It's okay. They are a grown up :)Oh no the horror, era members dont want to be objectified by games.
If you don´t understand why that´s a perfectly valid reason for them wanting a game not to be discussed I don´t know what to tell you
It's okay. They are a grown up :)Oh no the horror, era members dont want to be objectified by games.
If you don´t understand why that´s a perfectly valid reason for them wanting a game not to be discussed I don´t know what to tell you
This too, it would feel so gross to play this game in front of my significant other... or any other human being for that matter.It sucks that I want a fun hack and slash game and it's just the protags ass on display in this one.
Kids and my wife would be like "wtf are you playing"
Honestly, that's my rule of thumb for anything in life: if it feels weird to do it in front of other people, it means there's something wrong with it.
This too, it would feel so gross to play this game in front of my significant other... or any other human being for that matter.
Honestly, that's my rule of thumb for anything in life: if it feels weird to do it in front of other people, it means there's something wrong with it.
You must feel a lot of guilt everytime you have to go to the toilet 🙂
It seems like there's been an uptick in demos this gen. Capcom, Square, and NAMCO release demos for nearly every game that they release. But I am surprised that this game is getting a demo because I really can't think of the last time that Sony released a demo for any game.
FF16 demo was the best piece of marketing for that game. Sometimse demos can pay off massively if the studios are confident.
Sometimes I put in effort for a staff post and the thread dies thereafter. If this is such a time I won't be upset.
It seems like there's been an uptick in demos this gen. Capcom, Square, and NAMCO release demos for nearly every game that they release. But I am surprised that this game is getting a demo because I really can't think of the last time that Sony released a demo for any game.
FF16 demo was the best piece of marketing for that game. Sometimse demos can pay off massively if the studios are confident.
Sometimes I put in effort for a staff post and the thread dies thereafter. If this is such a time I won't be upset.
At the very least you've got a template for upcoming threads like reviews, the OT and any sales update threads.Sometimes I put in effort for a staff post and the thread dies thereafter. If this is such a time I won't be upset.
As someone who hates moderating all sales update threads I hope one is never made regardless of the sales or not.At the very least you've got a template for upcoming threads like reviews, the OT and any sales update threads.
Reports are starting to pile up and I don't want to lock a third thread for this nonsense because people can't seem to stop antagonising each other or dismissing issues. Here are some quick guidelines and thoughts. My one and only attempt here.
Official Staff Communication
- Stop the meta-commentary. Era member this, era members are not this. Community is progressive or not progressive. Everyone is different and draws their lines differently, supports different things in different ways and have different understandings and approaches. Era is far from perfect and persistently showing off the flaws to make any sort of point is only further frustrating whatever the conversation is.
- Subject ban request or discussion. That is "x should be banned from discussion because y was also banned" type stuff. Comparisons to prior bans are never correct and will only serve to further frustrations. It is inconsistent? Definitely, each situation was evaluated with a multitude of different reasons over a long period of time. Stop comparing them. We do ban for this type of commentary even though I hate doing it. No more please.
- It is fine to talk about why/why not to buy, play or like a game. You don't have to be defensive or dismissive or antagonistic about it.
- Sarcasm and snark. Don't @me if you get moderated because we didn't get your sarcasm or we deem it too spicy and thus more problematic than de-escalating. I'm frustrated. Members are frustrated. Just because moderators give you the benefit of the doubt doesn't mean members might and that can mean moderators need to consider de-escalation. A /s sign off is 2 characters and can go a long way.
- If you're tired of seeing the criticism and disappointment from commentary about sexism within the industry, that is perfectly understandable... I am also tired. Tired of people being dismissive about it when others manage to muster up energy to talk about these important things even when I don't have the energy to do so. The doors to other platforms that don't allow these discussion are just about in every direction you can see. I'm going to be a lot less lenient in reviewing this type of commentary going forward in this thread because its 2024 and Resetera has been trying to be better allies for a long time now. Lets try a little harder.
- Sexualisation is not inherently sexist. This is not a defense. Sexism includes considerations of sexualisation and if you still don't get it then I'll lay it out for you. The crux of these conversations deserves to be from a sexism lens. Not a this design/character/game ok or not. You could look at it in isolation but know that many are not and if you are commenting on it from solely this perspective then it might do you well to say so as to not come across as disregarding the elephant in the room.
- Sexism is rampant in our hobby. While we are disappointed when some of the more eggregious examples are still supported we need to do better than simply trying to shame members. We're not going to stop them from buying the game regardless and it deteriorates the topic from talking about the issues into talking about the users. I know its frustrating but I'd rather not have this escalate to the point I must start banning people for antagonising each other. By the number of reports I may still have to.
- Asking each other why we're still supporting a thing is... fine. Antagonising is not. Realistically we could look at all the other problematic thing and fall to very likely similar reasonings. There is no right or wrong answer and there is unlikely a happy one either. Still, this isn't off topic provided we're being sensible about it. I (somewhat hesitantly as I eye the reports queue) encourage discussion here. I think it is important for understanding and reflection but if you want honest answers we need to also accept responses that may not be to our liking. We need to allow that honestly for a chance to communicate in good faith. Shaming, antagonism is unlikely to be productive.
- Some members are likely conflicted and/or do not have a good understanding or cannot properly articulate their reasons and desires, sometimes trying to do so falls afoul of being dismissive or they don't post lest this happens. That is fine. For what its worth, as a moderator I'm judging the contents of a post not your character. We need to come to accept that some members want to enjoy the game and don't know how to come to terms with the problems. They remain silent sometimes not because they don't care but because they don't trust themselves not to make it worse for you and me and everyone.
- A lot of members (myself included) would do well to better their understanding of sexism and all its insidious systemic forms within our favourite hobby (and beyond really). We are not good at identifying it and worse at discussing it. Perhaps worse yet is that many of us are bad at listening and then another large portion fall silent and let things get worse and boil into a bit of a silent boys club feel. I understand being tired of everything but effort is needed and appreciated. If you don't know how to navigate these threads and these feelings. If you fear you might get banned when posting. If you don't understand why evoking your wife who doesn't even play games' opinion is inflammatory. If you feel attacked. If you cannot read past the venting. If nothing I say makes a drop of sense. It might be worth reflecting on this and scheduling some time to try and work out why. No one knows everything. We are all ignorant of everything until we learn.
I'll leave this last one outside the official staff tags because I don't want to hassle other mods who might need to consider reports on it's basis. But if you think it might apply to you then its time to reflect on that.
You have 20 minutes grace. Posts after this time that goes against this or the spirit of it I will consider with particular harshness that I don't like to bear. Ask for leniency from other mods.
- Sometimes you're making a good point and you're absolutely right. But you're still the biggest asshole in the room. I'm in an asshole banning mood, don't give me a target.
I have played the demo and not once did I think "This plays like Dark Souls or Bloodborne".As someone who hates the souls genre and the fact that it's infecting everything, fuck this I'm out.
I feel the same, games that have got demos lately have been very good, showing off the confidence the studio has in their game.FF16 demo was the best piece of marketing for that game. Sometimse demos can pay off massively if the studios are confident.
Big thanks to Snormy for the staff post, hopefully this will help calm down the discussion a bit.
I cut my action game teeth on shmups and bullet hells so it's not overkill for me but I think something like Ikaruga, Returnal, or Nier Automata with high contrast colors with consistent "this will hurt" visuals helps focus a lot with processing the action on screen even when everything is on fire.Elephant in the room aside on some of the ...iffy... visual design, anyone else feel that action games this gen (this game included) feel incredibly muddled and too visually busy?
Maybe it's because I'm becoming an Old, but I almost prefer slightly worse visuals and more clean lines to better process what the hell is going on on-screen in character action games like this.
In motion it just looks like high def particle effects vomit. But maybe I'm just a curmudgeon.
All you have to do is look at the speed of the basic combo to see that this isn't strictly a souls game and journalists are failing to be more creative in their descriptions.As someone who hates the souls genre and the fact that it's infecting everything, fuck this I'm out.
The action of ``Stellar Blade'' has both a sense of speed and a severe response that feels great.
The formidable battles are full of exhilaration when you land a combo. The sense of accomplishment when you defeat a boss is similar to Soulslike.
Project EVE use Unreal Engine 4.What engine is that game using? Can't believe the world and enemies look that good and run at 60fps.
I have played the demo and not once did I think "This plays like Dark Souls or Bloodborne".
The Sekiro comparison comes from the fact that when you successfully parry, you remove part of a poise bar on the enemy. Remove the entire bar, and the enemy is opened up for a special attack. Difficulty-wise, it's not remotely on the same level as Sekiro or Souls. This is way more accessible. At least the demo was.I'm gonna try the demo out tomorrow but just out of curiosity, how does it play like? And is it as hard as those games?
just give the demo a try, it's free. I'm not a big fan of Souls either, the only Souls game I've beat is Bloodborne. never been able to stay long enough to beat other Souls game. but the thing I don't like about Souls genre is the difficulty and stamina meter. which doesn't look like a problem with this game.As someone who hates the souls genre and the fact that it's infecting everything, fuck this I'm out.
Hope it will be the next Lies of P in a sense of some random Korean studio with no track record suddenly releasing a very solid and polished product to everyone's surprise (well, I had little hopes about LoP and was happy to be proven wrong)…..
The Sekiro comparison comes from the fact that when you successfully parry, you remove part of a poise bar on the enemy. Remove the entire bar, and the enemy is opened up for a special attack. Difficulty-wise, it's not remotely on the same level as Sekiro or Souls. This is way more accessible. At least the demo was.
Reminded me more of Nier or GOW. The game rewards you for patience and learning enemy attack patterns instead of just spamming buttons. And this imo is the reason why they called it more "souls-like".I'm gonna try the demo out tomorrow but just out of curiosity, how does it play like? And is it as hard as those games?
Sometimes I put in effort for a staff post and the thread dies thereafter. If this is such a time I won't be upset.
Souls inspiration is everywhere, that does not necessarily mean it is a Souls-like though (I also dislike Souls and Souls-likes).As someone who hates the souls genre and the fact that it's infecting everything, fuck this I'm out.
Bayonetta does it without an issue.
A lot of positive impressions over the combat so I'm looking forward to trying it out tomorrow