Well put.
I find it hard to understand how any fans of classic Samurai films would not be massively excited about this. Once I saw the black and white mode I was giddy. As far as the animals and nature-based guides, they fit great into actual lore, great ideas.
I encourage anyone looking to enhance their enjoyment of the game to check out some of the true epic Japanese films this game is inspired by. Seven Samurai, Throne of Blood, 13 Assassins, etc
Hey, I just wanted to say I appreciate your perspective as a game designer and this is a good post.
Thanks for quoting it because I would have otherwise missed it, it was a great post indeed.
Well put.
I find it hard to understand how any fans of classic Samurai films would not be massively excited about this. Once I saw the black and white mode I was giddy. As far as the animals and nature-based guides, they fit great into actual lore, great ideas.
I encourage anyone looking to enhance their enjoyment of the game to check out some of the true epic Japanese films this game is inspired by. Seven Samurai, Throne of Blood, 13 Assassins, etc
Thank you guys so much! I really appreciate it!
I think a part of me is just so worn out over the constant pessimism and cynicism I see on forums such as this. It's such a huge contrast to the conversations I have with either my peers, or my friends/family when it comes to gaming. There's this almost childlike enthusiasm bursting from them, and some of my non gamer friends were also super blown away by it (especially one of them who adores Japanese cinema and Kurosawa, and lost his shit over the black and white film mode).
I hung out with my best friend last night, and we watched the 18 minute presentation (he hadn't seen it yet), and he was also blown away by the game, and beyond just the visual presentation. We talked about games like Tenchu and Bushido Blade, and how GoT seems to invoke those, but on a large scale. We speculated about the combat, and how many times during the demo, you'd see the player have to resort to strikes, because the timing on the parrying and deflect wasn't right (indicating that the combat may be a little deeper than it appears on the surface when a skilled player is slicing through enemies like butter for the sake of presentation; who wants to watch a demo where the player is getting wrecked every two seconds?).
We've both been gaming since the 80's, and we're always blown away by how far the medium has come. Like I said before, not every game needs to break the mold or establish a new genre or revolutionize gaming as we know it. Incremental improvements and adjustments to standard gameplay tropes and mechanics are just as important as the massive paradigm shifts we've gotten over the course of 30 years of gaming.
Will GoT be a good game? I have no idea, but it looks more than a little promising, and coming from a developer with a damn good pedigree.
Before Horizon Zero Dawn, Guerilla Games was considered to be, "just the Killzone guys." Now people are chomping at the bit for Horizon 2. Sucker Punch has Sky Cooper and inFAMOUS in their resume. That's more than enough to have me optimistic about Ghost of Tsushima. I also keep my expectations in check. At the end of the day, I just want to have fun with my games. Get lost in a world, story, atmosphere, and have a good time.