Grounded
I came away very impressed with the demo on Steam. Now, I don't have a ton of experience with the modern survive'n'craft genre, but I thought it was a ton of fun with a perfectly pitched atmosphere that struck a balance between creepy and charming. Seeing landmarks like a giant (miniature) computer chip that you can go inside and see the silicon, and a huge baseball that serves as a high point for scouting was just really neat. The combat is a bit awkward, which is to be expected, and it's a fairly demanding game (can't maintain steady 60 at 1440p on my 1070), but I think there's a lot of potential here, especially in co-op.
Fights in Tight Spaces
I didn't love this one. I get the feel they're going for in recreating cool movie fight scenes, but I think it's too abstract for me to successfully capture that feel. The movement is very limited, even relative to the small grids that the fights play out in. I was stuck in a scenario where there were two gunmen left and I had zero means in my hand to move just two spaces away to avoid getting shot. I think it's a small-scale tactics game a la Into The Breach first and a deckbuilder second, which is fine, but there's a distinct lack of combos from cards, and as a result there are no "oh holy shit that was such a broken combo" plays that make games like Slay the Spire so fun. I think with some additions and variety it'd be something I'd play on iPad at night, but not a game I'd make time at my PC for.