Because it genuinely was cut content that got sold as an additional add on. Javik was originally gonna be cut from the game entirely due to time constraints and then at the last minute, and I do mean last minute as they finished it during certification, they completed and sold it separately/part of collector's. If you play Legendary Edition it becomes extremely apparent that he was meant to be part of the game.Jaavik and his mission was the only dlc I've played where it really did feel like it was meant to in the base game but was cut out to be sold separately. There may be others but that's the only time I've encountered that feeling in a game I've personally played.
A good comparison would be the Kasumi dlc for ME2. It is so inconsequential to what's actually relevant to the story and self contained, though still fun you never feel like "Damn they cut this from the game" vs. Javik who was cut content that got finished and sold, with there being a discernible difference between people who have that character and people who don't.Me3 was worse. That content was sold as exclusive to the collectors edition and would not be later sold. You had to buy the collectors edition to see it.
Speaking as one of the chumps that purchased it just for that extra content. Twice. (It was exclusive to Game in the UK, and when they went into administration I had to pre order again elsewhere.)
Ubisoft deliberately avoids this sort of situation because they tend to be forward thinking when it comes to
"What do we do post launch and what could get people to buy the season pass?"
They've had it on lock for more than a decade at this point. Like the model is there and they're literally my go to for whenever people imply that a SP focused game can't simultaneously be a GAAS:
It would be like saying "The Vlad The Impaler content in Assassin's Creed Revelations, (2011 btw), is crucial to the experience"
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