lol this seems way too OP.
couldnt resist fomo, got it preordered on psn. hopefully i vibe with the combat more than i did in the demo.
"In Stellar Blade, there is about a 0.5 second lag between the moment you press the button and the moment the skill is visible on-screen," he said (as translated by Automaton). "It's a time lag that can't be reduced any further.
"We made it so that the character's movement does not get triggered immediately upon button press, as we felt this would not fit the game's style of animation."
Kim added that if feedback shows players feel the delayed animations make the game harder to play, the studio may make changes in the future.
Time remedies many things. I'm sure given enough time with it you'll get the hang of combat.
I wonder if they'll release a collectible for PS Stars based on this game?
I actually like it, but I expect it to be a decision a lot of people hate. A lot of games with instant reactions end up feeling very floaty to me. In 2D games I love snappy controls. In 3D games it can disconnect me. It's the same reason I despise playing 3rd person games with a KB/M.That article is really poor though, like it's not input lag it's just dumb animations taking priority over responsiveness
They got Adam showing a little shin. Scandalous.
"Slow, plodding defensive oriented gameplay." lol
Nice! Hope you got your tasks cleared too so don't have to spend time for else.Enjoy, brother!
I can't jump in until tomorrow morning unfortunately, but boy will I be there the moment I wake up.
I've also got Friday off, so hell yeah.