I am honestly shocked they got to bring the Mercedes back in MK8DXI look forward to Mercedes Car and BABYMETAL (every reference to them is in caps on Mario wiki?) making their return to the Mario series
I am honestly shocked they got to bring the Mercedes back in MK8DXI look forward to Mercedes Car and BABYMETAL (every reference to them is in caps on Mario wiki?) making their return to the Mario series
Well, the modern Mario sprite is for Big Mario (which was in the orignal Mario Maker) and... I think that there might be a brand new "Builder" power-up in this game. Having an 8-Bit Builder Mario on the flyer, and having Toad wear the full builder outfit while "on the stage" in the full official artwork makes me think the possibility is there.I dunno, the modern mario sprite & that flyer (the one that had the SMBDX luigi sprite) with 8bit builder mario makes me think costumes are back. Or at least some of them, the mario & mario-adjacent ones.
I mean, they never really did that many variants on a single character in the original game (like, there were maybe 6 or 7 Mario costumes, and four Yoshi costumes). Also the Odyssey sprites are for Super Mario, while the SMM costumes go over Small Mario, so they would need to remake them anyway.Costumes better be back. They have so many new outfits from Odyssey they made 8 bit sprites for.
You can even theme levels around them. Make a spooky level with Zombie Mario or Skeleton Mario. Make a space level with Astronaut Mario. Make a Dark Souls themed level with Knight Mario in Bowser's Castle, etc.
I think there's something else going on with "Big Mario" because Big Mario in the original game transformed all the enemies, and applied a CRT filter.Well, the modern Mario sprite is for Big Mario (which was in the orignal Mario Maker) and... I think that there might be a brand new "Builder" power-up in this game. Having an 8-Bit Builder Mario on the flyer, and having Toad wear the full builder outfit while "on the stage" in the full official artwork makes me think the possibility is there.
It's possible that they just simplified the Big Mushroom to be more usable (probably with a time limit as well), but whatever it is, i'm sure that it won't stack over another Power-Up/Costume (like in the original).I think there's something else going on with "Big Mario" because Big Mario in the original game transformed all the enemies, and applied a CRT filter.
What I was thinking was that the Big Mushroom might now be a normal power up (with the mario & CRT stuff being amiibo big mushroom exclusive) that can apply to anything. So if you're in a costume....you just become bigger, instead of it being overwritten to big mario specifically.
I suppose Builder being a new power up is possible, but Builder Toad has also been used as artwork in other contexts.
The other contexts meaning like that stylus where they used the blue toad cosntruction outfit alongside the toadette construction outfit carrying boxes, not in comparison to older gamesIt's possible that they just simplified the Big Mushroom to be more usable (probably with a time limit as well), but whatever it is, i'm sure that it won't stack over another Power-Up/Costume (like in the original).
Well actually, the Builder Toad in the SMM2 artwork has a different design from the one present in the original SMM:
The main difference is that Blue Toad has a unique logo on their helmet and hammer instead of the generic Mario 'M'. That at least means that Blue Toad will likely be playable, but wouldn't an icon on their helmet also be useful for making their in-game appearance unique?
There's also the giant-sized hammer, which would probably be the main ability of the Builder Power-Up.
I don't see the use of the builder Toad render there as confirming or denying any possibility. Obviously the render could just simply represent Toad building the stages, but the giant hammer and the fact that he is placed in the background "on the stage" itself makes me think something else is happening.The other contexts meaning like that stylus where they used the blue toad cosntruction outfit alongside the toadette construction outfit carrying boxes, not in comparison to older games
I agree it doesn't confirm/deny, just bringing up a possibilty that being in the level doesn't confirm it either.I don't see the use of the builder Toad render there as confirming or denying any possibility. Obviously the render could just simply represent Toad building the stages, but the giant hammer and the fact that he is placed in the background "on the stage" itself makes me think something else is happening.
i cant wait to see everyone get capesI'm excited to see how Toad and Toadette are translated backwards in time to playable sprites in SMB1, 3, and World. Curious if they give us character abilities or if every character plays the same for multiplayer's sake.
We don't need to go that far, just implement the same multi-player as in New Super Mario Bros (DS VS. Mode) with custom levels and I would be so happy.Can Nintendo just steal the idea for Ultimate Chicken Horse and just make it into a competitive multiplayer mode it this game?
I don't think they would go with that either. Probably just a variant of the coin battle mode from the console New series games. Whoever collects the most coins wins.We don't need to go that far, just implement the same multi-player as in New Super Mario Bros (DS VS. Mode) with custom levels and I would be so happy.
I am an Animal Crossing fan. Much bigger than I am a Mario Maker fan. But Animal Crossing has E3 for an info blowout since it'll release in Q3 at the very earliest. SMM2 doesn't really have that luxury since it releases in June.Try telling that to Animal Crossing fans.
Or Fire Emblem fans before E3 2018
Smash Ultimate had to wait 3 months as well before they got any actual footage.
It's not that bad all honestly lol. We'll get a blow out near release.
They can just do a mini Direct anytime from now till E3. There's no pressing need for them to do an info blowout atm. Information travels fast nowadays and games don't need an extended hype cycle anymoreI am an Animal Crossing fan. Much bigger than I am a Mario Maker fan. But Animal Crossing has E3 for an info blowout since it'll release in Q3 at the very earliest. SMM2 doesn't really have that luxury since it releases in June.
But how does that latter option explain the rainbow semi-solid platform? I think this being a sky theme is the likely option.With the new NSMBU screenshot showing Mario "swimming" in space it appears to be a space theme, however in the previous shot it used the NSMBU jungle terrian which doesn't really fit. So I think that leans towards being able to mix and match backgrounds and terrain. So you could make a jungle level with a space background or make a castle with a sky background.
- There is a new sky theme. It using the same background as airship isn't a big deal because that background is the best for it and it's no different from SMB1 or SMB3 backgrounds being blue or black across multiple themes.
- You can choose terrain/background themes.
Well, it would be nice to have more than 3 semisolids per them or be able to mix those, too.But how does that latter option explain the rainbow semi-solid platform? I think this being a sky theme is the likely option.
I doubt that we are getting unique character skills, the main reason being that they went Toadette over Peach. Toadette and Toad are perfect if you want the character to have the same basic abilites
I'll accept the "more than 3 semi-solids" option, but that leaves me with two follow-up questions:Well, it would be nice to have more than 3 semisolids per them or be able to mix those, too.
BroI'll accept the "more than 3 semi-solids" option, but that leaves me with two follow-up questions:
- What are the cloud platforms in the screenshot? Most likely option is simply the regular ground for the sky theme.
- Assuming there is no sky theme, and the Airship theme only has the original three semis-solid designs: what theme would the rainbow platform come from if they were mixing assets around? (because this seems to be the second scenario you are presenting here)
In both his guesses, a sky theme exists.I think you're misunderstanding my mix and match option. With that there really is a space theme and sky theme
He edited that in after I started typing my reply to his post; so, sorry?
The rainbows are semisolid platforms. Though technically that look isn't completely new. This is a level in NSLU:
Ah, my bad. Loaded the page at the wrong time.He edited that in after I started typing my reply to his post, sorry.
And really, that wasn't made clear when he first listed his two ideas (making it sound like it was one or the other, not "there is a Sky Theme" or "you can mix and match but there also is a sky theme too").
I guess I can see the mix and match idea now that I understand that the Sky and Airship theme both exist in his hypothetical.Ah, my bad. Loaded the page at the wrong time.
I think he's on to something, though. It seems we've seen the space background with jungle and castle terrain; either this is something unique to space, or you can mix and match.
Um, bolted tiles have been a thing since SMB3... and they're even more common in SMM2 now:Wow, bolted rainbow floor tiles... How can you keep defending that game with design choices like that? ^^;
The rainbow tiles in the SMM2 screenshot look a lot nicer.
There seem to be so many cool new things we barely know anything about. Can't wait for the big info blow out.
Any info on when the pre orders go up on the eShop? I want that SMM Stylus!
Biggest omissions right now are really just a few missing objects/enemies that should be here by now: the Lift Platforms from the original SMB still aren't in the game, and some staple enemies from later games (such as Pokey, Chargin' Chuck, Fuzzy, Shy Guy and the Koopalings) are still absent.
It's looking amazing, can't wait to see what people come up with!
Are there still any major omissions?
Um, bolted tiles have been a thing since SMB3... and they're even more common in SMM2 now:
They're just rainbow colored wooden blocks. The ones in the SMM2 screen are meant to be actual rainbows and are semisolid platforms, which means you can't use them as walls or ceilings and they always have to be a square arch.
Strange that builder Toad doesn't just remove his mushroom hat and place the helmet directly on his head.It's possible that they just simplified the Big Mushroom to be more usable (probably with a time limit as well), but whatever it is, i'm sure that it won't stack over another Power-Up/Costume (like in the original).
Well actually, the Builder Toad in the SMM2 artwork has a different design from the one present in the original SMM:
The main difference is that Blue Toad has a unique logo on their helmet and hammer instead of the generic Mario 'M'. That at least means that Blue Toad will likely be playable, but wouldn't an icon on their helmet also be useful for making their in-game appearance unique?
There's also the giant-sized hammer, which would probably be the main ability of the Builder Power-Up.
You get the Stylus if you pre-order the digital version (as a redeemable reward on the My Nintendo website), at least in countries where the stylus is being given out.
Did they mention when they'll start taking preorders?You get the Stylus if you pre-order the digital version (as a redeemable reward on the My Nintendo website), at least in countries where the stylus is being given out.
They just said "soon"
Ah cool just checked that my country will have that promo! Thanks!You get the Stylus if you pre-order the digital version (as a redeemable reward on the My Nintendo website), at least in countries where the stylus is being given out.
The funny thing about this point is that Nintendo hasn't actually released a new original 2D Mario game since the original SMM in 2015.The issue with a game like this is that tools have to be restricted so people keep buying new Mario games. It would be no good to allow us to make full on Mario games surpassing whatever Nintendo puts out.
The funny thing about this point is that Nintendo hasn't actually released a new original 2D Mario game since the original SMM in 2015.
The issue with a game like this is that tools have to be restricted so people keep buying new Mario games. It would be no good to allow us to make full on Mario games surpassing whatever Nintendo puts out.