Updates & Features
- π New Character Creator (basically a new character creation process with many more options)
- π Distribution Centers (some big new areas/buildings on existing planets for missions, FPS gameplay, etc.)
- π First "real" Wildlife (bird & sort of dogs ^^)
- π Master Modes (huge changes to combat and how you travel/fly basically)
- π Updated UI, Interactions, mobiGlas, StarMap (for many the most important part, it's mostly a new UI, comfort features, looting screens, finally a much better interaction system and star map, ship UIs will be updated with a later patch and some things are still the old UI, so not perfect, but a step in the right direction)
- π Enhanced Cloud and Water Tech (looks pretty cool, the water tech is basically what was shown at CitizenCon last year with some additional improvements)
- π Two new hover bikes and some new ships added that can be purchased for in-game money
- π DLSS, TSR & FSR support added (not 3.x FSR or DLSS yet mind you)
- π Added Vulkan support (still in an early stage)
- π New EVA traversal
- π Many changes to FPS gameplay (first iteration of fps maps in the UI, in-game map)
- π Server Crash Recovery / Replication Layer Split (next step to server meshing and it should remove 30K/Server crash disconnects, though there is still a wait time in-game when a server crashes and the player gets moved to another server basically, can be 2-5 minutes, but you'll no longer crash out and wake up at your last location where your character was bound, should be a big improvement for gameplay)
- π And more!
Dedicated Website with all patch details and changes
Still open for 3.23.x | no date for follow-up patches
Sadly some stuff didn't make it into the initial 3.23 release, for example the persistant personal hangars, physcial manual cargo transport and freight elevators, etc. these were things I was very much looking forward to, but they still caused issues in internal testing and as these personal hangars will be used to call the players ships, it was the right call to delay them shortly into a 3.23.x patch. Imaging the fun if returning, new or old players can't properly spawn/call their ships in a hangar and basically get stuck and can't really do anything in a worst case scenario.
- π Item Banks (allowing players to store & retrieve FPS items more easily)
- π Personal & Instanced Hangars (customizable personal instanced hangars for players at their starter location, calling ships, loading ships manually, etc.)
- π New Cargo Hauling & Freight Elevators (new missions, new cargo types, new freight elevators, etc.)
Upcoming next: Invictus Launch Week & Free Trial/Free Fly (most likely) | May 17 - May 29
I'm not an expert (at all) when it comes to Star Citizen and it's events, but as far as I know Invictus Launch Week is pretty similar to the convention (IAE) which happens around years end (november I think), but is focused on military aircraft rather than all ship typees and the more civilian focus of IAE. There will be new ships added and made available for sale, there will be a chance to walk through some upcoming huge ships (Idris) and see one (Polaris) flying by/around. Players will also be able to rent ships for free to try them out for a limited time and there should be a free trial/free fly event around the same time, maybe some more days than the Invictus Launch Week itself.
Next major update: 4.0 Pyro System | Summer 2024?
As mentioned above the 3.23.x patches will contain some great and totally new ways to experience Star Citizen, but the next major update will be 4.0 sometime around "summer" 2024. This one will bring a new star system including many different planets, moons, stations, etc. It "should" also include stuff like server meshing and the way CIG communicates, I do expect 4.0 to actually happen soon(ish), if it will be summer like planned, no idea, but it should happen sometime later this year ;) If I would have to take a guess, I would say around August-October.
They even mention it again in todays patch notes about 3.23 - quote: "This release also marks a significant milestone toward the upcoming Pyro system, laying the groundwork and adding many of the front and back-end necessities that will empower players to leap to the new star system in the next patch release."