Is it just me or does this game's story boil down to an extremely badly paced and, for a lack better words, less fun version of the plot of Tales of Symphonia?
I mean, the central elements are virtually the same:
The two planets, which are actually supposed to be one, vying for each other's mana; the enslaved populace being 'harvested' of their life force by mysterious oppressors in what are basically concentration camps; the fantastic racism; the fact that all of it turns out to be an elaborately engineered, centuries-old plan by some hidden actors, about which both the 'winners' and the 'losers' in that arrangement are both equally in the dark; etcetera
I mean, I totally get what this game tries to do: It's clearly much less interested in telling a story as such and more interested in exploring the theme of slavery / domination / exploitation from various angles. Which is why the bulk of the game consists of these five more or less self-contained episodes, each of them providing a different take on the same theme (what with each Lord having a totally different approach and so on...). The problem with this, however, is that the overarching plot goes mostly nowhere throughout these episodes – which is why we then get that infamous final part, where it's suddenly all exposition, lore dumps, cutscenes, JRPG plot twists, etcetera. Plus, I don't think that these episodes are really that interesting as such to warrant that more 'mature' or 'adult' approach, because at the end of the day we're still dealing with a trope-y anime JRPG here.
I just couldn't shake off this nagging feeling throughout the game that Tales of Symphonia managed to present a rather similar story in a way that was not only much better paced, but also just worked better as a whole and was simply more fun to experience. Okay, maybe these are the memories of my more impressionable, 20-years-younger self talking, but still: I think the saturday-morning-cartoon approach just works much better with these types of games just compared to Tales of Arise's overly talk-y, and, for a lack of better words, 'mature' approach of focusing on exploring themes while putting actual storytelling on the back burner.
Two major things:
1) A LOT of Tales stories really boil down to a few familiar plot lines. This isn't the first or even THIRD time the Tales series has done either "fantasy racism" or "twin world" stories (endgame Arise retreads a lot of familiar plot points to Phantasia, the first freaking game lol).
2) I actually wanted to bring this up as I got into the game. But I think it's harder for games to make as big expansive plots as they could in the past. Back then you could just write droves of dialogue for characters to say..... now it needs to carefully written, voiced, and acted. And to have a story get into the nuances of centuries old struggles is.... honestly probably a lot harder than we can give it credit for; and players these days are far more savvy about how they ingest their games compared to more humble presentations from back in the day.
This might be a fancy and fresh Tales game; but a Tales game nonetheless. It's got the same story and even pitfalls. Unless your game was called "Tales of the Abyss", the plot is a pretty standard and predictable fare; but for a "JRPG comfort food" series, it's pretty much on par for its plot lol.