This is up for debate, but I do believe several things in the last week outside of the natural last few days boost helped it. Keep in mind this wasn't just luck, the studio had prepped some surprises in for the last week to gain momentum that worked. A week ago we were barely 50% funded, and there was a greater standstill than usual for a Kickstarter. Getting several large YouTubers and sites to cover it in the last week I honestly believe is what gave it the push it needed.So glad this got funded. Statistically, something like ~98% of Kickstarters that break the 25-30% threshold go on to get funded, but for a while, I was worried about this one.
I'm backing now, but if it doesn't hit the goal I'm changing my pledge to $1.Goood, will play another Swery game, that is awesome!
Take your chance switch owners, even if it doesn't reach the goal they'll use the extra funds for the game anyway and you'll sure have a pc laying around to check it out.
This is so killer
Yeah!
If Nintendo sites/voices publish the news before the campaign is over, plus the 48 hour boost that'll be coming shortly (when people get notified the campaign is 48 hours from completion), it might be possible, but to be seen. It definitely is a bit of a tight squeeze, but the campaign did manage to make $150,000 in two days, so I won't say it's impossible for it to make $200,000 in the last 53 hours.Wish the Switch goal was possible but o well.
Happy for Swery, Mega 64, and the Super Best Friends.
I'm going to stick my head way out: This won't be close. My numbers are in pounds, but I reckon we'll be looking at £550k when it's done (As a comparison, the current goal is £450k.)
But I'm very happy that Swery and the Panzer Dragoon guy get to make their small town cat game.
I don't think so. They tested it, they can get it working, but ports do take time and money - and when they only have so much money (and time is always finite), they're just laying out the cards that it's possible but being honest of a realistic goal of how much it'd probably cost for man hours to port it to Switch (plus Switch licensing and other factors). They were thinking about it, and were open it wasn't part of the initial Kickstarter funding level goal (were pretty clear it was PC/PS4 that was being funded). Switch is a stretch goal if they get the funding to make it happen, or if it doesn't if they can manage it later or not.Yo it seems super sleazy to post that picture of the game on Switch only to reveal the stretch goal after it gets funded. Either you commit to the system or you post both things at the same time. Definitely wanted his cake and to eat it too.
yup I agree.Yo it seems super sleazy to post that picture of the game on Switch only to reveal the stretch goal after it gets funded. Either you commit to the system or you post both things at the same time. Definitely wanted his cake and to eat it too.
It is kind of weird though to ask for such a big amount for a Switch version and then say that if it doesn't happen they'll use the money to add stuff. 1) That seems very vague and non committing and 2) I'm pretty sure someone who would jump now to get a Switch version doesn't care for his money going to improve the PS4 and Steam versions, but they'll get charged anyway. I just feel like Switch owners are getting asked an awful lot here.I don't think so. They tested it, they can get it working, but ports do take time and money - and when they only have so much money (and time is always finite), they're just laying out the cards that it's possible but being honest of a realistic goal of how much it'd probably cost for man hours to port it to Switch (plus Switch licensing and other factors). They were thinking about it, and were open it wasn't part of the initial Kickstarter funding level goal (were pretty clear it was PC/PS4 that was being funded). Switch is a stretch goal if they get the funding to make it happen, or if it doesn't if they can manage it later or not.
As I mentioned earlier, I made a prediction for where it would end up, and it's not particuarly far from the stretch goal. If it outperforms my expectations a bit, it'll get there.With a little less than 200k to reach the stretch goal, is it possible to make it?
Yes. Feels like a 50/50 chance, maybe a bit less. Depends on a Switch bump.With a little less than 200k to reach the stretch goal, is it possible to make it?
I think 800k is way too high if pledges keep coming like the last few days and nothing changes dramatically.With a little less than 200k to reach the stretch goal, is it possible to make it?
SWERY just woke up and posted an update: https://www.kickstarter.com/projects/476090608/the-good-life/posts/2176929
He talks Switch versions, slacker backing with BackerKit, and also how backers will be able to buy t-shirts and stuff without altering their pledge.