We actually start with a prologue. So when the game kicks off, it's set right after the Death Star has blown up Alderaan. I'm going to say this now, because people are going to tell us we made a mistake, but we didn't. When you watch our character creation sequence, you'll see the Rebel symbol and not the New Republic symbol. That's because, in character creation, you are still a rebel. So you're creating your characters for this moment that happens in the time period of the original films.
This actually makes me more hyped. Tired of Frostbite games being so focused on graphics that they fuck up all the important gameplay. This focus on good performance for VR makes me more comfortable thinking this will feel very good to control and play instead of looking as pretty as possible.What the fuck, this looks great?!
Also, I feel like graphically it doesn't look as strong as other EA Star Wars games... kinda feel like it might have to do with the full VR support?
Yes. Also, the Tie Bomber big laser from the trailer is inspired by the B-Wing prototype she flew.
But, beyond that, even on console, we have a really robust customization system so you can remap anything. Remap the sticks. Remap the buttons. It's pretty in-depth, particularly on the console side. PC users are a bit more expecting of that, but on the console side it's a bit more rare. So it's not just presets.
So I can, for instance, put roll on my triggers.
You can remap whatever you like.
There are ZERO microtransactions in this."You can unlock all cosmetics and ship parts by playing *"
"* One million years of gameplay needed. Shortcuts available at reasonable prices **".
"** Reasonable according to what we know players are willing to pay."
So you never played BF2 then
Looks no different than Battlefront 2 and absolutely nothing like the "in engine" trailer from a couple days ago.
Don't people prefer "grounded" Gundam though, might be wrong on this.
There are ZERO microtransactions in this.
None.
They have made it very very clear that you unlock everything by playing and there is no DLC, no microtransactions and only two currencies: one for cosmetics and one for ship customization
remember when they lied about it for fallen order and Command and Conquer?And as we all know EA never lies or obfuscates language about this very topic. I see absolutely no reason to doubt this consumer-friendly corporation's word.
Be still my beating heart
And as we all know EA never lies or obfuscates language about this very topic. I see absolutely no reason to doubt this consumer-friendly corporation's word.
They are saying everything right for this game. Very excited, hope they can execute and really deliver. I just pre-ordered on steam and I normally never preorder games until maybe just the week before.This interview is great, btw. Tons of questions about the gameplay and how they wanted to get back the "ww2 style" from the PC games (and movies :P) and the "depth" they had:
Exactly.
As an absolute fanboy of the 90's PC "simulators", I'm really, really pleased with what I've seen. Sure, I have some doubts here and there (how's the aiming? seems to be totally assisted although it may be just a lack of HUD for the video) and the main mode feels lackluster used to the big battles of the classic games, but overall this feels much, much, MUCH better than anything I actually expected.
This is, by far, the best birthday gift I've received in a long, long time. I'm happy.
EDIT: Seems there's no aim assist at all, from an interview at Polygon that touches all the "spiritual succesor to the X-wing/TIE Fighter games but focused on Multiplayer" buttons.
Star Wars: Squadrons — everything you need to know
A deep dive into the game EA calls the ‘definitive’ Star Wars flight experiencewww.polygon.com
remember when they lied about it for fallen order and Command and Conquer?
edit: wait did you just link the surprise mechanics thing? how is that comparable to the director of the game saying 'No MTX'?
Looks really good. Just hope the controls are a lot better than they were in Battlefront II. Also hope your ship can last a little longer because I didn't enjoy dogfights in that game at all. And I don't have much faith that this game will be balanced considering how overpowered you become in Battlefront II when you have fully upgraded star cards compared to someone just starting out. Hopefully the upgrades in this aren't quite as ridiculous. Everything looks really nice in this trailer though. I'm cautiously optimistic.
I can't go into too much detail on that. I can tell you that when you play you're going to be unlocking two different kinds of currencies. One of those currencies is for cosmetic stuff, to make your pilot look and sound cool. To make your ships look and sound cool. The other one is more mechanical. It's how you're getting those components that let you change out how your ships behave. And to be super clear, it's orthogonal progression. It's not Level One Laser, better Level Two Laser. We don't do that because we don't want to unbalance the playing field. It's all like, "Well, you know, the laser that's more like" — I'm using just normal shooter terms — "more like an SMG. So it's sort of spray and pray. And it's got a little bit shorter range. It's got its own trade offs." But I want the laser that hits like a truck, but takes 20 minutes to recharge. Not literally 20 minutes, but you follow me; that idea of trade offs, kind of weapons and components that are that are better or worse at different things. And then where the team aspect comes in is, "Okay, I'm doing this. What are you taking? What is she taking? How are we working together with our loadouts to be an effective strategy."
How is a game director directly telling the audience something comparable to someone trying to bullshit their way out of being regulated? Like I'm pretty sure the former is very sueable.How is "they're not actually loot boxes, they're surprise mechanics" comparable to "they're not actually microtransactions, they're [insert marketing term here]"? I'm sure you can figure it out.
You can play fleet battle in co-op vs AII really hope /wish this has at some point Co op PVE missions. Not getting my hopes up too much though :/
I hope they release modes later with larger scale battles. 10 vs 10 feels like it should be the minimum for some of this.
VR support is a hell of a bitch performance wise, especially if you are bound to PS4 and XBONE
It does have co-op though, they said the main game mode can be played against bots.I really hope /wish this has at some point Co op PVE missions. Not getting my hopes up too much though :/