I was doing research on the history of racism in videogames and found this great NPR piece by Gene Demby about Street Fighter's racist problems:
''Street Fighter II': Most Racist Nostalgic Video Game Ever?'
https://www.npr.org/sections/codesw...hter-ii-most-racist-nostalgic-video-game-ever
There is also this interesting article by Ken McDonnell, breaking down the backgrounds of each fighter:
'Street Fighter 2' Is Of Its Time In The Worst Ways Possible'
https://nowloading.co/p/street-fighter-2-stereotypical-racist-imagery/4270650
Basically, Ryu, the Japanese guy, and Guile, the american guy, are the cool alpha male silent types, while the others are massive negative stereotypes from their countries.
The developpement team was a mix of american and Japanese developers..
You can find many scanned documents and books online about the design of SF2 showing more of this ethnicity-based design for SF2.
In a way, you kinda get that the designers went for an 'international tournament' feel, but was it necessary to exploit those stereotypes? SFV had some pretty problematic controversies around clothing and soundtrack samples, but is it time for Capcom to perhaps for a clean slate for SF6?
''Street Fighter II': Most Racist Nostalgic Video Game Ever?'
https://www.npr.org/sections/codesw...hter-ii-most-racist-nostalgic-video-game-ever
The Street Fighter franchise has generated a lot of money over the years.. But at what cost?"According to worldwide Capcom investor relations data, the original Super NES Street Fighter 2 sold 6.3 million copies, the Super NES Street Fighter 2 Turbo sold 4.1 million and the Genesis Street Fighter 2: Special Champion Edition sold 1.65 million. The original Super Nintendo port remains Capcom's second best selling game to date."
Yikes, glad this was fixed..Amazingly, this all could have been even more ridiculous. Here's the game designer Yoshiki Okamoto on Chun-Li, the game's lone female character and a fan favorite:
"You know how each character has a life bar? At one point, I wanted to make the power gauge for Chun-Li shorter than for the other characters because women are not as strong. But [another designer] didn't want to do that. We both had legitimate reasons, but then we came to an agreement to not make it shorter."
There is also this interesting article by Ken McDonnell, breaking down the backgrounds of each fighter:
'Street Fighter 2' Is Of Its Time In The Worst Ways Possible'
https://nowloading.co/p/street-fighter-2-stereotypical-racist-imagery/4270650
Zangief hails from Russia. The man is a giant, a brute and his stage reflects that. In Street Fighter 2's depiction of the USSR, a bleak-looking factory is populated with a ton of angry, drunk men. They stand on the sidelines, cheering on the fighters, guzzling vodka. It denotes every stereotypical image of the Russian people imaginable — they're all about hard work, shed tons of vodka and violence.
We sincerely hope that Blanka, the muscular green-skinned mutant, is in no way a reflection of the Brazilian people — though his savage persona does extend beyond his character.
The Brazilian stage in Street Fighter 2 sees the population as poor, backward and simple. The emaciated fishermen live in shacks by a river, where giant snakes coil around trees. Everything seems primitive. It's an age-old look at Brazilian life that was surely out of place even when the game was released, never mind today!
We sincerely hope that Blanka, the muscular green-skinned mutant, is in no way a reflection of the Brazilian people — though his savage persona does extend beyond his character.
Chun Li, one of the two playable female characters in the game and the most respectfully clad of them both — 'cause Cammy wears a thong that becomes a top — sports a Harajuku-esque dress and, boy, does this lady's stage not reflect well on the Chinese people. Old men ride by on bikes, passing stalls where people cheer on the fight while... choking the necks of chickens.
The people appear uncivilized, their living standards are extremely low and they appear barbaric and cruel. It's as unflattering as Chun Li's outfit, which barely covers her crotch.
he story rounded up all of the game's developers and artists and programmers — a group of eccentrics from America and Japan who sound like they were a bunch of HR nightmares. But despite all this, the game became a monster hit
Basically, Ryu, the Japanese guy, and Guile, the american guy, are the cool alpha male silent types, while the others are massive negative stereotypes from their countries.
The developpement team was a mix of american and Japanese developers..
You can find many scanned documents and books online about the design of SF2 showing more of this ethnicity-based design for SF2.
In a way, you kinda get that the designers went for an 'international tournament' feel, but was it necessary to exploit those stereotypes? SFV had some pretty problematic controversies around clothing and soundtrack samples, but is it time for Capcom to perhaps for a clean slate for SF6?
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