It entirely depends on what you want from outposts. For a cosy home base, just find a scenic view on a planet you love. If you're looking to build a manufacturing enterprise then there are some fantastic guides to follow. This one is ridiculously well put together:I'm thinking of building my first outpost. I read Leviathan IV is a good place for it. Any other recommendations?
The dude put together the most beautiful manual for it. Just look at these!
That's fantastic! I don't really want a guide that in depth though I think, just want to mess around with it for now. But I'll save it for future just in case. Ty for sharing.It entirely depends on what you want from outposts. For a cosy home base, just find a scenic view on a planet you love. If you're looking to build a manufacturing enterprise then there are some fantastic guides to follow. This one is ridiculously well put together:
The dude put together the most beautiful manual for it. Just look at these!
I've now clocked over 200 hours played in Starfield, and still coming across the odd POI I've never seen before. I kinda wish they'd tweak the design a bit to limit repetition, because there are some POIs I ignore entirely now because of the repetition. Crashed ships were one of them because for me it was always the same large crashed freighter with nothing of any significant value. But then yesterday I found this crashed ship that I've never seen before. And I'm sure it's the kind of thing most people have seen, it's just odd that it took me 200 hours to draw this from the POI pool, and makes me wonder what else I haven't seen.
Yeah the whole game design around POIs is weird. There are like 5 or so designs which are repeated ad nauseam, and then you have like 20-something designs which are so rare you'll only encounter a few of then on any normal playthrough.I've now clocked over 200 hours played in Starfield, and still coming across the odd POI I've never seen before.
For #1 hopefully the ability to setup doors and ladders manually šTodd's recent interview has been getting a lot of publicity, mostly for the Fallout talk, but there were some interesting Starfield mentions too.
- New patch dropping imminently, that will include something new for ship building.
- Shattered Space releasing in the fall.
- No release date to announce for the CK yet, but reconfirms some modders already have it in their hands.
Yeah I use a mod for that and it's essential. Would love to see it made baseline. I'm hoping they can let us preview interior designs of habs too.For #1 hopefully the ability to setup doors and ladders manually š
Yeah. I'm actually surprised you can't decorate your ship a bit more aside from moving junk yourself while inside.Yeah I use a mod for that and it's essential. Would love to see it made baseline. I'm hoping they can let us preview interior designs of habs too.
Number 3 is interesting and likely means it'll be coming to the general public soon. Odds are they want some big, awesome mods to hit when it comes out as a way to help get the hype train rolling.Todd's recent interview has been getting a lot of publicity, mostly for the Fallout talk, but there were some interesting Starfield mentions too.
- New patch dropping imminently, that will include something new for ship building.
- Shattered Space releasing in the fall.
- No release date to announce for the CK yet, but reconfirms some modders already have it in their hands.
Yeah, I've been assuming for a while now that it will be talked up at the Xbox showcase in June, maybe a sizzle reel of what modders have created in it, and a very short time to release (if not shadow drop) of the first wave of Creation Club content alongside public CK release. Because like you suggest, I think a full year until Shattered Space is a bit much and the Creation Club could help fill that gap.Number 3 is interesting and likely means it'll be coming to the general public soon. Odds are they want some big, awesome mods to hit when it comes out as a way to help get the hype train rolling.
It's fantastic if you like having a creative outlet. For me, in Fallout 4, that's what the settlement system provided. But they neutered that in Starfield, only allowing prefab placement rather than individual walls, floors, ceilings etc for custom builds. Whereas the ship builder provides a lot more of that customization detail I feel is missing from the outpost system. And crew members sandbox around all the habs you build to help bring it all together.I basically never touched shipbuilding in my play through. Wonder what this will bring
They state that this beta is pretty stable and shouldn't change much until release.Is it worth opting into the beta or should we just wait two weeks?
If this is confirmed, that's gotta be the most impressive engine rework ever in such a short time.Holy shit, friends! If this is legit...
Someone on reddit testing the way worlds load with map boundaries disabled in the latest beta patch. No longer crashing when you go beyond a certain threshold, flora/fauna still spawning and fully scannable unlike before, and the new map system works with all the extra space too.
So everything I just said above about vehicles alone not being the answer... seems like Bethesda understand that too and might well be working towards entire planets loaded into a single cell, with no more map boundaries. Which I have no doubt was their original goal, just never thought they might be working on addressing that themselves post-launch rather than leaving something like that to modders. And that opens up so many more opportunities if entire planets are traversable (atmospheric flight? Can the engine handle that loading speed?).
There'd still be an issue of not enough points of interest, but that'd be really awesome. Probably something they're doing in advance of the land vehicles.Holy shit, friends! If this is legit...
Someone on reddit testing the way worlds load with map boundaries disabled in the latest beta patch. No longer crashing when you go beyond a certain threshold, flora/fauna still spawning and fully scannable unlike before, and the new map system works with all the extra space too.
So everything I just said above about vehicles alone not being the answer... seems like Bethesda understand that too and might well be working towards entire planets loaded into a single cell, with no more map boundaries. Which I have no doubt was their original goal, just never thought they might be working on addressing that themselves post-launch rather than leaving something like that to modders. And that opens up so many more opportunities if entire planets are traversable (atmospheric flight? Can the engine handle that loading speed?).
Yeah the introduction of land vehicles would mean those invisible boundaries would be hit a lot more often so I hope they found a solution.Holy shit, friends! If this is legit...
Someone on reddit testing the way worlds load with map boundaries disabled in the latest beta patch. No longer crashing when you go beyond a certain threshold, flora/fauna still spawning and fully scannable unlike before, and the new map system works with all the extra space too.
So everything I just said above about vehicles alone not being the answer... seems like Bethesda understand that too and might well be working towards entire planets loaded into a single cell, with no more map boundaries. Which I have no doubt was their original goal, just never thought they might be working on addressing that themselves post-launch rather than leaving something like that to modders. And that opens up so many more opportunities if entire planets are traversable (atmospheric flight? Can the engine handle that loading speed?).
It really would be! And far beyond the kind of improvements and additions they've made to their previous games, so a great sign of commitment.If this is confirmed, that's gotta be the most impressive engine rework ever in such a short time.
Fingers crossed.
Yep, but if they can also sort out stream loading / generation of POIs as you travel, then this is fantastic. Ideally, with far more variety in POI type. Especially natural POIs (I'm not a fan of how many man made structures there are at the moment, littering the surface of anywhere you land).There'd still be an issue of not enough points of interest, but that'd be really awesome. Probably something they're doing in advance of the land vehicles.
That said, dogfights in atmosphere could be awesome as hell
Exactly. One of my big fears of land vehicles was how they might just highlight the bigger problems with planet-side gameplay. Good to see they might have found a solution to at least one of those problems =)Yeah the introduction of land vehicles would mean those invisible boundaries would be hit a lot more often so I hope they found a solution.
Yeah I'd love to see them look at that too. Ever since seeing that Star Wars Outlaw gameplay, and seeing how they handle the surface-to-space transition. It works almost identically to Starfield (space and surface being two separate areas, rather than seamless) but while Starfield has a cool cutscene that transitions into a black loading screen, Outlaws uses a cloud layer to keep the cutscene going. I'd love to see Starfield integrate something similar.You know, I'm curious how well that no black loading screen mod works with the patch, once it's updated for it. If only to see if they're just focusing on in-planet streaming or if they're trying to push how well they can do in-planet to outer space transitions too.
At the very least making it easier for any hypothetical "fully seamless" mods...if they just don't do it themselves.
new update lets you change them every NG+ so you have plenty of time to experiment with them later if you want. They're not really must haves anywhere, but Adoring Fan and Parents ones are pretty fun for the interactions they grant you which are unique (if you want that). But they aren't super *gameplay* related.Hey I have a dumb question.
How much should I sweat over my background and traits during character creation?
Are there any that are "must haves"?
I saw the adoring fan, but does it get annoying?new update lets you change them every NG+ so you have plenty of time to experiment with them later if you want. They're not really must haves anywhere, but Adoring Fan and Parents ones are pretty fun for the interactions they grant you which are unique (if you want that). But they aren't super *gameplay* related.
Woudln't know because I didn't pick it because I was afraid it would be lol. But a lot of people seemed to like it. There's a lot of funny lines from him apparently.I saw the adoring fan, but does it get annoying?
And the parents one sounds fun. I was considering Wanted, extrovert, and needed another one. The parents one may be the ticket.
I had no idea there was stuff like this to choose. So I went to create a character and had no idea what to pick.Woudln't know because I didn't pick it because I was afraid it would be lol. But a lot of people seemed to like it. There's a lot of funny lines from him apparently.
its 30 fps at best unless you use a mod that basically rips out a bunch of graphical settingsHow's this been on steam deck with all the updates? Thinking of getting this on steam but wondering if it could run it at 40fps
Nothing to sweat over, they all have their selling points, but the O2 boosting traits are really useful long term. You'll spend a lot of time sprinting everywhere across planets to reach POIs.Hey I have a dumb question.
How much should I sweat over my background and traits during character creation?
Are there any that are "must haves"?
I ended up going with Wanted, Kid Stuff, and Terra Firma. So far I dig it. The parents are cute and fun. Wanted hasn't really activated yet, but I assume that will be interesting. Terra Firma seemed like a no brainer because apparently most combat and running around takes place planetside.Nothing to sweat over, they all have their selling points, but the O2 boosting traits are really useful long term. You'll spend a lot of time sprinting everywhere across planets to reach POIs.
Alien DNA is a must-have for me (the healing debuff isn't much of a problem given the prevalence of healing items, and the eventual pickup of cellular regen skill), and Serpent's Embrace is also fantastic since the buff is long lasting enough to always be up in my experience. Extrovert/introvert are great for O2 buffs too, but lock you into either having or not having companions forever.
Hey I have a dumb question.
How much should I sweat over my background and traits during character creation?
Are there any that are "must haves"?
Sprinting?Nothing to sweat over, they all have their selling points, but the O2 boosting traits are really useful long term. You'll spend a lot of time sprinting everywhere across planets to reach POIs.
This is true! I often forget that, because after my first playthrough I panicked about getting addicted to the jet packs, and wondered how well I'd manage in TES6 playing without them again. So I started a kind of challenge run where I never picked up the jet pack skill, and weirdly I loved it so much that I've stuck to that for all subsequent characters. It's quite surprising how much their level design is designed around players that don't have jet packs, but being a skill point I suppose it had to be done that way.Sprinting?
Skip-packs, baby! Sprint for just a second to set your speed, jump up in the air, then just tap the jetpack every couple of seconds to keep yourself off the ground. You'll maintain the same forward momentum. As long as you're not overencumbered, it won't deplete oxygen at all while you're skipping. It's especially handy coming off of very high places like mountains or tall buildings, you can skip for miles.
Nope, hope they add that in the future cause it's annoying af guessing where the door's going to end upDoes anyone know, if the may update adds the ability to decide where to place doorways in the spaceship? I can't find anything about it in the release notes and don't want to download the full game just to see it's still missing.
Early reports say it's missing. You can redecorate but not place ladders nor doors.Does anyone know, if the may update adds the ability to decide where to place doorways in the spaceship? I can't find anything about it in the release notes and don't want to download the full game just to see it's still missing.
Nope, hope they add that in the future cause it's annoying af guessing where the door's going to end up
Early reports say it's missing. You can redecorate but not place ladders nor doors.
Yeah the Creations started off in a pretty weak spot, and had a lot of people questioning why they should pay money for small mods, especially when many of those Creations already had free mod equivalents available. But Bethesda raised the quality bar after that initial wave and they tend to offer far more substantial or unique content now. It will be interesting to see what Starfield offers here. Presumably we'll get an idea of that at the June Xbox showcase.I've been really eager to play more after the latest patch but I think i'll wait till Shattered Space and start a new game with some mods if the CK is out by then, and hopefully the car is out too.
Also I went through the paid creations that are part of the new system in Skyrim and I was surprised by what they offered, they are a massive step up over the old system, some of them seem to be much much meatier and also quite cheap (most expensive one is like 8 bucks) so I'm really curious to see what we get for Starfield when the CK releases, I'm sure those modders that already have their hands on it are developing content for that shop.