"Impossibly, we were actually going to get through this with no casualties.
Then my HUD completely disappeared. I couldn't speak to the stranger, I couldn't switch control to my follower, I couldn't reap my rewards. I was forced to quit to the main menu and restart, fingers crossed that I'd spawn back at the end of this fight with all the rewards intact, hoping that I hadn't just used up all that precious ammo in vain. When I got back in the game, my characters were in the same spot but the NPC we'd helped was gone, and he took all the potential rewards with him."
That's just it, though: it's personal opinion. Not everyone feels that way.Game breaking bugs that delete game saves, crash a game, or destroy progress etc should be marked down. A few oddities with stuff going on should be mentioned but should not drop a review so badly. Personal opinion of course.
This is absurd. There is no guarantee that any of the bugs will be fixed, so for what reason should reviewers assume that in good faith?
But then again reviewers job is to inform on some of these things. Let's say there is a very common save breaking bug but you don't happen to encounter it. Should you talk about it in the review? Should it affect the score?I would expect the reviewer to review the game based on its merits and not from other peoples experiences.
Some reviewers aren't encountering major game breaking bugs. Without that the game is apparently pretty good. This is going to be divisive.
With that reasoning, half of Japanese games should be getting 5s because they are far jankier than most triple-A western productions. It's down to reviewers' personal tastes and experiences to decide how decisive those bugs were on the amount of enjoyment they got from the game. GTA: San Andreas erased my 40+ hours save once and has a lot of bugs, I still think it's one of the best games ever made and I'd rate it close to 10.
But then again reviewers job is to inform on some of these things. Let's say there is a very common save breaking bug but you don't happen to encounter it. Should you talk about it in the review? Should it affect the score?
But they only have their own experiences to go off of. How are they supposed to review an experience they did not have? It's not about positivity, it's about the reality of their playtime.Depends how jaded a reviewer is and if they see no hope of patches, updates etc. If they firmly belive nothing will ever change, then feel free to mark it down. Personally, I like to stay positive but reviewers are just a random person's experience of a game, guess it depends on how many crazy world ending bugs happen.
The most a reviewer can do is mention them but if it personally didn't happen in your game then it shouldn't affect the score.But then again reviewers job is to inform on some of these things. Let's say there is a very common save breaking bug but you don't happen to encounter it. Should you talk about it in the review? Should it affect the score?
tbh this feels like a recore situation to me. a game that should have been more than it turned out to be. i'll wait to see if they fix the issues.
imagine the state crackdown 3 is in, that this and SOT were released without extra time but they keep delaying the crackdown 3 .
Sony just delayed the days gone by almost a year when few elements needed more polish like transition from gameplay to cut scenes .
Can you substantiate your statement? No.With that reasoning, half of Japanese games should be getting 5s because they are far jankier than most triple-A western productions. It's down to reviewers' personal tastes and experiences to decide how decisive those bugs were on the amount of enjoyment they got from the game. GTA: San Andreas erased my 40+ hours save once and has a lot of bugs, I still think it's one of the best games ever made and I'd rate it close to 10.
Seems really weird to review a game and mark it down on things that can be fixed by patches etc. I only played a small chunk of SoD but since SoD2 appears on Gamepass, I will give it a shot.
I remember when some people were saying it's a good thing they cancelled scalebound because it saved them from playing a potentially bad game.
Going by that logic it's not the only thing they should have cancelled.
There's a lot of room between really buggy and GTA-esque polish and plenty of budget games have plenty of polish (Hellblade, Yakuza 0, billions of indie games) so I don't think they deserve a pass just because of that, they have MS backing them too, so far more than most other budget games.I see reviews mentioning it feels like a budget title. Well... it is? It costs 30$, it's basically an indie game, expecting GTA-esque polish from it seems odd.
This is getting ok reviews so let's slow down with these types of posts.I remember when some people were saying it's a good thing they cancelled scalebound because it saved them from playing a potentially bad game.
Going by that logic it's not the only thing they should have cancelled.
Fallout 3 have a +90 metascore, and damn that was janky.Final Fantasy XV launched with all kinds of issues. Bayonetta ran like shit on PS3 and gad some hit detection issues back then that I remember (not played the Wii U/Switch re-release yet). The recent Xbox One port of Ys Origin had very janky and uncomfortable menus. The Warriors games and their spin-offs are often a technical mess, in particular Bladestorm on X1 would dip below 10fps during the tutorial. From the top of my head, and I don't even play many Japanese games outside of Nintendo stuff like Mario Kart.
Games can definitely be good regardless of the technical issues. Bethesda's RPGs are like the poster boys of this concept. Implying a 9 can't be given to a game with technical issues, that the specific reviewer may not even have encountered besides a couple framerate drops or hit detection troubles, is kinda absurd.
a lot of people disagree with that *shrug*i really wonder why there are 85/100 reviews if the game is so bugged as it is described in the Eurogamer review...games should be judged on their "now status" not "after patches in a few months it will be great"
There's a lot of room between really buggy and GTA-esque polish and plenty of budget games have plenty of polish (Hellblade, Yakuza 0, billions of indie games) so I don't think they deserve a pass just because of that, they have MS backing them too, so far more than most other budget games.
Hopefully they can fix it up though, as the first had a lot of charm once you got past the clunkyness.
With that reasoning, half of Japanese games should be getting 5s because they are far jankier than most triple-A western productions. It's down to reviewers' personal tastes and experiences to decide how decisive those bugs were on the amount of enjoyment they got from the game. GTA: San Andreas erased my 40+ hours save once and has a lot of bugs, I still think it's one of the best games ever made and I'd rate it close to 10.
Thats just Bethesda games.
Bullshit, FFXV wasn't a janky mess, it was one of the most polished open world games.
FFXV had framepacing issues on PS4 but it was not buggy. I couldn't find articles mentioned these issues you stated it had. However you haven't provided evidence to backup your statement. Not only was it hyperbole you yourself argued against the premise. I never had a problem with the second half of the statement but the first.Final Fantasy XV launched with all kinds of issues. Bayonetta ran like shit on PS3 and gad some hit detection issues back then that I remember (not played the Wii U/Switch re-release yet). The recent Xbox One port of Ys Origin had very janky and uncomfortable menus. The Warriors games and their spin-offs are often a technical mess, in particular Bladestorm on X1 would dip below 10fps during the tutorial. From the top of my head, and I don't even play many Japanese games outside of Nintendo stuff like Mario Kart.
Games can definitely be good regardless of the technical issues. Bethesda's RPGs are like the poster boys of this concept. Implying a 9 can't be given to a game with technical issues, that the specific reviewer may not even have encountered besides a couple framerate drops or hit detection troubles, is kinda absurd.
Bullshit, FFXV wasn't a janky mess, it was one of the most polished open world games.
And yet Forza 7 was released in a far more complete state than Gran Turismo Sport. One game doesn't have much bearing on the quality of another, but I agree that SoD2 shouldn't have been released in this state. Crackdown 3 is clearly a much bigger project than this though.imagine the state crackdown 3 is in, that this and SOT were released without extra time but they keep delaying the crackdown 3 .
Sony just delayed the days gone by almost a year when few elements needed more polish like transition from gameplay to cut scenes .
Any game can get a 9 or a 10 if it gives that kind of experience to the reviewer. If the game is so good that any bug matters to you, score the game what you like,.Or Skyrim, for that matter - the re-releases on the billionth console still have bugs from back in the day, yet most people still claim it's one of the best games ever made. It was a really weird statement that a buggy game can't get a 9.
Expect it's not broken. It has bugs - mainly in the visual area. Two different things."Good but buggy, 9 out of 10"
Gaming journalism in 2018.
And people wonder why developers release broken games to the public.
"Good but buggy, 9 out of 10"
Gaming journalism in 2018.
And people wonder why developers release broken games to the public.
I'm sure there'll still be plenty to enjoy despite the bugs, the first game was incredibly addictive despite having a lot of issues and it seems 2 is better in everyway, outside of bugs. I'll probably get to it later this year, as I plan to finally get round to my XB1 backlog (Sunset Overdrive mostly), so hoping it's all fixed up by then.I agree with this, budget can't be a catch-all excuse for all technical issues. But certain reviews seemed surprised this feels like it's a budget title. It is a budget title, though. But I liked the first game enough despite its jank to be up for this sequel, and with the fact it's in Game Pass, a service I would have got even without State Of Decay 2, if it ends up being too buggy for me to enjoy it I wouldn't have wasted money on it.
I know what your trying to say but that statement is wrong.And yet Forza 7 was released in a far more complete state than Gran Turismo Sport. One game doesn't have much bearing on the quality of another, but I agree that SoD2 shouldn't have been released in this state. Crackdown 3 is clearly a much bigger project than this though.