From searching Google it appears this study was done in part for the Australia Senate and its inquiry on micro-transactions in video games
I had a quick Google of the lead academic as well in case anyone is interested
The actual study can be found here, and will be presented to the Australian Senate on the 17th October according to the above linked article
The actual study is a little dry so I'll post a few bits below:
I had a bit of a mare trying to copy and paste from the study so here are two parts I screen grabbed
It's an interesting read, but I'd like to know what you guys and girls think of their methodology and how they conducted the study too, as I'm by no means an expert
What do you think?
Edit: Please see this post for some updated information
A recent study by Dr David Zendle from York St. John University and Dr Paul Cairns from the University of York has turned up the heat on game publishers, claiming the seemingly innocuous gimmick is potentially a major danger to gamers, especially those of a young age.
The paper, which was published in the preprint service for the psychological sciences "PsyArXiv", recommends adjustments to the current game classification system advising "parental advisories for games that feature loot boxes" as well as "a descriptor outlining that the game itself features gambling content".
"We recommend that … serious consideration is given to restricting games that contain loot boxes to players of legal gambling age," the researchers said.
The submission was presented on Monday to the Australian Senate inquiry into micro-transactions, which was initially set to table a report by Tuesday. But now, the conclusion of the inquiry has been delayed another month to allow time for more evidence, extra hearings and briefings.
I had a quick Google of the lead academic as well in case anyone is interested
The actual study can be found here, and will be presented to the Australian Senate on the 17th October according to the above linked article
The actual study is a little dry so I'll post a few bits below:
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win: A preregistered investigation
I had a bit of a mare trying to copy and paste from the study so here are two parts I screen grabbed
It's an interesting read, but I'd like to know what you guys and girls think of their methodology and how they conducted the study too, as I'm by no means an expert
What do you think?
Edit: Please see this post for some updated information
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