I'm just going by Polygons review. Male-gazey camera is admittedly there.What does "no fanservice scenes" mean in a game where the camerawork in cutscenes can be extremely fanservicey (like the shot of Eve emerging from the pod) and where the protagonist's cartoonishly jiggling exaggerated assets are constantly being presented to you?
Like just because the game doesn't have a beach bikini scene or whatever doesn't mean it's not chock-full of fanservice
Good Review scores and right where i voted
TBH just wish they had pushed the story more heavily going by general reviews take on it.
This is what sold me. Insomniac levels of performance and care. I wish more dev teams cared this much about how their games perform.
If you have to jump through some mental gymnastics to play the game, just skip it.
I read that end paragraph thinking I completely agree lol so I re-read the quote and think I mistook it. For me, yes, I'd much rather be talking about the interesting elements of the game but instead we have to have this discussion because the developers couldn't resist pushing the sexualisation to an absurd degree. It's an important conversation to have and it should be the one we're having, and are having, now as a result of that. It is frustrating though because it's so easy to see how improved the game would be without it all, how unnecessary it is. You have sexualised designs in the game that, while may elicit discussion, aren't beige bodysuits and landing lights. There's already a game there with a feminine female lead, nice outfits, great combat and sound design, etc. Yet they couldn't resist taking it to such an extreme to where it's hard to see little other reason than to provoke for easy marketing. Which is just another side of the coin when it comes to cheapening the product as a whole, since the visual flair on the combat, animations and less egregious outfits would easily have carried this into people's interest.I love that review - "You can like Stellar Blade's sexualisation without going on a hate campaign against all other types of women in games, and women working in the games space, but then admitting that would make too much sense." Truer words were never written.
I think playing this game, and understanding and identifying that overt sexualization is at its core and fundamental to the game identity is a huge part of it though. Developer's choice, and vision - that's their call. I do wonder what it may have looked like without it, but considering that was a primary focus and it went viral because of it, I don't see how it would be detached from that. I mean if you're in for an action adventure game with a ton of outfits, you've come to the right place. The spirit of Itagaki is alive and well.
That end bit about the hack and slash, or odd dialogue is actually hilariously endearing. It's like let's talk about the fighting mechanics of DOA without mentioning those outfits, such good core mechanics! Or maybe the brilliance of Bayonetta's combat but maybe don't mention the climax punishment poses! I don't think there is any avoidance of it, and I think it does disservice to pretend it wasn't a core pillar of design. Alongside all of its strongest aspects, good and bad.
Pretty much yeahIf you have to jump through some mental gymnastics to play the game, just skip it.
Although they have a great track record, Spider Man 2 didn't launch in a good state
All of this. Sad part is there's nothing wrong with sexy games. They couldn't even get that part right, though. These are self-inflicted wounds.I read this thinking I completely agree lol so I re-read the quote and think I mistook it. For me, yes, I'd much rather be talking about the interesting elements of the game but instead we have to have this discussion because the developers couldn't resist pushing the sexualisation to an absurd degree. It's an important conversation to have and it should be the one we're having, and are having, now as a result of that. It is frustrating though because it's so easy to see how improved the game would be without it all, how unnecessary it is. You have sexualised designs in the game that, while may elicit discussion, aren't beige bodysuits and landing lights. There's already a game there with a feminine female lead, nice outfits, great combat and sound design, etc. Yet they couldn't resist taking it to such an extreme to where it's hard to see little other reason than to provoke for easy marketing. Which is just another side of the coin when it comes to cheapening the product as a whole, since the visual flair on the combat, animations and less egregious outfits would easily have carried this into people's interest.
She feels more like an actual character instead of a sexy doormat tbf.Tachy is definitely sexualized but I find her character more "sexy" (or compelling rather) than Eve if that makes any sense. She's just more badass and has a giant sword and has a strong British alto voice actress.
I wish more dev teams cared this much about how their games perform.
100% Agree.If you have to jump through some mental gymnastics to play the game, just skip it.
I think the phrasing was pretty poor.What does "no fanservice scenes" mean in a game where the camerawork in cutscenes can be extremely fanservicey (like the shot of Eve emerging from the pod) and where the protagonist's cartoonishly jiggling exaggerated assets are constantly being presented to you?
Like just because the game doesn't have a beach bikini scene or whatever doesn't mean it's not chock-full of fanservice
All I really need to know is, if a stranger walks in am I gonna feel embarrassed as the game is basically soft core porn. I may be the small minority of male gamers that don't want that but I'm not touching it if that's the case.
I don't have any issues with sexualised content and it bothers me far less than games which glorify anger and brutality. I'm biased and I do art for people fairly regularly which would make this all seem tame, but even I think they pushed some of this a little harder than they needed to. It does sell though, and it does catch people's attention. I wish I was wrong but I still think that if Returnal had gone this route with its character design that it would have sold better even if it changed nothing about the actual game.The obsessive need to inject oversexualisation into the game ends up, unsurprisingly, running to the detriment of good, interesting parts of it. It's not only unnecessary but it serves to cheapen everything by thinking it needs to harvest fruit that's on the ground in order to be appealing.
That's true. I worded that poorly.Often it's not up to the developers in what state a game will release, keep that in mind.
I'm with you, I couldn't stomach playing this personallyAll I really need to know is, if a stranger walks in am I gonna feel embarrassed as the game is basically soft core porn. I may be the small minority of male gamers that don't want that but I'm not touching it if that's the case.
I gave it 5/10. There is an OK game here but the objectification and dehumanisation of women is undeniable and inescapable.
Stellar Blade - Review | Progress Bar
South Korean developer Shift Up asks the question: What if NieR: Automata was less interesting and more horny?progressbar.com.au
--R
I love how diverse the world is, because I feel the exact opposite. I truly despise sexualization but dig brutality in games a big chunk.I don't have any issues with sexualised content and it bothers me far less than games which glorify anger and brutality. I'm biased and I do art for people fairly regularly which would make this all seem tame, but even I think they pushed some of this a little harder than they needed to. It does sell though, and it does catch people's attention. I wish I was wrong but I still think that if Returnal had gone this route with its character design that it would have sold better even if it changed nothing about the actual game.
Probably didn't feel like dealing with death threats from right wing trolls.More reviews should be docking points for this shit instead of being like "oh if you choose to look past the absurd level of dehumanization and misogyny on display in basically every second of this game, its ACTUALLY FUCKING AMAZEBALLS"
We're definitely in accordance. You might have fewer issues with sexualised designs than I do, but in turn I have fewer issues with them than others. I refined my thoughts more into what I think is probably the best way I've summed up my feelings as a whole so far, in the post above:I don't have any issues with sexualised content and it bothers me far less than games which glorify anger and brutality. I'm biased and I do art for people fairly regularly which would make this all seem tame, but even I think they pushed some of this a little harder than they needed to. It does sell though, and it does catch people's attention. I wish I was wrong but I still think that if Returnal had gone this route with its character design that it would have sold better even if it changed nothing about the actual game.
Which echoes you on the pushing it harder than they needed to, while also coming to the same conclusion of marketing and sales. Which isn't a surprise to either of us I'm sure, but equally appealing to the most sales is appealing to the majority, and I think there's an equilibrium to be struck there. Which we've seen many times, as we know games don't have to lean as hard as Shift Up have in order to be massively successful. It helps within a certain demographic, but there's arguments to where it can become indistinct as well in a gaming landscape that still frequently leans that way.I read that end paragraph thinking I completely agree lol so I re-read the quote and think I mistook it. For me, yes, I'd much rather be talking about the interesting elements of the game but instead we have to have this discussion because the developers couldn't resist pushing the sexualisation to an absurd degree. It's an important conversation to have and it should be the one we're having, and are having, now as a result of that. It is frustrating though because it's so easy to see how improved the game would be without it all, how unnecessary it is. You have sexualised designs in the game that, while may elicit discussion, aren't beige bodysuits and landing lights. There's already a game there with a feminine female lead, nice outfits, great combat and sound design, etc. Yet they couldn't resist taking it to such an extreme to where it's hard to see little other reason than to provoke for easy marketing. Which is just another side of the coin when it comes to cheapening the product as a whole, since the visual flair on the combat, animations and less egregious outfits would easily have carried this into people's interest.
Your line might not be crossed, but that does not mean it's tame or totally fine. Enough people have explained why the sexualized character designs and overall charactericts of the main character (and more, but her specifically) is problematic and it would be nice if people could just acknowledge that and don't come with some arguments against it or waving it away like it's no big deal.It's really not. Maybe I'm crazy but I don't think it's THAT "sexy" at all. In fact I think it's fairly tame compared to the discourse.
And there are multiple costumes which have her largely covered up. Yes, there are some that absolutely "expose" her, but there are also at least a dozen options which don't.
View: https://www.youtube.com/watch?v=JDuiRFC965Q
Certified
Banger
Really high praise overall. I liked what he said at the end regarding parries, since I share the same opinion about them in Lies of P.
If you have to jump through some mental gymnastics to play the game, just skip it.
Yeah they pushed too hard. This being their first step out, especially coming from the mobile/ Gatcha market which is pandering to a level we rarely see in the console space, I sorta get why they did but they've made a good game. They didn't need to. They have at least provided lots if costume options for those of us that prefer classy kickassery, which I appreciate.We're definitely in accordance. You might have fewer issues with sexualised designs than I do, but in turn I have fewer issues with them than others. I refined my thoughts more into what I think is probably the best way I've summed up my feelings as a whole so far, in the post above:
Which echoes you on the pushing it harder than they needed to, while also coming to the same conclusion of marketing and sales. Which isn't a surprise to either of us I'm sure, but equally appealing to the most sales is appealing to the majority, and I think there's an equilibrium to be struck there. Which we've seen many times, as we know games don't have to lean as hard as Shift Up have in order to be massively successful. It helps within a certain demographic, but there's arguments to where it can become indistinct as well in a gaming landscape that still frequently leans that way. To that end I'd argue that the reasons Stellar Blade will sell well are more about the fact it's an enjoyable game alongside the sexualised aspects, and if we consider how true it would remain if either side were taken out I'm not sure the weight is as sided toward the sexy as one might assume.
Yup. Costumes and combat. Main reason I'm here lol. Plus the cute animations like the coin flick at the vending machine and the sword-twirl mid-combo.Yeah they pushed too hard. This being their first step out, especially coming from the mobile/ Gatcha market which is pandering to a level we rarely see in the console space, I sorta get why they did but they've made a good game. They didn't need to. They have at least provided lots if costume options for those of us that prefer classy kickassery, which I appreciate.
They should just go all the way and give Adam and Eve leaves to wear so as to be biblically accurate.
It's really not. Maybe I'm crazy but I don't think it's THAT "sexy" at all. In fact I think it's fairly tame compared to the discourse.
And there are multiple costumes which have her largely covered up. Yes, there are some that absolutely "expose" her, but there are also at least a dozen options which don't.
This reminded me how a pretty big and annoying crowd were constantly calling Aloy soulless in every HZD thread, and therefore the game sucked. Not the same genre, but still. She had to be the perfect emotion trigger people seemed to have formed in their minds, because reasons.
Yes they wear fig leaves because they become ashamed of their nudity after Eve eats the forbidden appleDo the Bible mention leaves at all? If I had to guess that probably came later
Yes they wear fig leaves because they become ashamed of their nudity after Eve eats the forbidden apple
If they wanted to be biblically accurate there would be no clothes at all. Cowards.They should just go all the way and give Adam and Eve leaves to wear so as to be biblically accurate.
You can change her outfit but the jiggle will still exist. Aside from that, I'd also suggest using the Korean VO as the English battle screams are pretty terrible.
If you have to jump through some mental gymnastics to play the game, just skip it.
If someone dislikes the sexualization of Eve enough to feel real life embarrassment from playing it, I think they shouldn't play it. I mean why would you even want to spend money on it at all if it made you feel that way?This does depend what you're calling "mental gymnastics" here though which could use some clarification, as it stands it feels very dismisses of people who are at conflict with the sexualization and the other aspects of the game yet would still like to play. Discussing these things and being put off by the former and still figuring out if you want to play isn't "mental gymnastics".
Again though, could use elaboration on that.
Personally, for me while I see both sides of the argument. I just think at some point you have to decide this game is or is not for you. It's really not to intended to be dismissive of anybody just acknowledging that some may find this game offensive and others may not and you just have to make that decision.This does depend what you're calling "mental gymnastics" here though which could use some clarification, as it stands it feels very dismisses of people who are at conflict with the sexualization and the other aspects of the game yet would still like to play. Discussing these things and being put off by the former and still figuring out if you want to play isn't "mental gymnastics".
Again though, could use elaboration on that.
All the little flourishes are very welcome. They clearly enjoyed making this. There are too many incidental hints of joy in here for anyone to convince me otherwise.Yup. Costumes and combat. Main reason I'm here lol. Plus the cute animations like the coin flick at the vending machine and the sword-twirl mid-combo.