The model really does seem unsustainable. Everything costs money.
I barely have time to do one big cinematic game a year so it doesn't really affect me -- in younger days would've been a bigger impact so interested to hear what the under 25s think
Fighting games, platformers, quick shooters and racers are now my place to play. Alongside a card game every now and then
Whatever year gta comes out is reserved for that though lol
great, more time for people to finally play indies
more high quality indie titles than ever before
Even if the whole industry moves all it takes is a studio that wants to jump from AA to aaa like cdpr for the comparisons to start again like the Witcher 3 comparisons that were rampant in the 2010sFirst mover disadvantage. You pull back and your competition puts out marketing about how short your games are, how they're not as good looking, and it'll all get backed up by a Digital Foundry breakdown that highlights all the compromises your games make.
Whole industry needs to move or it won't at all
Let's just go back to 5-20 hour 240p 2D sprite based games from major developers.
All will be ok again.
I'm not sure how it's possible to feel this way. The graph in the OP seems to demonstrate that even after fusing their output into a hybrid, their output is at almost half. And personally, it really does feel like we used to get way more Nintendo first party games back a few generations ago.
I don't know who made that graph but I don't know what 10 games Nintendo published for the 3DS in 2019. This is aside from my annoyance with them using five fucking shades of blue to differentiate the systems, its real amateur hour whoever made it.
Believe it or not, that chart is correct there. However, it does get into a situation that Astrogamer mentioned that of the ten games they published that fiscal year, three were Yokai Watch titles (including two versions of Blasters) that were published in the west after a year or two in Japan. It was pretty slim picking for original games by that point, with only Dillon's Dead Heat Breakers, Sushi Striker, and WarioWare Gold being the only releases in that time to qualify for the distinction, with the rest being filled out with expanded ports (Captain Toad, Luigi's Mansion and Kirby's Epic Yarn) and one remake (Mario & Luigi: Bower's Inside Story).I don't know who made that graph but I don't know what 10 games Nintendo published for the 3DS in 2019. This is aside from my annoyance with them using five fucking shades of blue to differentiate the systems, its real amateur hour whoever made it.
Game File made it, but the data is from Nintendo.
Article also says Nintendo said they will longer be reporting such data, with no explanation as to why. My guess is that they don't want to keep noting how much their output is slowing.
Believe it or not, that chart is correct there. However, it does get into a situation that Astrogamer mentioned that of the ten games they published that fiscal year, three were Yokai Watch titles (including two versions of Blasters) that were published in the west. It was pretty slim picking for original games by that point, with only Dillon's Dead Heat Breakers, Sushi Striker, and WarioWare Gold being the only releases in that time to qualify for the distinction, with the rest being filled out with expanded ports (Captain Toad, Luigi's Mansion and Kirby's Epic Yarn) and one remake (Mario & Luigi: Bower's Inside Story).
It took Nintendo over six years to make Tears of the Kingdom though.
That is weird but also not really necessary. It generally can be done without Nintendo's confirmation. Also, double checking the count, it looks like last year, they counted the DLC bundle version of Scarlet & Violet (and counting each version of Pokemon separately). It also isn't counting any packaged title that isn't in the US (i.e. Mario+Rabbids or the Mario Kart Booster Course Pass bundle for Japan or Buddy Mission Bond) or counting any digital title or major DLC like F-Zero 99 or the Splatoon 3 Expansion Pass so, you can see the more recent inaccuracy in the chart.The article goes into why Nintendo is included. They already make less games. Yes they consolidated their output which the article states. They still have less games because they all take longer to make.
The article also notes that Nintendo will no longer tally their total games from now on.
But we still get big games on a steady clip from Nintendo.It took Nintendo over six years to make Tears of the Kingdom though.
?Nintendo and Square actually produce games compared to MS which just buys studios and IPs.
Their actual 1st party are all stuck in dev hell it seems
Maybe not big games but they are really good at balancing stuff out. For example there was a six year gap between two major Mario releases (Mario Odyssey and Wonder). Five year gap between Splatoon 2 and 3 (cushioned by post-game content and paid DLC). Not to mention Metroid Prime 4 has been in development for the entire Switch lifespan.
What sucks, are when situations like Redfall happen. A game started when Zenimax was trying to pivot to GaaS, when through a management and ownership change with MS allegedly not paying attention to the troubled development which resulted in a fairly mediocre or bad game that they HAD to support for the next year, to just then get blindsided with a company closure. Those people suffer because of shitty decisions of management made over years of development. They're the ones just trying to make a fun game.
Good leadership can result in higher quality which increases their likelihood of success. Shitty leadership, support, and decision making result in people losing their jobs.
My point is MS is especially bad with the number of games produced.?
how is this any different than microsoft? all of microsoft's non-bethesda/activision studios also produce games. They also take 6 years to make. This is the throughline of the article from Totilo.
You do realize that more projects = more stability for jobs, yeah? The goal is to have a larger output of "smaller" games instead of 1 or 2 tentpole releases that aren't exactly fantastic games 4-5 years later.
People aren't getting laid off because there's no work; People are getting laid off because the people running the corporations would be better served as fertilizer.
Nintendo will make games and sit on them for years. TOTK didn't take six.It took Nintendo over six years to make Tears of the Kingdom though.
Edit: you seemed to have answered my question. So it was closer to five years in development, which seems to be the standard for big triple A games nowadays.Nintendo will make games and sit on them for years. TOTK didn't take six.
We don't need to read comments like that in the most disingenuous way possible. It's possible to have the opinion of "I'm ok with fewer big games"AND "I'm disappointed people will lose their jobs."
I feel like Nintendo have managed to get everything right. They saw long ago getting in the power war was futile. They noped out of the E3 rhythm of game announcements, took a pause on power, focused on delivery and - with the potential of AI supported uplifting - they're in a great position for the next round of hardware. They're economical and know the benefit of not throwing cash into a fire to deliver a game.
It's not just gamesSequels, remakes, remasters.
Big AAA production costs means dependable IP are needed more than ever, apparently.