Heartland landed well with State of Decay's fans — but it left behind one of the sequel's strengths. Managing a community of survivors, seeing them interact and making choices about whom to prioritize and whom to use as a meat shield, was a fun take on the zombie apocalypse. The sandbox was less linear, and focused, but for many players, their imagination could fill in the gaps.
"We're in a really great position where we've gotten to keep adding players to the game," Richards said. "We're [at] 5 million players, and we're looking to grow."
One thing that isn't expected to change is how State of Decay 2 is capable of surprising players by ramping up the difficulty, a design choice that's likely to gut-punch players by killing their best survivors, or introducing a new set of conditions that pinches a previously well-run base.
While I wasn't as blown away with SoD2 as I was the first game, that's still an incredible achievement!!