Hey everyone! Over the past three months or so, I've been working tirelessly on a project in my free time while quarantined that I'm very proud of and quite excited to finally share with you all (if mods feel that this being its own thread isn't appropriate and it belongs in the Mario Maker 2 thread, please feel free to move it). To start with, here's a trailer that I cut together to showcase the game:
This is a fan made project that I created using Super Mario Maker 2, designed to be played as a single player game. I took the approach of trying to make it as accessible as possible at the start, with a difficulty that scales up faster and eventually exceeds the challenge of what might be found in a game like Super Mario World (without coming anywhere close to levels that troll players, or extremely technical ones that the community refers to as "Kaizo" difficulty). Every level is full of secrets and side challenges and I made sure to set the timer to the max (500 seconds) for each to encourage exploration. Ultimately, my goal was to make "traditional" levels so that the game would feel as "Nintendo" like as possible, while still giving players a bit more of a challenge by the time they reach the mid to late game...you guys be the judge if I succeeded or not!
While some levels would work in multiplayer mode better than others, I highly suggest that it either be played as a single player game or taking turns instead of playing simultaneously as the camera will likely cause issues in most of them. SUPER NOSTALGIA WORLD utilizes a mix of all available game styles (Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World), but is predominantly presented in the Super Mario World game style.
I don't even know how many hours in total I spent on this, but it's been...a lot. I was toying with the idea of creating an eighth "bonus" world containing super challenging levels that would be considered the "post game", but I decided it was time to stop before I burn out. If this ends up being well received, I'm planning on possibly going back and adding that bonus world at a later date.
It was an extremely daunting project, but I'm glad I stuck with it and am finally ready to share it!
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UPDATE - 7/24/2020:
SUPER NOSTALGIA WORLD: REMUSHROOMED is out!
FULL CHANGELOG
As many of you might be aware, in the month since I released the game, I've been hard at work fixing issues and improving the levels based on feedback, observations, and new ideas. What was meant to be a minor re-tune here and there ended up being much more than that, as I ended up adding sections throughout the game and overhauling areas I felt were lacking or could use improvement in some shape or form. After all was said and done, I ended up editing 25 of the 35 levels in the game to some degree.
For a comprehensive look at these changes, you're welcome to check out the full changelog linked above (WARNING: It's a lot). I don't expect people to be interested enough to comb through every little detail and comment I made, but for myself and for anyone else who might want to see exactly what was changed and why, I wanted to keep documentation of it all and be 100% transparent about it.
Resetera was a huge source of inspiration for me to keep pushing myself to improve this, so thank you to each and every one of you for playing and for all of the encouragement and feedback.
"Back of the box" sales pitch:
🍄 Explore 35 levels full of secrets, spanning 7 unique worlds!
🍄 Experience Mario like never before in a variety of challenges that put Mario and Yoshi's abilities to the ultimate test!
🍄 Master the various power-ups found across five different "game styles", ranging from Super Mario Bros. 3's Frog Suit to New Super Mario Bros. U's Super Acorn, and many more!
🍄 Whether you are a casual player or a Mario veteran, SUPER NOSTALGIA WORLD will take you back to the glory days!
Check it out now and prepare to experience Mario's next adventure! (Maker ID: TGC-6K3-NCG)
This is a fan made project that I created using Super Mario Maker 2, designed to be played as a single player game. I took the approach of trying to make it as accessible as possible at the start, with a difficulty that scales up faster and eventually exceeds the challenge of what might be found in a game like Super Mario World (without coming anywhere close to levels that troll players, or extremely technical ones that the community refers to as "Kaizo" difficulty). Every level is full of secrets and side challenges and I made sure to set the timer to the max (500 seconds) for each to encourage exploration. Ultimately, my goal was to make "traditional" levels so that the game would feel as "Nintendo" like as possible, while still giving players a bit more of a challenge by the time they reach the mid to late game...you guys be the judge if I succeeded or not!
While some levels would work in multiplayer mode better than others, I highly suggest that it either be played as a single player game or taking turns instead of playing simultaneously as the camera will likely cause issues in most of them. SUPER NOSTALGIA WORLD utilizes a mix of all available game styles (Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World), but is predominantly presented in the Super Mario World game style.
I don't even know how many hours in total I spent on this, but it's been...a lot. I was toying with the idea of creating an eighth "bonus" world containing super challenging levels that would be considered the "post game", but I decided it was time to stop before I burn out. If this ends up being well received, I'm planning on possibly going back and adding that bonus world at a later date.
It was an extremely daunting project, but I'm glad I stuck with it and am finally ready to share it!
======================================================================================
UPDATE - 7/24/2020:
SUPER NOSTALGIA WORLD: REMUSHROOMED is out!
FULL CHANGELOG
As many of you might be aware, in the month since I released the game, I've been hard at work fixing issues and improving the levels based on feedback, observations, and new ideas. What was meant to be a minor re-tune here and there ended up being much more than that, as I ended up adding sections throughout the game and overhauling areas I felt were lacking or could use improvement in some shape or form. After all was said and done, I ended up editing 25 of the 35 levels in the game to some degree.
For a comprehensive look at these changes, you're welcome to check out the full changelog linked above (WARNING: It's a lot). I don't expect people to be interested enough to comb through every little detail and comment I made, but for myself and for anyone else who might want to see exactly what was changed and why, I wanted to keep documentation of it all and be 100% transparent about it.
Resetera was a huge source of inspiration for me to keep pushing myself to improve this, so thank you to each and every one of you for playing and for all of the encouragement and feedback.
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