SketchDog

Member
Nov 25, 2021
2,849
Toronto
AA sticking around was always a given, it's just going to be very different. Like more spinoffs of their main IPs (KH, FF, DQ), Mana games, Star Ocean, SaGa, Asano games, etc. With my guess being less projects like Paranormasight, Harvestella, Dungeon Encounters, etc.
Wonder what exactly is changing then. Sounds like business as usual except with some projects that got cut.
 

amara

Member
Nov 23, 2021
4,132
The biggest thing is to get their games on PC day one. Capturing zeitgeist seems like the most important thing for sales and most streamers won't play it if it's console only
 

vio55555

Member
Apr 11, 2024
292
I am laughing because the expectation that Switch 2 will be powerful enough to support the next mainline Final Fantasy is silly. The TDP is just not there on any chip on the market and is still far away. I doubt even FSR/DLSS can make up for it. Just look at the Ally or the Deck for frame of reference where the tech is.
Does SE want to follow the strategy of maximum graphics fidelity or do they want to sell video games? What's the plan here?

Now is a great time for SE to consider giving up on maximizing fidelity with the Switch 2 pulling up around PS4 Pro specs.

Nintendo realized this more than a decade ago with much lesser hardware, just focus on gameplay and story and maximize graphics on the hardware that you have. And the software/hardware sales speak for themselves. With the Switch 2, it's only a slight step back on fidelity (relative to PS5/Xbox X), and we're way beyond the point of diminishing returns on generational graphics leap. The PS4 is closer to the PS5 than any prior generation was to its successor. How much better is a PS6 going to be than a PS5?

And then we have to look at Japan, a market where 3rd party Switch ports outsell PS5 ports at least 2:1 regularly. That ratio will only become more steep once Switch 2 comes out...

So again, does SE care about selling video games or are they just here to develop games that maximize technology? They can continue to develop games for the PS5/6 or whatever the best console specs are, but they should also make their games available on Switch 2 and its successors because that's where a giant portion of gamers are going to be. If they have to divert some budget to ensuring that the ports are as good as possible on Switch 2 as close to the initial launch as possible, then that's what they should do.

FF17 day 1 everywhere would give it the best chance to succeed.
 
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NaikoGames

Member
Aug 1, 2022
2,776
welp, better to turn the ship now than never, i dont think is 'too late' but they would definetly need to have a great schedule of games for this strategy to work at full capacity
 

vio55555

Member
Apr 11, 2024
292
Your talking about a remaster of a game that already sold well versus burning 3 years worth of money finishing a game destined to bomb at launch.
Sunk costs are a reality here and there's always the potential of FF7 Trilogy packs to sell far more than just the 3rd game standalone.

At this point, SE has to finish the job just to get to the point of having FF7 Trilogy in the library for decades of sales (including remasters) on future consoles/PC.
 

ArkhamFantasy

Member
Oct 25, 2017
13,623
I am laughing because the expectation that Switch 2 will be powerful enough to support the next mainline Final Fantasy is silly. The TDP is just not there on any chip on the market and is still far away. I doubt even FSR/DLSS can make up for it. Just look at the Ally or the Deck for frame of reference where the tech is.

If it's a priority they'll get it to run. This won't be a situation where they build the game for PS5 or PS6 and try to figure out how to port it elsewhere later, they will make sure all platforms are taken into account during development.

Honestly if this results in them scaling back visuals and world size a bit that could even end up being a benefit. Every publisher is coming out and admitting our current development budget race isn't sustainable.
 

StarStorm

"This guy are sick"
Avenger
Oct 25, 2017
7,648
Took them long enough. Can't wait for some Switch SE games coming to PC finally.
 

shadowman16

Member
Oct 25, 2017
32,660
this is the first time I heard people say those games aren't AAA

I wonder if I can find some fiscal slides or something about them...
Likewise this is the first time Ive ever seen a Yakuza game referred to as AAA. Its got tons of asset reuse, parts which arent even voiced, animations recycled from not only PS2 games, but old AM2 arcade games, and so on... The series has always been insanely budget despite appearances (aka getting Japanese actors for certain parts). Keep in mind for a good portion of the series, they were selling less than 1mil units per game, if that's AAA, then that's sure as heck AAA on a budget! I dont doubt 8 probably has a higher budget than earlier games, but even then its recycling quite a bit, and will no doubt benefit from having its content recycled in upcoming sequels and remakes (aka Kiwami 3).
 
Oct 31, 2017
12,219
DQ XII and KH IV are gonna be multi I guess.

Weren't these games already????

What's interesting to me is that I feel Square hasn't been "exclusive" since the PS2 days, when they would make games for only PS2 or a game only for GameCube or one only for GBA. Since the PS3 days, Final Fantasy, Hitman (when they owned that), Star Ocean, Dragon Quest, Octopath, Kingdom Hearts, etc., have appeared on multiple platforms.

I felt as if the past four years with Forspoken, the FF7 Remake games, and FF16 have been an exception, rather than the rule for them. And I guess the first Octopath, which was Switch for whatever reason, but it came to Xbox and PC later.

I guess the AAA exclusives just won't be a thing anymore, but overall, it's doesn't feel as big a shift for me.
 

Majunior

Member
Jun 20, 2019
1,275
They are only doing well for their publishers because none of those are expected to be AAA games. FF outsells all of those and is making a loss for S-E now.

As far as AAA goes, it is a dying market for sure.
I don't think it's a dying market. Nothing is selling as well as FF, but that has always been the case. A lot of other series are seeing growth. Persona 5 might have only done around roughly 3.5M, but I don't think Persona 4's original release even reached 1M. What we're seeing is a decline of single player FF and that's because of SE rather than a lack of interest from the player.
 

Clippy

Member
Feb 11, 2022
2,232
There is 38.8 billion YEN content production account write-downs/extraordinary losses. This is why SQUARE ENIX has lower profit and HD Games has operating loss this year. Not related to FF VII Rebirth and FF 16.
You're misreading it. There was an extraordinary loss that affected that affected consolidated profits AND there was a bigger loss in HD games because of amortization costs driving costs that game sales failed to make up for. Extraordinary losses don't have anything to do with HD's losses, they're accounted for separately, that's all down to development costs game performance.
 

Sunlight

Member
Apr 22, 2019
423
You're misreading it. There was an extraordinary loss that affected that affected consolidated profits AND there was a bigger loss in HD games because of amortization costs driving costs that game sales failed to make up for. Extraordinary losses don't have anything to do with HD's losses, they're accounted for separately, that's all down to development costs game performance.
Only 22 billion is extraordinary loss. Another part of the 38.8 billion is content valuation losses which is about 16 billion.

Content valuation losses also contribute to operating loss of HD Games.

However, content valuation losses is 16 billion.
 

Clippy

Member
Feb 11, 2022
2,232
Only 22 billion is extraordinary loss. Another part of the 38.8 billion is content valuation losses which is about 16 billion.

Content valuation losses also contribute to operating loss of HD Games.

However, content valuation losses is 16 billion.
Extraordinary loss (because of canceled projects) has absolutely nothing to do with HD games operating income. You can use that same link, and others to see it's an entirely different section.

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You see it right, 248,109 and 25,468 revenue and profit for digital entertainment and the 32,558 consolidated total?

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Content disposal loss:

8vJYL6d.png

Extraordinary losses aren't part of segment operating income.
 

Buckle

Member
Oct 27, 2017
41,447
Never thought I would live long to see the potential death of wide scale exclusivity BS.
 

Makoto Yuki

▲ Legend ▲
Member
Oct 25, 2017
4,680
This is great news overall, glad to see SE embrace the multiplatform strategy. I firmly believe that, at bare minimum, a PC release along side a console would do wonders.

If the Switch 2 has the power of a PS4 then we possibly can see decent ports, it would be great as well.

Interested to see Xbox numbers considering it looks like they will be all digital soon, plus I highly doubt we will see a GamePass release till much, much later.

I'm sure the PlayStation exclusivity did what it needed to accomplish, establish that link between Final Fantasy and Sony, while also getting that money hat. That hat ain't big enough to offset potential sales on other hardware. Just hoping to hear that more people, in particular PC, can play mainline AAA Square Enix games without waiting.
 

Rickyrozay2o9

Member
Dec 11, 2017
4,651
I am laughing because the expectation that Switch 2 will be powerful enough to support the next mainline Final Fantasy is silly. The TDP is just not there on any chip on the market and is still far away. I doubt even FSR/DLSS can make up for it. Just look at the Ally or the Deck for frame of reference where the tech is.
Yeah, I don't buy it. To think Square is going to tell the team to design up from the Switch 2 to other platforms for FF17 is highly doubtful. Realistically some games will be on switch and some probably won't/will just at a later time. But hey maybe FF17 will take the more linear FF10 approach in scope/size where all you have to do is remove some visual features and lower the resolution to port it. Then again surely it will be a PS6 title so that would be quite disappointing.
 

Clippy

Member
Feb 11, 2022
2,232
In the fiscal year where SE released two AAA games from their biggest series and got an even bigger loss out of the HD division for their troubles, I don't think there's much room to laugh off the idea of the Switch as an important pillar in SE's future development plans.
 

vio55555

Member
Apr 11, 2024
292
Weren't these games already????

What's interesting to me is that I feel Square hasn't been "exclusive" since the PS2 days, when they would make games for only PS2 or a game only for GameCube or one only for GBA. Since the PS3 days, Final Fantasy, Hitman (when they owned that), Star Ocean, Dragon Quest, Octopath, Kingdom Hearts, etc., have appeared on multiple platforms.

I felt as if the past four years with Forspoken, the FF7 Remake games, and FF16 have been an exception, rather than the rule for them. And I guess the first Octopath, which was Switch for whatever reason, but it came to Xbox and PC later.

I guess the AAA exclusives just won't be a thing anymore, but overall, it's doesn't feel as big a shift for me.
You're correct and that's why the past 5 years attempt to resurrect exclusivity (with PS5/Epic) was actually the shift; moving away from that is a return to the norm of the prior 10-15 years.

That prior 10-15 years (pre-2020) is really when the FF fanbase grew across all platforms. Square and Sony tried to unwind that but it obviously has flopped completely at this point. FF fans are where they are; if you own a bunch of mainline 1-12 on Switch or 1-15 on Xbox or Steam, you're not going to suddenly go buy a PS5 just to play 16 or 7 Rebirth. You'll just wait and maybe not buy it at all because delayed ports never have the same momentum that the initial release had.

You can't sort of make a franchise exclusive without turning away prior fans that bought copies on other platforms. That's just not a problem that the 1st party exclusives have because their fanbases exist entirely within the 1st party ecosystem (i.e. GoW/Spiderman/Uncharted/Last of Us on PS or Mario/Zelda/Pokemon/Animal Crossing/Splatoon on Switch). But FF hasn't been like that since the PS2 days. The FF fanbase is everywhere now and SE needs to be releasing to them everywhere.
 
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Firima

Member
Oct 27, 2017
4,505
Honestly I expect reception of that sort of content to be middling on Xbox, precisely because of how SE have treated the platform and its consumers. Either those people who really wanted those games got a PS, or they've done nothing to actually make Xbox owners warm to their games.
I wonder if Square isn't seeing Sega's performance on PC/Xbox with RGG and Persona and thinking maybe there's a market now for Japanese RPGs that wasn't there before, a market they should capitalize upon. There's not. There's a market for RGG and Persona, not Final Fantasy. RGG and Persona built their markets and maintained a constant and consistent release strategy; FF is going to arrive on the scene and burst through the door like a dad that went out for cigarettes seven years ago and comes back trying to play it off like he just got very, very lost and hopes nobody calls him out on his shit.
 

Soriku

Member
Nov 12, 2017
6,969
Square Enix just shot themselves in the foot

/s

But aren't most of their games multiplat already at launch? The last major FF games aren't (and Forspoken I guess) which is glaring, but besides that?

Anyway hopefully the Switch 2 is as powerful as it sounds it'll be and that improves the available market for their bigger games.
 
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duckroll

Member
Oct 25, 2017
11,879
Singapore
I don't think it's a dying market. Nothing is selling as well as FF, but that has always been the case. A lot of other series are seeing growth. Persona 5 might have only done around roughly 3.5M, but I don't think Persona 4's original release even reached 1M. What we're seeing is a decline of single player FF and that's because of SE rather than a lack of interest from the player.
Maybe it will make more sense to look at it as the market that S-E needs for FF as it is now, is a dying (or dead) market. I mean it's good and all that cheaper and more sustainable JRPG titles continue to find success and grow, but that means very little for S-E's FF brand at the moment. Given how they envision FF - as mega production value single player RPGs with cinematics, linear storytelling and progression, different iterations of adapting the Japanese style RPGs of yesteryear into big AAA experiences of today.... I would say that from 2009 until 2024, it has largely been a failure. Even FFXV which was the highest selling title in the franchise ever, can hardly be called a profitable success when we take into account the completely disproportional marketing and crossmedia budget S-E poured into it to ensure the positive sales numbers.

All of this effort S-E puts into create this "super AAA JRPG" experience that is Final Fantasy, is no longer sustainable and probably has not been sustainable by sales for a long time now. The costs of the series has grown in a way where the genre actually holds potential growth back because the audience is not big enough to support the cost of their vision.
 

MaxRoss

Member
Jan 26, 2024
70
I am laughing because the expectation that Switch 2 will be powerful enough to support the next mainline Final Fantasy is silly. The TDP is just not there on any chip on the market and is still far away. I doubt even FSR/DLSS can make up for it. Just look at the Ally or the Deck for frame of reference where the tech is.

AAA only players are in for a rude awakening it seems....
 

J_ToSaveTheDay

"This guy are sick" and Corrupted by Vengeance
Avenger
Oct 25, 2017
19,017
USA
Even before their own profits took the hit, it felt like there was some suggestion that this was the wiser move for the future. Not saying they were completely wrong to wait this long, but I feel like their own sales and reception to some of their riskier ventures was already signaling a need for change for quite some time now. As far back as the environment that led to them shedding all of their Western IP and studios.

They seem to have been over optimistic about alternative outcomes for a few more years.
 

TooBusyLookinGud

Graphics Engineer
Verified
Oct 27, 2017
8,184
California
Square Enix just shot themselves in the foot

/s

But aren't most of their games multiplat already at launch? The last major FF games aren't (and Forspoken I guess) which is glaring, but besides that?

Anyway hopefully the Switch 2 is as powerful as it sounds it'll be and that improves avaliable the market for their bigger games.
You are playing but I read a meltdown on Reddit that was pathetic. It compared PS5 gamers and SE AAA going multiplatform to black people in the US in 1939.

MF are super dumb behind this shit.
 

NoctisLC

Member
Jun 5, 2018
1,421
So glad to see it, final fantasy was the last thing making me by PlayStations. Just PC and Nintendo from here on.
 
Oct 25, 2017
4,195
The more I think about it the more I love the idea of all publishers base targeting the switch 2. I think it would be healthier for the industry and lead to more/better games. As an Xbox owner I'd be fine if Microsoft went in this direction as well.
 

JB2448

One Winged Slayer
Member
Oct 25, 2017
6,095
Florida
Getting games out of the EGS exclusivity would be a good start.
The only Square Enix games stuck on the Epic Games Store are the Kingdom Hearts franchise. Everything else has made it to Steam.
www.square-enix-games.com

The KINGDOM HEARTS series on PC | Square Enix Blog

Multiple KINGDOM HEARTS games are now on the Epic Games Store, including KINGDOM HEARTS 1.5 + 2.5 ReMIX and KINGDOM HEARTS III. Get the details here
 

danm999

Member
Oct 29, 2017
17,339
Sydney
1939 is a weird year to pick in the context of black American civil rights. nothing changed as far as I know then; they were awful in 1938 and they were awful in 1940. the analogy doesn't even make sense to the SE change once you get beyond how insensitive and hyperbolic it is.

are they getting confused with the start of ww2?
 

Eila

Member
Oct 27, 2017
2,961
The only Square Enix games stuck on the Epic Games Store are the Kingdom Hearts franchise. Everything else has made it to Steam.
www.square-enix-games.com

The KINGDOM HEARTS series on PC | Square Enix Blog

Multiple KINGDOM HEARTS games are now on the Epic Games Store, including KINGDOM HEARTS 1.5 + 2.5 ReMIX and KINGDOM HEARTS III. Get the details here
Put those games on steam and I also hope EGS exclusivity is over permanently.
 

vixolus

Prophet of Truth
Member
Sep 22, 2020
56,733
The only Square Enix games stuck on the Epic Games Store are the Kingdom Hearts franchise. Everything else has made it to Steam.
www.square-enix-games.com

The KINGDOM HEARTS series on PC | Square Enix Blog

Multiple KINGDOM HEARTS games are now on the Epic Games Store, including KINGDOM HEARTS 1.5 + 2.5 ReMIX and KINGDOM HEARTS III. Get the details here
Playstation has the best Kh exclusive… the all-in-one version … which was $20!! At one point.

Buying everything on sale will still set you back like $100 on xbox rn

Square pls…. All in one… $60….
 

RM8

Member
Oct 28, 2017
7,916
JP
Accepting moneyhats is such a myopic decision IMO. Even if you end up making more money (and I really don't think this is the case or moneyhats would be the norm) you're not growing your fanbase at all.
 

IronFalcon1997

One Winged Slayer
Member
Jun 11, 2018
1,804
is switch 2 really that powerful? doesn't really follow switch 2 rumour
According to what we know, yes. We won't know for sure until we see clock speeds, but it's got 12 Gb of RAM in the CPU, a custom Nvidia GPU with Tensor cores for DLSS and Raytracing cores for...raytracing. Best estimates place docked mode a bit under Series in terms of raw horsepower, not factoring in the more modern architecture and DLSS