finally.
Yeah. I mean if you're porting to Xbox and PC then yeah it probably wouldn't take THAT much time but again, I still think it's faster when you only have one to worry about which I'd imagine makes development much smoother in general with less resources taken from other places. Then if you try and add the Switch 2 on to that day and date idea with AAA titles it will definitely take more time.
I guess I'm just looking at it from a more skeptical standpoint because you rarely get AAA multiplatform games day and date with a 1:1 performance profiles. I'm sure they'll figure out a system on how to do it, but I don't expect it to be smooth right out the gate. Then of course we don't even know what they really plan to do with each franchise yet or where it's being ported to.
Yeah, I think people see late port not doing as well on other platforms as a sign of a lack of interest, but I think it's actually because late ports sell less than day one (less marketing, hype died down etc).Smart move to not take Sony's cash anymore, they'll make way more doing selling on PC/Xbox/Switch day 1 than anything Sony would ever pay. You love to see it.
No?Finally. Wild that SEGA of all people is the JRPG powerhouse that dominates sale and conversation that Square thought they'd be.