More like
Order 66
1 player spawns as Anakin
11 players spawn as Younglings
GLHF
I feel like I should save my credits in the case they put character customization behind loot crates or make purchaseable with credits.
Not like I actually need those credits rn
Because that weapon can hit me behind two walls, around two corners and up two stories. The AOE of that weapon is so ridiculous. A reduction in splash damage is greatly needed
Only 1 map, the Jedi council room.More like
Order 66
1 player spawns as Anakin
11 players spawn as Younglings
GLHF
Only 1 map, the Jedi council room.
The younglings can only run.
Does way too much damage, including around cover, at way too long of a range way too accurately, while simultaneously regenning your health and buffing you against explosive damage. It's a little ridiculous.
They don't need to over-nerf it, but they could make it less accurate, do MUCH less splash damage, last a shorter time, reduce ROF, anything really.
They need to decide if they want its primary role to be suppression / area denial (Long duration, low damage, low accuracy) or actually racking up kills (Much shorter duration, shorter range, close to current amount of damage). Because right now it's too good at filling both of those roles with minimal effort.
I will miss the Blurrrrrrrrrrrrrrrrrg but it is the single best weapon in the game, IMO. The fucking tears I go on on the Hoth GA map are fucking ridiculous. Even the start of Theed... shit is too fucking good.Blurrg 100% needs the nerf. And I'm saying this as a heavy Blurrg user. No pistol has the right to be that good at all ranges. I shouldn't be able to outsnipe a sniper with it and then immediately beat someone at close range.
Damn, man :(holy shit, the Blurrg has no hope of not getting nerfed, does it?
sorry DustyVonErich, wookies, supercharged sentry and vanguard is in need of the most nerfing lol
Like I said before all they need to do is remove rolling while in overcharge from the Wookie. Then he is IMO fine.
They are very strong against lightsaber-heroes when they activate overcharge, true. But if you do headshots you can kill them with both Death Troopers/Super Battle Droids and ranged-heroes. Also I wouldn't call his grenade better than the arm-rocket from the Robots-Enforcer. That can be pretty deadly, depending on the situation, because it is basically an instant shot.He has the strongest grenade and strongest weapon out of all of the enforcers by a wide margin. No other enforcer can do that much burst damage AND each shot has explosive splash damage. It's nuts.
Heroes run away from Wookies. That's all that needs to be said about their balance lol
The point is that you have to be super on point with those units to score the kill against a Wookiee whereas the Wookiee has to put in a fraction of the effort to retaliate successfully. Hell, I think most of us here have experience of taking down Wookiee's with good ability use and aim but that's simply not possible when stuck in chokepoints where one or two Wookiee's can hold off a whole team seemingly indefinitely.They are very strong against lightsaber-heroes when they activate overcharge, true. But if you do headshots you can kill them with both Death Troopers/Super Battle Droids and ranged-heroes. Also I wouldn't call his grenade better than the arm-rocket from the Robots-Enforcer. That can be pretty deadly, depending on the situation, because it is basically an instant shot.
I had both situations more than once. Wookies dominating a whole team and Wookies getting killed in seconds.The point is that you have to be super on point with those units to score the kill against a Wookiee whereas the Wookiee has to put in a fraction of the effort to retaliate successfully. Hell, I think most of us here have experience of taking down Wookiee's with good ability use and aim but that's simply not possible when stuck in chokepoints where one or two Wookiee's can hold off a whole team seemingly indefinitely.
It's hard to dodge the rockets while it's not that hard to dodge the grenades. You have several seconds to get out of range.Wrist rockets have almost no splash and at best will take out a single trooper with a direct hit.
Thermal imploders can one-shot an entire squad
There's a Star card that increases the range quite a bit. It's very easy to throw it in the general direction of a fight and get 2-3 kills.It's hard to dodge the rockets while it's not that hard to dodge the grenades. You have several seconds to get out of range.
I have it on level 3. 2-3 kills can be assissts or already damaged enemies. But killing 2-3 enemies at full HP is IMO very rare. Even at choke points. You get a big fat indicator for every grenade and it's really not that hard to dodge.I doubt the Season 2 content would be ready so quickly after Season1 ends. I hope we don't have to wait for the next season for the patch.
There's a Star card that increases the range quite a bit. It's very easy to throw it in the general direction of a fight and get 2-3 kills.
I doubt the Season 2 content would be ready so quickly after Season1 ends. I hope we don't have to wait for the next season for the patch.
I suspect that season 2 was fairly far in development when the game was released.
With any hope they can rebound a bit with it to justify a season 3, but I won't expect one.
Any news/speculation about further monetization of the game? I hope we get content updates over years, but I really doubt it because that would require a stable income for the developer.
I guess they release one or two more seasons and go on to their next project :( This whole microstransaction debacle really didn't do anything good for the game.
One of the devs is still talking about a live service, so I'm still hopeful that they're going to keep adding stuff over a longer period of time.
And regarding monetization, realistically the only way forward is cosmetics I feel. Anything other would again cause a gigantic shitstorm.
I actually like the fact that there are Starfighter maps without bombers. Because if you don't use a bomber as attackers you are basically doing it wrong in the first place. At least with so many people still taking fighters and even interceptor as attackers.
Jupp in HvV. Plus the reactor part where Maul vs Obi & QuiGon happened. Played this for the first time yesterday.
On HvV yeah
It's got the generator room from the Qui-Gon / Darth Maul fight too